Monster Hunter: World is proving to me it's more than just
a graphical upgrade from previous titles, and while that really does help you lose yourself within the hunt, the processing power from the next - gen consoles does more than enough to make the game prettier.
The game certainly looks like
a graphical upgrade from the last few DBZ titles, and while details are still under wraps Bandai Namco does say that there are plenty of new features still to be revealed.
The game shines because of the absolutely brilliant Fox Engine used in Phantom Pain and there aren't any visible
graphical upgrades from the footage shown.
Not exact matches
Also if you think this game is just a PC port, you'll be sorely mistaken because Crystal Dynamix and United Front Games (the developers responsible for the new
graphical upgrade) have taken the best
from both the previous console versions (PS3 & XBox 360) plus the PC to create a truly impressive PlayStation 4 title.
That means it's an
upgrade from the A6 chip in the iPhone 5 with its
graphical capabilities enhanced.
This was so cutting edge when it came out, technology hasn't changed since then, apart
from a few
graphical upgrades.
I mean a huge example would be Driveclub game got a huge
graphical upgrade, everything
from higher textures to better normal maps, global illumination, advanced weather systems, drip maps, reflections shadows and improved lighting but most gamers didn't notice it, maybe cause a lot of gamers think crushed blacks and or certain lighting affects look better then others kind of like console gamers who claim they cant see the difference in 30 and 60 fps or even weird cases of gamers saying 120 fps is not noticeable or even worse then 60 fps.
Players knowing what to expect
from this game will be pleased with the
graphical upgrades and the steady stream of new obstacles to overcome.
LEUCISTIC WYVERN has received quite a
graphical upgrade over the games that doubtlessly inspired it, though the results are not entirely perfect (notably, there's a fair bit of «pop in» where things on the horizon suddenly appear as opposed to becoming visible slowly as you get nearer), but these don't detract
from the frantic gameplay.
However, subjectively the
graphical differences are not that big in multiplat games for people to justify putting out extra hundred bucks to build or
upgrade PC (with the exception of people that suffer
from Resolution and FPS OCD).
Here's an excerpt
from my review: An essential purchase for Uncharted newbies and the
graphical upgrade makes it hard to resist for series fans too.
Shida added, «there was certainly a lot of call for First - Person
from PC players, but we certainly think it's a great addition for the Windows Edition to allow you to get up close to the world, with all those
graphical upgrades, to experience all the details we've added.»
We always knew 4K gaming was going offer some of the best gaming visuals we could imagine, just soon as developers started taking advantage of the
graphical upgrade — and these glorious screenshots
from Battlefield 1 in 4K give us a taste of what's to come.
We can expect a
graphical upgrade, a new region, new Pokemon, and a new gimmick for battles like Z - Moves and Mega Evolutions
from previous entries.
It was the first game alongside Mario Kart 7 that I'd played since
upgrading from my DSi, and the
graphical bump was truly startling.
Then there's «Version 1.1», which implements the same
graphical upgrades as 360 Mode alongside several other changes, the foremost being the ability to directly control your familiar's movement: you'll be making frequent use of this, as enemies and bosses now assail you with extra «suicide bullets» upon being attacked (in previous versions of the game this would only happen on high difficulty settings), and only your helper can absorb them to prevent you
from being completely overwhelmed.
Is it another
graphical upgrade on the PS3 version or
from - scratch remake?