Sentences with phrase «graphics api»

the Vulkan API is a result of a Valve - funded project started in 2014 to create a next - generation graphics API which would function faster than competitors, as well as be compatible with Linux - based Operating Systems.
Combine this with Apple's new Metal 2 graphics API and the native support in MacOS High Sierra, and VR just became a reality on the iMac, for gaming and content creation alike.
Of course you'll also get Windows 10's extensive list of new features, like the Cortana digital assistant, virtual desktops, and the performance - enhancing DirectX 12 graphics API, which promises to supercharge future generations of games.
High Sierra won't include any huge upfront changes, but when it's finally ready, you'll be able to enjoy improved versions of Safari and Photos, along with a number of under - the - hood upgrades such as the new Apple File System (APFS) and support for Apple's Metal 2 graphics API.
NVIDIA has released preview builds for developers looking to take advantage of the Khronos's new graphics API, Vulkan.
In a session at WWDC 2016, Apple showed off a demo from the folks at Unity that demonstrates the awesome level of detail that tessellation support in the Metal graphics API will bring to iOS 10.
Windows 10 includes the latest version of Microsoft's graphics API — which has major performance improvements but will also work with many existing graphics cards.
Not - so - coincidentally, AMD also announced a partnership with Bethesda the same week Ryzen launched, designed to implement the low - level Vulkan graphics API in multiple game.
The good news is that Valve, according to its most recent statement, isn't giving up on SteamOS and is calling on others to rally behind the new Vulkan graphics API.
Specs-wise, the Huawei Honor 8 Pro packs an impressive 5.7 - inch QHD screen, a Kirin 960 SoC 9same as Huawei Mate 9 and Huawei P10 / P10 Plus), Mali - G71 GPU that supports the Vulkan graphics API, 4 GB RAM and a storage of 64 GB which can be expanded via a microSD card of up to 256 GB.
Pierre - Loup A. Griffais, a developer at Valve, took to Steam's forums to explain that the link to the Steam Machines page was removed because users weren't clicking on it (the page is still available), and that the company is still hard at work improving SteamOS (the Linux - based platform that these computers run) and the Vulkan graphics API:
One of these is by its ongoing investment in the Vulkan graphics API, which is an open source alternative to Microsoft's Windows - only DirectX tools.
Support for Vulkan, the 3D graphics API will give developers better access to hardware and cross-platform compatibility for new games and other applications that can use direct access to the GPU.
The next version of macOS, known as High Sierra, will add a more modern file system called the Apple File System (APFS), Siri updates, and new Metal graphics API.
While this move, if made earlier, would unlikely have affected whether or not devices on the MSM8974 receive the Android 7.0 Nougat update (as the issue there stems from the CDD requiring either the Vulkan Graphics API or GLES 3.1, which IS something that OEMs would have to wait for silicon manufacturers to bring GPU support for in their source code), this move should still significantly reduce the time it takes for major Android updates to reach the hands of consumers.
Alongside the improved Metal 2 graphics API and HEVC video encoding technology, iOS will gain machine learning and augmented reality features for developers to build on.
Introduced with iOS 8, Metal is a low - level, low - overhead hardware - accelerated graphics API that makes its way into Mac OS X, as well.
Among their goals is making sure Vulkan is a competitive and well - supported graphics API, and making sure it has first - class support on Linux platforms.
Initially announced in 2015, the Vulkan Graphics API has provided significant improvements in graphics rendering performance compared to its predecessor.
In the realm of «not a graphics API but still important,» there's also Epic to consider.
The Khronos Group, the powerful industry consortium behind OpenGL, is toiling away on Vulkan, an open - source, platform - agnostic «closer to the metal» graphics API rising from the ashes of AMD's Mantle.
No less important however is the announcement of glNext, the successor to open - source graphics API OpenGL.
A little over two years since the launch of Vulkan 1.0, the Khronos group has launched its first major revision to its cross platform graphics API, Vulkan 1.1.
Support for the graphics API made its way over to Android after its initial announcement with the first release of Android 7.0 Nougat, giving a much - needed boost to mobile gaming.
You'll get native split - screen mode with support for a wider range of apps than years past, Vulkan graphics API for better gaming performance, and a revamped set of emojis — likely well before Samsung, HTC, Motorola, and other manufacturers release their Nougat update.
The good news is that macOS High Sierra comes with a helping of refinements to its graphics API that make up for the scarce GPU support.
We think an important part of that effort is our ongoing investment in making Vulkan a competitive and well - supported graphics API, as well as making sure it has first - class support on Linux platforms.
The new cross-platform Vulkan graphics API offers many of the same features as DirectX 12 too, and will run on Windows 7 and 8.1 — so some developers will use Vulkan instead of the Windows - only DirectX 12.
I'm pretty sure that was some 3D graphics API that Intel was pushing that year.
The fourth day at GDC in San Francisco, Microsoft has showcased its graphics API, DirectX 12.
We think an important part of that effort is our ongoing investment in making Vulkan a competitive and well - supported graphics API, as well as making sure it has first - class support on Linux platforms... we're continuing to invest significant resources in supporting the Vulkan ecosystem, tooling and driver efforts.»
We also know that the game uses Apple's Metal Graphics API, which should ensure performance will be as high as possible.
And for better or worse, it all comes down to Apple's new graphics API: Metal.
Performance will depending on several factors, game engine by the 3rd party game engine if it makes proper use of Sony's Graphics Api's or it doesn't, as well as the middle ware..
Sony's PlayStation is not in that Equation, because it has its own SDK, Graphics Api's, and Game Engines that are used on the system the same as Microsoft has its own.
A playable Black Desert Mobile demo and a partnership between Samsung and Pearl Abyss for a graphics API are revealed at a mobile event in Barcelona.
It is built to specifically make use of the Cell + RSX + 256mb XDR system and to interact with PS3 specific libraries (the OGL derived graphics API etc.) They are compiled onto a development unit and tested / played there.
Google has also added support for Emoji Unicode 9, Vulcan graphics API and a dedicated VR mode among others.
Developer Feral Interactive details that the game makes use of Apple's graphics API, Metal and takes the leap forward compared to previous versions of the game.
The update adds support for Apple's Metal graphics API, and while Reckless Racing 3 was a very attractive game to begin with, there definitely seems to be a bump up in the lighting, shadows, smoke and other effects.
Second, we need a cross-platform solution that wraps asset processing for each console, and Third, we need a cross-platform console renderer so users don't have to support half a dozen different proprietary graphics APIs themselves.
For tech nerds, expect a lot of intricate news about graphics APIs coming out of GDC.
Over the past few years, low - overhead graphics APIs have become important inclusions in an operating system's makeup.

Not exact matches

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