Even with the outdated
graphics engine there are still things that need to be improved.
Not exact matches
With a solid
graphics engine and some decent audio effects to boot,
there's no doubting that Archer Maclean's Mercury offers an engrossing, absorbing PSP gaming experience that offers the sort of longevity most titles can only dream of — even if you do run the risk of losing handfuls of hair each time you play it.
We're tempted to check the 3.8 - liter V - 6
engine's vital signs on the clever Gran Turismo - themed
graphic readout, but once the boost comes on
there's no sense focusing anywhere but on the road.
Pricing aside,
there's something special about the RS3's package — from the fine whine of its five - cylinder, 400 - horsepower
engine to its exterior
graphics package to the only - a-tween-can-love refinement of the interior — that screams, in a high frequency, electronic mosquito tone only teenagers can hear, drive me.
On 7 - Series cars equipped with EfficientDynamics brake energy regeneration,
there will be a new
graphic display (a blue arrow) next to the fuel consumption indicator in the lower half of the rev counter which tells the driver when electric power is being generated during braking /
engine overrun.
There are dozens of ways to customize, from spoilers and LED interior lights to custom
graphics, leather interiors,
engine - performance parts and custom wheels.
While the game does look great overall, the Unreal
Engine shows some wear and tear, as
there are very few
graphics options and restarting zones once again bring into focus the texture loading that takes a couple of seconds to complete even on powerful PC configurations.
On one occasion during No Man's Wharf the entire area starting flashing incessantly at me until I died, so
there are a few noticeable bugs with the
graphics engine but nothing too major, with most of these minor issues allayed by the intelligent and stunning design of the environments themselves and the mitigating factor of being designed for systems that are bordering on being nine years old in terms of architecture.
Guilty Gear X2's incredible
graphics are backed up by one of the best 2D fighting
engines out
there, and quite possibly the most feature - laden game play modes yet seen in a home console conversion.
Even though
there's been no official word from Sony regarding their next gaming console, rumors are floating around that the new system's
graphics engine will be built by AMD, according to Forbes.
There's no denying that Assassin's Creed Rogue is fundamentally a redeployment of Black Flag's winning formula in a new location, and it's also true that it bears the crow's feet and laugh lines of a
graphics engine optimised for ageing last - gen consoles.
There's a significant
graphics upgrade from Halo: Reach and the game's new
engine is certainly impressive.
However, the updates in the
graphics department,
engine, etc, fall flat when
there is nothing to do after the single - player campaign finishes.
The style is slightly more «cartoony» than I'd originally hoped for, but the new
graphics had to work with the
engine that was already
there.
There's no changes needed in gameplay, but the
graphic engine could use a boost, even if it were to just Warcraft III levels.