Computer Graphics Patent Litigation Represented Silicon Graphics in computer
graphics texture mapping patent litigation against Lockheed (Orlando).
Not exact matches
according to dice they both look equally crappy (run at pc lowest settings) at 1280x704 with no v - sync, no
texture filtering and smaller
maps and player count the ps3 uses spu based differed rendering while 360 uses tile based differed rendering they are both the same thing but the ps3 version is simoly called spu based differed rendering because the differed rendering is done on SPU and NOT the gpu the 360s gpu is much more advanced than the ps3s gpu (which is why the gpu can handle the differed rendering while with ps3 it must be done on spus) while the ps3s cpu is better at
graphics calculations and simple physics than the 360s cpu but the 360 cpu does win in branch intensive operations ust so you know the 360s cpu can also help out with
graphics operations and post processing effects just not as much as the cell because MS focused on putting more power into the gpu even IBM stated that the cell is better for more things than xenon but that the 360s gpu is «very sophisticated» compared to the ps3s rsx.
With the new update, it also brings a new
map with updated
textures and
graphics to go along with it.
The
graphics in Ragnarok Odyssey Ace are mediocre at best, offering reused
textures and bland surroundings in almost all
map locales.
Graphics are probobly the games most strongest thing field becuse the city looks great but most of the times inside of buildings you can see unrendered
textures or bad
textures but the
map you swing around in is a feast for the eyes.
Games like far cry 3 or just cause 2 that have great
graphics and big
maps use instances instead of diffirent objectes and scripts, so it is less perfomance heavy and they also use the same
textures all over the place.
Much like some paranoid
graphics programmers thought that their worlds were crashing down when
texture mapping moved to hardware, some designers feel that they're being outsourced to code - driven systems.