Sentences with phrase «graphics tile sets»

Not exact matches

according to dice they both look equally crappy (run at pc lowest settings) at 1280x704 with no v - sync, no texture filtering and smaller maps and player count the ps3 uses spu based differed rendering while 360 uses tile based differed rendering they are both the same thing but the ps3 version is simoly called spu based differed rendering because the differed rendering is done on SPU and NOT the gpu the 360s gpu is much more advanced than the ps3s gpu (which is why the gpu can handle the differed rendering while with ps3 it must be done on spus) while the ps3s cpu is better at graphics calculations and simple physics than the 360s cpu but the 360 cpu does win in branch intensive operations ust so you know the 360s cpu can also help out with graphics operations and post processing effects just not as much as the cell because MS focused on putting more power into the gpu even IBM stated that the cell is better for more things than xenon but that the 360s gpu is «very sophisticated» compared to the ps3s rsx.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
According to Wikipedia, «Roguelike is a subgenre of role - playing video games, characterized by procedural level generation, turn - based gameplay, tile - based graphics, permanent death, and typically based on a high fantasy narrative setting.
- Lockscreen tweaks: — added option for direct unlock (shows security challenge directly when screen turns on)-- fixed custom background graphics glitches during transition animations — fixed menu key unlock option (devices with hardware menu key)- Quick settings: — Cellular tile: added option to show icon when mobile data disabled (SIM slot 1 tile only on Moto Dual SIM)-- Cellular tile: toggle mobile data on / off on tile long - press (SIM slot 1 tile only on Moto Dual SIM)-- fixed SystemUI crash when switching users - Media tweaks: — brought back option for unlinking ringer and notification volumes — fixed force media volume control on non-voice devices (such as tablets)-- fixed and simplified safe headset media option (requires reboot)- Ultimate notification control: — added option for controlling notification visibility in secured lockscreen - Updated Polish translations (thanks to xtrem007)- Updated Portuguese (BR) translations (thanks to wyghor)- Updated Russian translations (thanks to gaich)- Minor fixes in Greek translations (thanks to thdervenis)
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