While Wind Waker doesn't have that many dungeons, the game still has
some great boss fights.
A platformer of this ilk would be nothing without
great boss fights, and that is definitely one area where Triple Deluxe knocks it out of the park.
It has great elements of stealth combat as well as
the great boss fights you have come to expect from games of this nature.
With a history as storied as Mario's, we're bound to have missed
some great boss fights, so let us know in the comments what other baddies deserve recognition.
Great boss fights provide epic, memorable game experiences that will often live with the player longer than grinding through the cannon fodder to get there.
Great boss fights aren't just stat boosted bags of hit points.
It's not a deep game, but it's a fun game, filled with spectacle, satisfying combat,
great boss fights and topped off an enjoyable, cheesy storyline.
Great boss fights — There are a few boss fights that stand out through the campaign forcing players to search for creative ways to handle these confrontations.
Capcom's first take on western RPGs is a solid effort, with
great boss fights, many new ideas and hours upon hours of exploration and side quests.
You've probably heard many people say that Snake's boss fight with Psycho Mantis in the original Metal Gear Solid is one of
the greatest boss fights in gaming history.
The number's don't scale fully, sure damage sponges aren't
the greatest boss fights but the combat is very samey and doesn't try to shake the formula slightly.
Not exact matches
-- We need to enter the match with courage and to
fight in every action and every duel, but also be smart because at back as United is in
great shape — said Tottenham
boss, Mauricio Pochettino, who clearly intends to apply cautious tactic and to look for goals from counter-attacks.
They are still
fighting in the FA Cup this season — Spurs face relegation - threatened Swansea City in the quarter - finals — and the former
boss believes they have a
great opportunity to end their hunt for a trophy.
You may think that two new stages and an extra
boss fight could not be enough fresh content for a Next - Gen version of this
great metroidvania.
Singleplayer is
great for the hilarious cutscenes, and crazy
boss fights, but multiplayer is where its really at.
The visuals are superb, the level design is amazing, the amount of content is huge, the replay value and multiplayer is
great, the music is worthy of awards, it innovates on Donkey Kong Country Returns and adds so much in terms of new abilities and level designs and the
boss fights are a lot of fun.
For the most part the game runs
great, however in a few
boss fights where there are a lot of bullets on screen, I will get some slowdowns.
The
boss fights are
great, the music is absolutely wonderful, and the sound design all around is good.
The alternate paths within missions also offer
great replay value but there is a lack of challenging
boss fights.
Yet, even though Toukiden 2 doesn't have the
greatest visuals it still suffers from frame rate drops during big
boss fights and while it isn't even close to unplayable, it is a bit of an annoyance when neither visuals or performance are up to standard.
It also has a
greater emphasis on
boss battles, which are always spectacular to look at, but usually infuriating to
fight.
The six islands that you will traverse are all brilliantly presented, with
great themes, bonus levels, and
boss fights that seem to get more epic with each one.
Live the 4th
Great Ninja War and it's
boss fights or defy your friends in online and offline ninja confrontations!
While Tropical Freeze served as a vast improvement over (the admittedly
great) Donkey Kong Country Returns in nearly every regard — from level design to
boss fights to music — there were, unfortunately, two aspects in which Tropical Freeze merely followed suit with its predecessor, as opposed to improving it.
This game is
great, it's like a kind of casual dark souls and will hopefully keep me busy till the dlc drops but... I strongly feel it could have a little more meat to it i.e. more levels a
greater variety of gear and maybe give an endless mode with leaderboards, with making it the point of every 10 levels add a
boss fight.
Duels Duels were an integral
boss -
fight mechanic in Red Dead Revolver, and were used sparingly to
great dramatic effect in Red Dead Redemption while also forming the conceptual basis on the dead eye mechanic.
Duels were an integral
boss -
fight mechanic in Red Dead Revolver, and were used sparingly to
great dramatic effect in Red Dead Redemption while also forming the conceptual basis on the dead eye mechanic.
There is some
great attention to detail that fans of both series with love, with the King Dodongo
boss fight being a particular highlight.
I love a good
boss fight as much as anyone else, but I think it goes best with
great levels leading up to the
boss fights.
Hearing the SMB theme remixed in the
boss fight was
great!
There are some optional
boss fights in the game that might not be related to the story but can give you some
great gear and loot once you complete them.
We'll no doubt have a plethora of characters to choose from,
great end world
boss fights and probably another complaint from PETA.
Outside of platforming sequences it's mostly used during
boss fights and to
great effect.
Updated features aside, DS II is an action - packed platformer with
great gameplay, a solid plot and EPIC
boss fights!
The
boss fights are the clear highlights of the entire game, pitting you against wonderful looking opponents that clearly resulted from artists lavishing
great heaps of time upon them.
Each -LSB-...] district culminates in a
boss fight against the bad guy, and some of them are characters you'll recognise from the film, like Bon Voyage and Syndrome, and others are our own inventions, which was
great.»
Ther eis lots of magazines so there is many ratings some gave Lair a bad rating MOST gave it a Good why do nt people stop
fighting about it n wait to play it and decide and now moving to Heavenly Sword how is it a rip off God Of War (which is based on Greek Mythology) if the
fighting style is well i guess every action / adventur eis rip offs and imma go ahead and give what ive seen from Heavenly sword with the
boss battles and
great graphincs a 9.5 / 10 now you all make a blog about that!!
That said, it should come as a
great surprise to fans the upcoming DLC, The Missing Link, will not only give us roughly five hours of additional gameplay, but even a
boss fight developed in - house at Eidos Montreal, which will differentiate itself from the others in a number of ways.
Bosses in particular can be treats to wage battle against, as the game makes use of its perspective switches and excellent combat systems to
great effect when
fighting them.
The
bosses are actually one of the games best parts - they generally look
great, and are very fun to
fight.
While Tropical Freeze served as a vast improvement over (the admittedly
great) Donkey Kong Country Returns in nearly every regard — from level design to
boss fights to music — there were, unfortunately, two aspects in which Tropical Freeze merely followed suit with its predecessor, as opposed to improving it.
The reboot of this battle was nailed down to a T, with the new visual style and new gameplay elements adding to the classic Duke Nukem style of the late 90 ′ s, making for a
great reboot of a really classic
boss fight.
+ Top - notch hack «n» slash gameplay + Epic
boss fights + Good selection of collectibles and unlocks +
Great soundtrack
That's some
great pacing there, though some have complained that the ending falls short, particularly the methods for going about
fighting the final two
bosses.
, entertaining
boss fights, and some
great DLC, and you have a total package that is hard to top.
On top of
great pacing, the final
boss fight is a ridiculous, over-the-top satisfying bloodbath of zombie guts.
Of course, co-op isn't exactly an extra mode of sorts, but it is a different way to play the game, and is
great fun provided both you and your co-op buddy have at least a small amount of skill — it certainly makes
boss fights a lot easier.
Amidst
boss fights, you'll need your undivided attention, as the game's main challenges appear here, but to
great effect.
Solving the clever teamwork - centric puzzles and
fighting bosses can be
great and make for some fun moments.
The lack of dedicated online play really is a let down, but local play is still
great, and the core premise of the game makes it
great for portable play as you can limit your play to a quick run to gather supplies and slay a few monsters, or you can sit down for hours to tackle a few quests or take on some of the more time consuming
boss fights.