You go in you get
some great chain combos you get points you stop.
- Blaze your merciless path of devastation through an expansive non-linear game world with 100 + stages of cortex - shattering cubic mayhem - Test your guts and reflexes against the unrelenting challenge of a design based on randomness, where no level ever plays out exactly the same way twice - Battle a host of insidious enemies that combine abilities to create chaotically unpredictable emergent challenges - Unleash hyper - destructive weaponry to achieve ever
greater chain combo supremacy and elevate your score to legendary heights - Seek and destroy brutal boss enemies to unlock a series of wickedly challenging multi-boss duels - Bang your head to the hypnotic beats of a full original soundtrack by visionary techno composer Joey Schmidt Your ultimate indie arcade action nightmare begins now.
Not exact matches
Of course, the gamer has access to variety of weaponry in the streets such as
chains that can be smashed against your opponents and also some entertaining but nothing more than button mashing
combos that would of looked
great on paper but unfortunately didn't make the transition to the small screen.
As with Bayonetta,
combos chain up very smoothly and look
great — although you've always got to be wary of incoming attacks, of course.
In the game, you will
chain up
great combos and deal massive damage to your enemies as you set out on your adventure to save mystical world of Kaldera!
Spidey moves around with a
great deal of agility, and he can
chain together multiple hit
combos with ease while using webbing to temporarily restrain enemies or «blindside» them before they strike.
This does provide
great incentive to
chain large
combos or replay the game again to view the story.
Quickenings are basically Limit Breaks and you can execute them using a special bar
chaining together multiple
combos and dealing a
great deal of damage to the enemy.