I agree, they are going to have to try and make the next game feel fresh while keeping
the great core mechanics that people love from the past game.
I found myself constantly engaged with Sleeping Dogs, largely due to superb pacing and
the great core mechanics.
Not exact matches
If this game had a more casually approachable tone and a
greater focus on one
core mechanic (or two simple and complementary ones), then there might have been a
great game here.
NCAA Football 10 is a
great football game that offers a new level of accessibility for newcomers, but keeps the
core mechanics that veterans love.
With a strong script,
great use of FMV, and a simple yet empowering
core game
mechanic, Her Story is the most unique game I've played in years.
Collecting these different abilities is the
core gameplay loop, and WayForward did a
great job at constantly introducing new
mechanics for the player to learn over time.
But in games, crafting the right variety of experiences around your
core themes and
mechanics makes all the difference between a
great game and an aimless one.
That being said, the
core fighting
mechanics within the Mortal Kombat series are still
great.
Mechanics: 1969 351ci Windsor V8 Engine 650 CFM Carb Toploader 4 - Speed Manual Transmission Ford 9» Rear End - 3.50:1 Ratio - Posi Trac Front Independent Suspension - New Ball Joints - New Radius Bushings -
Core Support Looks
Great, Not Beat Up - Shock Towers are Solid w / Tag Rear Leaf Spring Suspension - New Shocks New Dual Exhaust w / Jet Coated Headers Front and Rear Drum Brakes Billet Distributor Rebuilt Alternator Newer Radiator New Gas Tank Parking Brake Is Enabled Body: RARE: Only 1 of 351 Sold w / this Color Combination Hood is Flat Black Like From Factory Hood is Flush w / Fenders Hood Scoop Hood Pins Front Chin Spoiler Yellow «Mach 1» Stripe Down Side Door Lips and Jambs Look
Great Original Door Tag Replaced Weather Stripping All Around Rear Window Louvers Rear Trunk Spoiler Origi
The premise, humour and look of the game are all
great, but the
core mechanics need to be tightened and polished so that it can stand up to the bigger players, and the game needs some serious work put into balancing out the weapons.
The new cyber
cores offer
great ways to strategize your game, and wall running is a
great new addition to the
core mechanics.
From a design standpoint, this is more polished in terms of the
core gameplay
mechanics (as there are more of them and balanced to a
greater degree).
If you missed the previous two videos, «How to Play» and «Game Types», be sure to go back and check those out as they'll give you a
great overview of Unit 13's
core gameplay
mechanics and the various operation types that you'll come across in the game's numerous missions.
The difficulty and skill curve are
great and really push the player to master the Shadow
Core mechanics as you progress through the game.
While it moves in a new online and social direction, the game's
core mechanics are better than ever by staying true to what makes the series so
great - being an awesome golf game.
Even though Destiny doesn't captivate its audience with
great story elements, it simply captures the
core mechanics of a shooter better than any title has so far in 2014.
Since this is a DLC pack I'm not going to go into
great detail regarding the many, many merits of Dishonored's
core gameplay
mechanics as you've presumably already played it if you're reading this review, rather I'll go through the changes one by one to see what works and what doesn't.
It was very plain to me that the team has put a
great deal of work into the
core combat
mechanics of Battletech.
While there are a ton of
great, specific suggestions, the primary feedback so far seems to be that the
core mechanics work pretty well.
While retaining
core series
mechanics like demon negotiation and party - building, Innocent Sin was ultimately defined by its far
greater emphasis on character and story over surviving long dungeons, eschewing the tradition of first - person dungeon crawling in favor of a third - person view of the ever - escalating insanity.
Daggerdale does embody the
core mechanics of
great dungeon crawlers and starts out as you would expect of any action - RPG.
Instead of doing one thing «
great» and basing the game around that
core mechanic, MK7 did 11 things «ok» in an attempt to provide something for everyone.
Great game
mechanics, improved
core gameplay, and enhanced UI are promised by the game, along with the returning family tree system.
Plagued with dodgy frame rates and what seemed like a heavily QTE based
core mechanic, not the
greatest... Read more
This puts a
great deal of stress on the foundation and
core mechanics of the title, and thankfully Scholar of the First Sin not only delivers like the original, it improves upon it.
No, what makes this game interesting is how they took a
great core gameplay concept and
mechanic, added some good writing and dialogue, and then surrounded that with a lot of superfluous extras.
Anyway — Final Fantasy VII did such a
great job at implementing all of its
core gameplay
mechanics, that I remember the next installment — Final Fantasy VIII — being a huge letdown.
Heroine Anthem ZERO is a stunning game that has lots of
great qualities about it and gets you interested from the get - go of its adventure thanks to its captivating art and score that caresses your ears and eyes and makes you feel warm all around, and while the adventure at its
core is a delight, the
mechanics and gameplay of Heroine Anthem ZERO unfortunately diminish the experience and ultimately leaves more frustration than pleasure.
The title has
great core gameplay, slick presentation, and an intuitive metagame with proven monetization
mechanic.
The
core gameplay
mechanics and multiplayer offerings are sure to be the driving force behind ARMS and its replayability, and so far in our time with the game, its multiplayer modes (with the game offering matches between up to four players) are a
great match for the Switch's online and local multiplayer capabilities.