Character models for the main characters are also very well modelled with
great facial animations and attention to detail.
There are some exceptions: Mass Effect 2 for instance, delivers
some great facial animations, but it's still lacking in many aspects.
Not exact matches
The backgrounds are beautiful and the
facial expressions of the drawings are really
great (I ca n`t see why did n`t they move their mouths) but the
animations are really crappy.
Rigid
facial animations and a drab colour palette bring down the otherwise
great art design and impressive graphics for an Arcade title.
Yes, it was heavily story driven, but the game mechanics (controls), shooting (was satisfying), puzzles (locks were easy), the setting (london had a soul, lived in feeling,
great atmosphere) and graphics (
facial,
animation, audio was all superb).
Actually it was always something idiotic like «Oh, the
facial animations weren't that
great» or «The story actually sucked now that I think about it» and so an and so forth.
Aside from some poor
facial animations and unwieldy menus, Andromeda makes good use of the Frostbite engine, and sounds
great across the board.
Possibly the
greatest thing to be gleaned from the technical prowess the game sports are its truly believable
animations and
facial expressions.
The amazing
facial animations still carry forward and no matter how many times I play this game I will never forget how well this game is presented and what a
great job all of the actors did.
There is a noticeable improvement in graphical capabilities when comparing Injustice 2 to the first game which is powered by a customised Unreal Engine 3 that was previously utilised by Mortal Kombat X. Injustice 2 features much improved
facial animations that provide
greater emotional emphasis and reactions to being on the receiving end of an attack, while graphical detail has increased for not only fighters, but also environments such as Fortress of Solitude possessing particle effects that were not present in the same stage in the previous game.
Visually, the strongest aspect of Beyond is noticeably the character models and the
facial animations that are able to convey a
great deal of emotion and body language.
Yes, it makes you look a bit weird, given the game's somewhat subpar
facial animations (everything else looks
great, though), but the fact is that your face is in the game, and you can even customize your player with loads of haircuts, beards and tattoos.
The level design and character models are
great and even
facial animations manage to look good even though the Vita doesn't have the power that the PS3 does.
Once you do understand how the presets work there's actually some
great options for a realistic look, but the
facial animations don't exactly translate over during gameplay.
Presentationally, Injustice 2 has some of the best character models and
facial animations around, and makes good use of them in its surprisingly
great story mode.
Hair looks
great, but
facial animations still look off.