The same
great fighting mechanics have been included in this game with some very nice improvements to make the game feel a lot smoother.
Tenkaichi 2 has all of the makings of a solid fighter, with pretty good visuals,
great fighting mechanics and just an overall enjoyable gaming experience.
Not exact matches
Only the
fighting mechanics are
great, as they are much better than any other aspect of the game.
Bloodborne is a game that was copied and pasted from dark souls and probably took 3 months to make, with no story, a
great character creation screen, terrible and delayed
fighting mechanics, and a giant empty inventory with worthless junk, in fact you should put your own temper in the inventory to be honest.
A lot of content, fun and easy to learn
fighting mechanics and
great modes to play including the story.
The RPG elements of the game really do hold it back, as they feel under developed and tacked on, but the solid
fighting mechanics and the ability to create something unique is a
great draw that may keep me coming back just to be able to go Super Saiyan.
If you liked the pacing and
mechanics of Gauntlet or the old Final
Fight style of side - scrolling beat -»em - ups, then Mystic Heroes is a
great expansion of and improvement on that sort of gameplay, with lots of well - rendered characters onscreen.
If you liked the pacing and
mechanics of Gauntlet or the old Final
Fight style of side - scrolling beat -»em - ups, then Mystic Heroes is a
great expansion of and improvement on that sort of gameplay.
Duels Duels were an integral boss -
fight mechanic in Red Dead Revolver, and were used sparingly to
great dramatic effect in Red Dead Redemption while also forming the conceptual basis on the dead eye
mechanic.
Duels were an integral boss -
fight mechanic in Red Dead Revolver, and were used sparingly to
great dramatic effect in Red Dead Redemption while also forming the conceptual basis on the dead eye
mechanic.
V - Triggers have always been a
great comeback
mechanic, and the new ones allow you to turn a losing
fight around in outstanding ways.
That being said, the core
fighting mechanics within the Mortal Kombat series are still
great.
Teesa Thompson's Valkarie is a hard - drinking warrior with
great fighting and
mechanic skills.
Square Enix and Team Ninja have down a
great job of blending Final Fantasy RPG features with more traditional
fighting game
mechanics, and one major FF staple that's been significantly altered to better fit into the new three - on - three Dissidia
fighting universe are summons.
There are a lot of
great things about Batman: Arkham Knight — the ever - evolving Freeflow
fighting mechanic, more Joker and Azrael, hell yeah!
Mortal Kombat X is a
great fighting game with a ton of content that will have fans hooked for a long time by virtue of its brilliant
fighting mechanic, superbly entertaining x-ray moves, fatalities, brutalities and well realised characters.
With a
great story mode that brings all of the best superheroes and worst villains DC Comics has to offer, and
fighting mechanics that rival any
fighting game out there right now I expect Injustice to be taking home the gold as
fighting game of the year 2013.
In concept the idea of gaming's
greatest icons
fighting it out is super appealing, but Sakurai's approach to the
mechanics of
fighting have never worked for me.
This
fight is particularly difficult for DPS, because it takes a combination of high sustained damage, phases of high burst, several movement
mechanics and a
great deal of survival skills.
Of course, that story is just the appetizer for Injustice 2's surprisingly
great fighting system and customization
mechanics.
Duels were an integral boss -
fight mechanic in Red Dead Revolver, and were used sparingly to
great dramatic effect in Red Dead Redemption while also forming the conceptual basis on the dead eye
mechanic.
Fight mechanics are good, mini-games
great.
Meaning, you're the first to out yourself as nothing but an ignorant piece of shit on the gaming community that lacks the intellectual capacity and gaming skill to both comprehend the vast array of complex
mechanics and revel in the wondrous splendor of the
greatest gaming genre of all time, hardcore
fighting games.
Aquapazza ADM also comes with a training mode which is a
great way for newcomers like myself to get a hold of the controls before entering any kind of match, there is the online mode where you will get your ass handed to you if you do not know how the game
mechanics work, and a versus mode which is where you can bring your friends in to share the entertainment which is always nice and almost a must - have in every
fighting game.
The
fighting mechanics have stayed the same, which is
great.
The
fighting mechanics remain the same as they were two years ago, which is
great if you liked them, and offers
great promise if you haven't tried the game out at all.
Of course you can just string together rapid AAA or BBB button presses, but Code of Princess does a
great job in letting the player tie these buttons together to create combos, similar to a simplified version of
fighting game's
mechanics.
Before jumping into the game, the title does give you the option of completing the tutorials which includes the combat
mechanics and the lore of this current game which is a
great refresher, especially the
fighting strategies.
+
Great new features and
mechanics that build on the genre + Likable characters + Insane boss
fights
Standouts from our demo include
great fluid movement from Batman gliding from building to building,
fighting mechanics appear -LSB-...]
The co-op Salmon Run is a blast (as long as fun weapons are on the rotation, and as long as its available to play), and the single - player is a
great look at the game's
mechanics (the boss
fights being the highlight).
For novices, the title provides an extensive tutorial which does a
great job at imparting many of the fundamental
fighting mechanics.
Utilizing tried and true platforming
mechanics, players navigate three distinct worlds and
fight three ever
greater bosses.
However, with the large array of abilities available to the player, alongside the simple
fighting mechanics, you'll be slaughtering waves of Uruks and their captains with ease, and best of all, you'll be having a
great amount of fun whilst doing so.
In terms of just
fighting mechanics, Mortal Kombat X does a
great job.
This game is the friggin epitome of what Monster Hunter could be and what it should have alway's been because XD The grind feels
great and almost natural while the
fighting mechanics are sooth no matter what you main.