Sentences with phrase «great fighting mechanics»

The same great fighting mechanics have been included in this game with some very nice improvements to make the game feel a lot smoother.
Tenkaichi 2 has all of the makings of a solid fighter, with pretty good visuals, great fighting mechanics and just an overall enjoyable gaming experience.

Not exact matches

Only the fighting mechanics are great, as they are much better than any other aspect of the game.
Bloodborne is a game that was copied and pasted from dark souls and probably took 3 months to make, with no story, a great character creation screen, terrible and delayed fighting mechanics, and a giant empty inventory with worthless junk, in fact you should put your own temper in the inventory to be honest.
A lot of content, fun and easy to learn fighting mechanics and great modes to play including the story.
The RPG elements of the game really do hold it back, as they feel under developed and tacked on, but the solid fighting mechanics and the ability to create something unique is a great draw that may keep me coming back just to be able to go Super Saiyan.
If you liked the pacing and mechanics of Gauntlet or the old Final Fight style of side - scrolling beat -»em - ups, then Mystic Heroes is a great expansion of and improvement on that sort of gameplay, with lots of well - rendered characters onscreen.
If you liked the pacing and mechanics of Gauntlet or the old Final Fight style of side - scrolling beat -»em - ups, then Mystic Heroes is a great expansion of and improvement on that sort of gameplay.
Duels Duels were an integral boss - fight mechanic in Red Dead Revolver, and were used sparingly to great dramatic effect in Red Dead Redemption while also forming the conceptual basis on the dead eye mechanic.
Duels were an integral boss - fight mechanic in Red Dead Revolver, and were used sparingly to great dramatic effect in Red Dead Redemption while also forming the conceptual basis on the dead eye mechanic.
V - Triggers have always been a great comeback mechanic, and the new ones allow you to turn a losing fight around in outstanding ways.
That being said, the core fighting mechanics within the Mortal Kombat series are still great.
Teesa Thompson's Valkarie is a hard - drinking warrior with great fighting and mechanic skills.
Square Enix and Team Ninja have down a great job of blending Final Fantasy RPG features with more traditional fighting game mechanics, and one major FF staple that's been significantly altered to better fit into the new three - on - three Dissidia fighting universe are summons.
There are a lot of great things about Batman: Arkham Knight — the ever - evolving Freeflow fighting mechanic, more Joker and Azrael, hell yeah!
Mortal Kombat X is a great fighting game with a ton of content that will have fans hooked for a long time by virtue of its brilliant fighting mechanic, superbly entertaining x-ray moves, fatalities, brutalities and well realised characters.
With a great story mode that brings all of the best superheroes and worst villains DC Comics has to offer, and fighting mechanics that rival any fighting game out there right now I expect Injustice to be taking home the gold as fighting game of the year 2013.
In concept the idea of gaming's greatest icons fighting it out is super appealing, but Sakurai's approach to the mechanics of fighting have never worked for me.
This fight is particularly difficult for DPS, because it takes a combination of high sustained damage, phases of high burst, several movement mechanics and a great deal of survival skills.
Of course, that story is just the appetizer for Injustice 2's surprisingly great fighting system and customization mechanics.
Duels were an integral boss - fight mechanic in Red Dead Revolver, and were used sparingly to great dramatic effect in Red Dead Redemption while also forming the conceptual basis on the dead eye mechanic.
Fight mechanics are good, mini-games great.
Meaning, you're the first to out yourself as nothing but an ignorant piece of shit on the gaming community that lacks the intellectual capacity and gaming skill to both comprehend the vast array of complex mechanics and revel in the wondrous splendor of the greatest gaming genre of all time, hardcore fighting games.
Aquapazza ADM also comes with a training mode which is a great way for newcomers like myself to get a hold of the controls before entering any kind of match, there is the online mode where you will get your ass handed to you if you do not know how the game mechanics work, and a versus mode which is where you can bring your friends in to share the entertainment which is always nice and almost a must - have in every fighting game.
The fighting mechanics have stayed the same, which is great.
The fighting mechanics remain the same as they were two years ago, which is great if you liked them, and offers great promise if you haven't tried the game out at all.
Of course you can just string together rapid AAA or BBB button presses, but Code of Princess does a great job in letting the player tie these buttons together to create combos, similar to a simplified version of fighting game's mechanics.
Before jumping into the game, the title does give you the option of completing the tutorials which includes the combat mechanics and the lore of this current game which is a great refresher, especially the fighting strategies.
+ Great new features and mechanics that build on the genre + Likable characters + Insane boss fights
Standouts from our demo include great fluid movement from Batman gliding from building to building, fighting mechanics appear -LSB-...]
The co-op Salmon Run is a blast (as long as fun weapons are on the rotation, and as long as its available to play), and the single - player is a great look at the game's mechanics (the boss fights being the highlight).
For novices, the title provides an extensive tutorial which does a great job at imparting many of the fundamental fighting mechanics.
Utilizing tried and true platforming mechanics, players navigate three distinct worlds and fight three ever greater bosses.
However, with the large array of abilities available to the player, alongside the simple fighting mechanics, you'll be slaughtering waves of Uruks and their captains with ease, and best of all, you'll be having a great amount of fun whilst doing so.
In terms of just fighting mechanics, Mortal Kombat X does a great job.
This game is the friggin epitome of what Monster Hunter could be and what it should have alway's been because XD The grind feels great and almost natural while the fighting mechanics are sooth no matter what you main.
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