Sentences with phrase «great jumping ability»

The Thai Ridgeback is a tough dog with great jumping ability.

Not exact matches

Bret has a great ability to jump on the latest trends and make sense of them in a way that others can follow...
I'm not as concerned with his dribbling abilities (this is typically the quickest thing to learn as a rookie) because he can create separation and has a great jump shot.
Jumps are great for increasing power and speed, as well as improving the ability of your athletes to recruit high threshold motor units, which will have a positive impact on strength.
And he has always had great hands and the ability to catch the ball, which is something you can't really teach and is almost always the difference between skilled players and stiffs like Noel who are tall and can run and jump but can't do much else.
Not only has the range of the weapons successfully tested jumped significantly, but the country is working to perfect new platforms for launching them — submarines and mobile launchers — giving the North greater ability to threaten the tens of thousands of US troops stationed throughout Asia.
It's a great way to get around during open - area fights, and can be a good complement to Kat's jumping and flying abilities.
JPG» / > An ancient sight hound depicted on the tomb of Tutankhamon, the Ibizan hound has the ability to jump great heights, is agile, and now works as a scent hound and a family dog.
It is true that the risk of flea infestation for pets with an indoor lifestyle is lower than pets that frequent the great outdoors; however, fleas have the ability to jump quickly from one warm - blooded animal (e.g. people, animals passing through your property) to another (e.g. your indoor or outdoor dog or cat).
Fleas are unable to fly, but they are very small and quick, with the ability to jump great distances.
Your newfound ability to pull of controlled descents via thrusters can only be used in specific moments, yet when one thinks of being granted double jumps and controlled falls one imagines using them more naturally around the environment to flank enemies by power leaping up the side of a building before dropping down from a great height.
Logan was impressed by the innovative level design (to which it has received nominations for innovation awards) and its almost «plug - n - play» ability to jump in and have a great time.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The double jump ability is another great tool for your arsenal.
The game's levelling system also does a great job of throwing new abilities into the mix — like jumping across the heads of zombies — ensuring things remain feeling fresh and entertaining.
Besides Yoshi, a plethora of power - ups add to the gameplay, with most of the first Galaxy's power - ups making a return: The ever - present Fire Flower allows Mario to throw fireballs, the Bee Mushroom gives Mario small bursts of flight and the ability to climb honeycombs, the Boo Mushroom grants Mario the ability to float and disappear through walls, the Spring Mushroom wraps Mario in a coil that — although humorously muddling his controls — allows him to jump to greater heights, and the Rainbow Star gives Mario temporary invincibility.
In conclusion, thanks to the ability to use a DualShock 4 without resorting to any trick or having to jump through loopholes, remote play on Xperia Z3 is a great experience, actually superior than its counterpart on PS Vita.
It works great and it's the easily the fastest method of unlocking the phone, even though it isn't the most secure — it also disables the ability to jump straight into a specific app from the lock screen, which often undoes some of its speed gains.
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