Sentences with phrase «great multiplayer system»

A great multiplayer system and a cartoony style make it really enjoyable even if — like me — you can't stand golf.
Toss in its great multiplayer system and it becomes a game that really stands out.

Not exact matches

Some issues with the control system but a great multiplayer.
The GameCube was, despite its smaller market position, a great system for multiplayer games, largely due to its Nintendo legacy and its four - player default support.
Along with them came even more oddball creatures to battle, a greater scale to the game's events, multiplayer modes, weapon variety and crafting, and a two part system to its stages where Pit would begin the level in flight for about five minutes (the best the angel can manage with Palutena's help) and then would land to battle it out on foot.
Specialists is a great new system for multiplayer that adds more personality to the competitive scene.
Along with them came even more oddball creatures to battle, a greater scale to the game's events, multiplayer modes, weapon variety and crafting, and a two part system to its stages where Pit would begin the level in flight for about five minutes (the best the angel can manage with Palutena's help) and then would land to battle it out on foot.
This is a great system to implement into Titanfall 2, and more developers should approach a similar model into their multiplayer games.
Multiplayer as always is a great way to keep the action and spirit of Gears alive; with Judgment, multiplayer covers everyone's favourite terms of play from solo based competitive modes to a more interactive team based class - system, whilst keeping traditional team based gameplay intact anMultiplayer as always is a great way to keep the action and spirit of Gears alive; with Judgment, multiplayer covers everyone's favourite terms of play from solo based competitive modes to a more interactive team based class - system, whilst keeping traditional team based gameplay intact anmultiplayer covers everyone's favourite terms of play from solo based competitive modes to a more interactive team based class - system, whilst keeping traditional team based gameplay intact and optional.
It's a great system, and the fact that it adds longevity to the campaign (rather than bolstering multiplayer) is actually a real boon, simply because the single - player portion is so large.
I do like how the game will only ever make you wait for about ninety seconds before giving you a match against bots, meaning you can still gain the exp you don't in skirmish games without having to wait ages for players, its great for the types of people that aren't big on multiplayer, each vehicle has unlockable skins, voice lines, tombstones to mark deaths and emotes for bragging rights, the game also features a leveling system with loot boxes for unlockable gear and titles at each level up, meaning there are always rewards for even the casual player to earn which is great for replay value.
Not an MMO (it does have 4 player multiplayer and a lobby system to find players so more so than some but not massive), but a great ARPG anyway.
You have a great multiplayer experience and the faction system is pretty good too.
as i said before i love the game i think its great but still needs online improvements, i mean its by far the best online experience on the little system in my opinion but it could be a lot better, anyways online multiplayer is really addictive.
Other than that there are mainly just platformers and kiddie games on the system that don't appeal to me all that much and don't really keep me coming back to play over and over again like Killzone Mercenary and Call of Duty as these games offer great online ranking systems / leveling up that keep me hooked and have console quality multiplayer matchmaking anywhere I have access to WiFi.
Praised for highly tactical combat, an innovative territory - control resource system and varied single and multiplayer campaign design, Company of Heroes is consistently regarded as the one of the greatest real time strategy franchises of all time.
The progression in the multiplayer being so intrinsically tied into a loot box heavy system took away a lot of what made the first game so pick - up - and - play, with a great deal of the game being left to chance.
It was also great news to hear that everyone will have equal starts to make it more balanced and a fairer multiplayer system overall.
While I'm awful at RTS multiplayer, and therefore not exactly a good voice on what makes a great competitive RTS mode, I do have to give some credit on a progression system going on.
The developers have taken everything awesome about Goldeneye (the plot and characters), the N64 classic (great mission - based gameplay and phenomenal multiplayer) and current FPS titles (the mechanics, a modern multiplayer leveling system), trimmed all the fat, added a few layers of polish, and printed it on a disc.
The next Zelda, Breath of the Wild, is a widescreen adventure presented in gorgeous cel - shaded style; Splatoon 2 is more colourful multiplayer fun, albeit not a great progression from the original; and 1, 2, Switch is the console's own Wii Sports, a compilation of mini-games designed exclusively to showcase the system's unique Joy - Con tech.
The fifth great idea in Monaco is that they realized that all of these gameplay systems they created could also result in a very fun, but very different experience if multiplayer co-op was added.
From motion controls that no longer require a sensor bar to the portability of home console gaming, the detachable, instant - local multiplayer function of the Joy - Cons, IR Sensor and Amiibo scanner, there's a TON of functionality baked into such a small system that the world's greatest video game think tanks are going to have a field day with.
Multiplayer consists of a pass and play system which is great fun with a room full of friends.
Multiplayer is the big winner here with different roles that force teamwork, and a great rank / lobby / stat system.
However, while it is a good, in fact almost great, cross-platform game, Ubisoft's ill - conceived, counterproductive Digital Rights Management system for the PC, combined with sloppily implemented, often barely - functional multiplayer gives the players a sharp, undeserved slap in the face.
However, the inclusion of Fog of War and the 4 - way multiplayer system were regarded as the greatest new features.
GamesRadar loved the game» shacking system, great side story content and smartly implemented multiplayer.
What I Like: character development (Lara), gameplay variety, high replay value, challenging action - based puzzles, deep environments, solid origin plot, combat system, terrain movements, collectibles, multiplayer mode addition, music / dialogue cues, excellent graphics, Lara's memorable challenges / scenarios, great potential for likely future installments
When it comes to Sandstorm, we plan to deliver some great multiplayer gameplay and expand upon it with ranking systems, matchmaking, aesthetic unlocks and more.
Other than that there are mainly just platformers and kiddie games on the system that don't appeal to me all that much and don't really keep me coming back to play over and over again like Killzone Mercenary and Call of Duty as these games offer great online ranking systems / leveling up that keep me hooked and have console quality multiplayer matchmaking anywhere I have access to WiFi.
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