It's an interesting idea that has the potential to make for
some great puzzle design.
Again, simple concept leads to
great puzzle design.
Pros:
Great puzzle design, tons of replayability Cons: Combat's often dull, can get a bit repetitive
Not exact matches
Flockers is a
great idea for a
puzzle game, but it suffers from a lack of polish and some poor
design choices.
Marred by bad
design decisions, awfully short playtime and frustratingly easy
puzzles, Yesterday is a game that starts really strong, has a
great story idea, but utterly fails to hook the player.
The level and
puzzle design is
great, and I was stumped quite a few times.
There are so many different types of
puzzles and toys
designed for dogs nowadays, the Kong wobbler to Aikou, that are
great particularly for food orientated dogs.
Great puzzles and sound
design, as well as an intriguing story and sentient rocks, will make you hungry for what's next.
The
great art and sound
design, the complex
puzzle strategy style gameplay that IS fun, but it doesn't envelope you fully into the world that makes you want to care and continue.
The
puzzle design is
great and is complex enough to have you thinking, yet they aren't too hard that you rage quit and give up.
Players looking for story, intelligent
puzzle design and gameplay won't find it in
great quality or quantity here, but it's quite easy to ignore while chucking popcorn at people in a movie theatre while a kitschy 1960s advert plays on the screen.
«The Witness» is a game with some
great ideas, some wonderful
puzzle design, and a terrible attitude.
Naturally, as in any
great puzzle game, the level
designs and variations make this a lot more complicated as things progress.
The vast amount of well - voiced characters supporting Jesse on this immense task and bouncing off one another, the
puzzle design and the top notch battle with the Admin, all ensure that a mediocre finale transforms into a
great one.
Like I said there are little to no
puzzles, the level
designs are quite repetitive with no personality, the game ruined what made other Zelda games
great, which was fun items / weapons to use, this game they are pretty generic, and the overworld map feels too small and looks like they pasted blah looking textures all over it.
Great metroidvania level
design, a team
puzzle aspect quasi Ico, and...
That's why we carefully select only new
Puzzle games with
great design and user - friendly gameplay and put them on our website.
It has a creepy yet beautiful art style, the mechanics are
great, and the
puzzle design is mostly good.
This game could have been anything other than a Tomb Raider adventure and still be
great because of its solid gameplay and
puzzle design.
Toki Tori 2 + features some exceedingly beautiful music and art
design and very high production values - from the little details like the scared look in an NPC frog's eyes as he finds himself in a dark cave, to the bigger moments like when the music picks up as you gain some progress in a
puzzle, you'll find the game has a
great sense of pacing.
Old School Adventure — This is the sequel to Chris Unarmed, a platform /
puzzle game that had some
great gameplay and level
designs.
The sound
design was
great, it messed with me making me feel uncomfortable that he was crawling through the ventilation and I liked that I had to solve
puzzles as this was happening, really kept the tension high.
Inside's
greatest strength lies in its
puzzle design and its ability to draw you in through its unique visual finesse.
Game Features: — 150 beautifully
designed challenging
puzzle levels — 500 + collections of hidden objects to piece together — Eight interesting characters with special abilities — Colorful art, vivid graphics and
great music
It's a genuinely unique type of
puzzle, with some
great level
designs.»
While building upwards, extending or converting dead space is a
great solution, it does result in rooms with angled or pitched ceilings, which can pose an interesting
design puzzle.