Sentences with phrase «great visual design»

«Great visual design can be a positive add - on for the right folks.»
These guidelines support great visual design only if they are used consistently throughout your course.
So, great visual design is not just a «nice - to - have», but rather has a direct influence on the actual learning material as well as the perceived difficulty of it.
Is it possible to create great visual design when you are not a designer?
Great visual design, animation, and pretty pictures can always enhance a website, but you need to take your business's message into consideration, too.

Not exact matches

«It is such a visual medium that I think that is one of those minimum steps I would suggest people make is bring their design to a state where people can see what the product is going to be rather than imagine how great this will be.»
Some assume user experience is synonymous with visual design, when in fact every part of the business from backend engineering to business development has to work in concert to deliver a great user experience.
The 23rd Annual Paradise City Arts Festival returns with 250 makers of visual art and design from across the country, jazz, and great food (Northampton)
My background in Visual Communications Design taught me the elements to make a great display that sells and my entrepreneurial side pushed me to test out - of - the - box ideas until I found the secret recipe to craft fair success.
While the gameplay felt unfinished and the visuals lacked polish, the different levels of difficulty were perfectly designed and proper gentleman mode was a great challenge.
If you enjoy the genre, I can see God Wars: Future Past being an entertaining title, but it's harder to recommend for the casual fans, even with its less demanding strategy mechanics, because the story isn't great, the battles can be similar due to some mundane and flat level design, and for people who adore great graphics, the dated visuals won't do anything for them.
Donkey Kong Country: Tropical Freeze is an excellent 2D platform game that utilizes tight controls, amazing level design and great visuals to deliver an impressive experience to the player and a faithful port of the WiiU classic that you can play anywhere.
The visuals are superb, the level design is amazing, the amount of content is huge, the replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns and adds so much in terms of new abilities and level designs and the boss fights are a lot of fun.
New level designs, new enemies, new bosses with the same great style of game play and better visuals is perfect for me.
The map design is great on the other hand, there is a lot to do with the enviroment, and there are also loads of sidecontent if you like collecting **** Gear progression is boring as well, hunting monsters and making gear from their bodyparts sounds like hell of a fun, but progression consists of flat stat bonuses and visuals, it always plays the same.
The visuals are superb, the level design is amazing, the amount of content is huge, the replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns
A great level design keeps the gameplay interesting and entertaining from start to finish, together with great visuals and very high overall production quality.
Impressive visuals and great production design are unfortunately overshadowed by a convoluted plot that struggles to depict its story - a narrative that starts strong but deteriorates as it attempts to balance too many emotional stakes for its own good while including one (or two) too many scenes that unintentionally call attention to itself.
He knows that great movies are all about all of the elements working together in harmony - the story, the visuals, the performances, the production design and set decoration, even the score (in this it's by Marco Beltrami).
What makes Zathura so great, beyond the incredible visual designs, tense challenges, and a great director, is the fact that it was adapted from a Chris Van Allburg book.
Featuring incredible camerawork from Academy Award nominee Rachel Morrison (Mudbound) and gorgeous costumes designed by the great Ruth E. Carter (Selma), the visual aesthetics of all that Coogler has envisioned is of an imaginatively creative scale unlike anything I had anticipated.
Graphically, the title is a visual treat on the PS3 with impressive background environment, great character design, especially for Afro.
Unsurprisingly excellent.Great level design, visuals, sound and powers.Enemies are tougher with decent A.I.There are a lot of nooks and crannies to explore, expanding the game if you wish.If anything could have been better, it would have been a mission that only Corvo could play, and that only Emily could play inserted around mission 5 or 6 to make the game just a bit more of a compelling replay experience besides a low / high chaos run.Changing the voice of the Outsider was very jarring and a mistake.Overall it's a great addition to the franchise, albeit with several huge errors on the part of the devs.
Although this might seem a far cry from his previous projects, in both its themes and its visual design the film had a great deal in common with several of them.
He has great visual taste and design is very important to Jerry.
The creature designs are cool, and the visual effects look great.
Whether the groundbreaking special effects, the visual scope or the intricate set design, greats such as Ridley Scott, George Lucas and Stanley Kubrick have borrowed from it (Lucas modeled C - 3PO directly after the Maria robot).
A fast - paced, snappily - written story mixed with some sleek visual design makes Subsurface Circular a great title to think about for the two hour runtime it takes to tell its tale.
Pros: Great visuals and music, with plenty of Zelda - style gadgets, varied monsters, and decent dungeon design.
Pros + Mesh of 2D and 3D elements + Great Variety in Level design and Difficulty + Play as Mario (and Luigi later on) + A lot of elements from previous Mario games such as the NES series + Great Sound and Music work + Well designed visuals
Throw in some great music, superlative sound design, and a wonderfully eerie visual palette, and damn.
He is helped here enormously by a terrific production crew, with many key jobs filled by women including «Mudbound» cinematographer Rachel Morrison, the first female to be nominated for a best cinematography Oscar; the colorful costumes of Ruth Carter; great production design from Hannah Beachler; and generally fine work right on down the line including an awesome visual effects team.
There's great creature and boss design, perfectly designed platforming sequences, and a wide enough variety in environments that it can offer unique visuals all the way to the end.
Visual and interface design wields great hidden power when it comes to learning environments and experiences.
A strong interactive script, nice audio, great visuals, animations, and most importantly: An effective instructional design strategy.
Great digital learning design is like a symphony with all of its sections — storylines, user experience design (UX), user interface design (UI), visual / sensory design, interaction design, etc..
Great digital learning design is like a symphony with all of its sections — storylines, user experience design (UX), user interface design (UI), visual / sensory design, interaction design, etc. — each contributing a unique element to engage the audience, tell a story, and impart a lasting message.
... senior level clients to SMEs) + Facilitation skills + Graphic / visual design + Social media knowledge + Great planning / strategic thinking / organizational skills + Instructional design (awareness of how...
This process requires a great deal of creativity in terms of planning as well as visual design.
From demystifying visual design principles to uncovering the secret to building great interactions, this e-book shares the pro strategies you need to make more compelling, more engaging, and more effective courses.
Alongside their visual design the developers Affalterbach placed great emphasis on reducing the unsprung masses.
Another visual highlight is the double stitching on the instrument panel, while three new upholstery colours together with three new interior trim strips provide even greater choice when it comes to personalising the interior's design.
Changes to the front of the car, including moving the fog lamps» position outwards within the front bumper, are designed to add greater visual width for a more stable overall look.
Designed and engineered to appeal to those looking for a sportier driving experience from their Sportage, the GT Line specification delivers all the versatility of the standard Sportage while adding greater visual and dynamic appeal to those customers that desire it.
While the Turbo and Turbo R - Spec give you even greater visual impact with their distinctive front grille and bodykit designs.
Alongside their visual design, the developers in Affalterbach placed great emphasis on reducing unsprung mass.
Design chief Marek Reichman revealed that the Vulcan also previews the «visual language of our future sports cars», as Aston prepares to give greater visual differentiation to its sports cars and GTs in its next generation of models, due from 2016.
The great room's open concept design with vaulted ceilings and A-frame windows provide a vast amount of natural light and visual space.
Send your visual ideas to [email protected] She is collecting the work to be narrowed down to 3 great ideas by a panel of Funk Zone creatives, and from there a decision will be made to use the winning design in our marketing and branding of Funk Zone materials.
All this makes good use of Bad Company's visuals and each location is well designed and beautiful to look at with some great layouts.
a b c d e f g h i j k l m n o p q r s t u v w x y z