These enhancements in the PC version of the game include
greater graphical detail, support for higher screen resolutions, denser traffic, updated AI, enhanced weather effects and more.
Not exact matches
There are some
great graphical representations and more
detailed info on this process on the very informative website www.eatwild.com that I referenced above.
Side by side, there doesn't seem to be too
great a difference between some of the older Budokais and this game — personally, I would say it does justice to the
graphical style of the anime, and stays true to the artistic themes of the previous games, though those who say that more
graphical detail should be coming out of a game released in 2014 wouldn't be too far wrong.
Shida added, «there was certainly a lot of call for First - Person from PC players, but we certainly think it's a
great addition for the Windows Edition to allow you to get up close to the world, with all those
graphical upgrades, to experience all the
details we've added.»
There is a noticeable improvement in
graphical capabilities when comparing Injustice 2 to the first game which is powered by a customised Unreal Engine 3 that was previously utilised by Mortal Kombat X. Injustice 2 features much improved facial animations that provide
greater emotional emphasis and reactions to being on the receiving end of an attack, while
graphical detail has increased for not only fighters, but also environments such as Fortress of Solitude possessing particle effects that were not present in the same stage in the previous game.
I do wish there'd been a little more of an attempt to «remaster» the proceedings this time around, though: outside of including all the DLC and making some
graphical improvements (which we'll talk about in
greater detail later), nothing's really different from the PS3 original.
Though they don't always seem to capture the intent of the original graphics, this port improved visual
details like lighting, character models, and animations - but the upgrades were offset by a slightly slower pace, condensed level layouts, and a somewhat garish UI (here's a
great graphical comparison between Deus Ex on PC and PS2).
-- Three different control schemes for driving and maneuvering — Contextual touchscreen commands, with display buttons only being shown when needed during gameplay — Compatibility with gaming controllers, such as the MOGA ACE Power and several Made for iOS peripherals — Dynamic and
detailed shadows for the game's
graphical output —
Greater draw distances — An «enriched» colour palette — Enhanced character and vehicle models
EA did not go into
great detail on what
graphical improvements we can expect from the remaster, only saying that it «features a range of technical enhancements for
greater visual fidelity,» with 4K 60 fps support for Xbox One X and PlayStation 4 Pro, while the regular editions will run at 1080p.