Not exact matches
Unlike many other intros however it actually shows footage from the current season, which coupled to the
dramatic music and team radio snippets makes for a
great start to a broadcast.
Testimony has one
great dramatic center, some bravura Steadycam sequences, effective newsreel - styled black and white cinematography, and a
greater diversity of
music to offset a weak script, clumsy montages, and surprisingly banal performances from supporting players (except Ronald Pickup, who also played Nietzsche in Wagner).
Still the
greatest movie of all time, it's also a virtual lexicon of film - noir visual and
dramatic style, as seminal in its way as «The Maltese Falcon» or «M.» Scripted by Welles and one - time Hearst crony Herman Mankiewicz, photographed by Gregg Toland, with
music by Bernard Herrmann and ensemble acting by the Mercury Players: Welles, Joseph Cotten, Everett Sloane, Dorothy Comingore, Agnes Moorehead, George Coulouris, Ruth Warrick, Paul Stewart, et al..
Still the
greatest movie of all time, it's also a virtual lexicon of film - noir visual and
dramatic style, as seminal in its way as «The Maltese Falcon» or «M.» Scripted by Welles and one - time Hearst crony Herman Mankiewicz, photographed by Gregg Toland, with
music by Bernard Herrmann and ensemble acting by the Mercury Players: Welles, Joseph Cotten, Everett Sloane, Dorothy Comingore, Agnes Moorehead, George Coulouris, Ruth Warrick, Paul Stewart, et al. («Rosebud?
Thanks to the confluence of circumstances and timing, Jamie Foxx, a standup comic who has turned
dramatic in films such as Collateral and Ali, would be the one to portray one of
music's
greatest icons.
The Descendants expertly twisted together a fine
dramatic story with bits of humor and supplemented it with
great performances, non-clichéd looks at Hawaii, and a soft
music score to make it one of the best of the year.
Peace Walker has a
great mix of
dramatic, bombastic
music and quiet, slow paced tracks.
The game's
music is very
dramatic and eerie sounding, giving you the feeling that you really are lost and don't know what's going on, or what to do, feelings echoed by the game's narrator, who does a
great job telling you the story and pushing you along.
One of the biggest differences is that, unlike most games in the genre that simple use static character images during conversation scenes, story scenes in XBlaze are more akin to an animated feature, complete with shifting camera angles,
dramatic music cues, and all sorts of various trickery to make an already
great story just that much more engrossing.
Pressing triangle to take it out triggers the
dramatic music: we're Nathan Drake the
great adventurer once again, hiding behind boxes and taking fire (with soft foam bullets) at the enemy (crudely painted targets that hang from the rafters).