A few weeks ago, I wrote a 15th anniversary retrospective piece about Silent Hill 2, Konami's 2001 sequel that has since been hailed as one of
the greatest video game sequels of all time.
Not exact matches
Any hope that «Warcraft» would be the first
great video game adaptation is promptly squashed within the opening 30 minutes, and it only gets worse from there as the audience is forced to suffer through the convoluted plot (including an unearned romance between Lothar and Garona), a clunky finale that's more interested in setting up future
sequels than providing a satisfying conclusion, and a handful of unmemorable action sequences.
Some
video game sequels take
great pains to get players up to speed on what occurred in the previous
game.
And though both are
great games, SWtG takes «the feels» to the next level, distilling all the best tropes of classic
games — the exploration of The Legend of Zelda, the progression of Castlevania, the platforming of Prince of Persia — into a concentrated nostalgia bomb, capable of leveling decades of crappy AAA
sequel - fortified
video game cynicism in one blast.
That's what Naxat Soft wanted you to think, but Compile was actually the collective genius behind those, possibly the
greatest two
video pinball
games ever made (However, they had nothing to do with the abysmal Dragon's Revenge, which was the «
sequel» to Devil's Crush, and you are advised to stay away from that heap).
The Legend of Zelda is and always will be one of the
greatest and most innovative
video games that Nintendo ever released (despite any misgivings you may have about its
sequel).
Video game history is filled with absolutely
great titles that, for some reason or another, just didn't sell well enough to warrant a
sequel, despite the dedicated fan base screaming for one.