Sentences with phrase «ground around an enemy»

So players would cut out the ground around an enemy, and the enemy would «fall out of the game,» at which point players would «unlock» them and be able to make them in papercraft form outside the game.

Not exact matches

«The days will come upon you,» he declared, «when your enemies will build around you a fortification with pointed stakes and will encircle you and distress you from every side, and they will dash you and your children within you to the ground, and they will not leave a stone upon a stone in you.»
The Mage stayed in the rear and casted spells that light up the ground and the enemies around it.
This time around, he can also pluck certain objects from the ground, as well as pick up certain enemies to throw them at others.
In one scene, it separates from the hero and wraps itself around one of his anonymous enemies, repeatedly slamming the malefactor's head into the ground.
Washboard dirt roads and deep sand were the 1 - ton pickup's worst enemy, as at speed on these surfaces the stiff suspension had the truck bouncing around like an out of balance washing machine, deteriorating ground contact causing traction and momentum loss.
The issue is there is no middle - ground, so you can either have your troops standing around like idiots while your frontlines are massacred or you can lose most of your army because they followed the enemy home.
These levels (also known as Ground Assault) see you running around a vast area destroying enemy bases so you can construct your own buildings by using Studs.
This time around, he can also pluck certain objects from the ground, as well as pick up certain enemies to throw them at others.
Kay Rayner is a close quarters combat specialist who carries a Epirus V - 7 Bow as a primary weapon and an Eclypse Katana as a secondary weapon, while his special abilities include Pull Enemy that utilises a telekinetic ability to pull closely situated enemies toward him while inflicting damage and incapacitating enemies for a period of time; Throw Enemy is a powerful telekinetic attack that inflicts serious damage to enemies and flings them away; Devastation causes a massive amount of damage to all close by enemies through a powerful ground hit; and Zeal produces a huge bonus for melee attacks in addition to a simultaneous protective aura around Kay.
This will give players the ability to fly around freely with their character and battle tons of enemies on screen at a time on the ground and in the sky.
Areas are mostly «boxes» with sparse decoration around the outside to denote barriers like walls and hallways, the enemies and the ground being the only things inside said boxes other than the characters you've picked.
The range of ground enemies requires a plethora of tactical advances, such as skirting around armoured foes to strike weak points on their back, to sniping fearsome creatures at a safe distance, while melee combos are basic, but dish out heavy damage if you manage to get close enough.
SWBF: RS was a great PSP game, but many of us wan't a StarWarsBattlefront for the PS3 with 60 player online play seemless space, to ground combat gameplay: Dogfight up in space and then fly into a planets atmosphere and dogfight around in the sky, then land troops on the planet and attack the enemy from abover with plantary bombardments, and large scale combat.
Gamers can now use DualShock 4's touch pad to look around and lock on enemies, and actually shake the controller itself to perform execution moves when you have an enemy pinned on the ground.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
The relocation system is a nice way of getting you to move around more rather than sit in a single position and gun down foes, but much of the tension is removed from the game when you realise that all you have to do is get far enough away for the enemy for them to forget about your existence and all of the dead bodies littering the ground.
Pretty much all non-story missions retread old ground, a few extra enemies here or crates to shove around there about as exciting as things get for the most part.
If you feel the need to grind EXP, this lets you increase the Encounter Rate — as seen in Bravely Default — and recklessly run around in circles to lure enemies.
When enemies start to block however, Kay can also roll around enemies to strike their exposed backs, and when they fall, Kay can also unleash power ground attacks to take out fallen foes.
Should you venture onto the ground to «mix it up» with your enemy you will quickly lose your amps, which is particularly punishing when you consider some of the most fun abilities are focused around melee combat.
Mugen is the brute of the group: his special skills enable him to do such things as taking a number of enemies out with a swing of his sword, he also carries a bottle of Sake, which can be put down on the ground to entice enemies, he can effortlessly carry two enemy corpses around, and even run with them in his arms, he is also able to carry heavier objects, and finally he is the only member of the team that is able to kill samurai outright.
We've evolved our combat system to be more immersive and powerful than ever with a new tether system allowing you to sling enemies around as a wrecking ball, while maintaining a blade attack at the same time, in the air and the ground.
Transforming is helpful when trying to destroy ground based enemies that are fast and hard to lock onto when flying around in the Arwing.
Enemies — uninspiringly palette - swapped between areas — only serve to interrupt the player's traipsing around; they have too much health but pose little danger to the characters, making fighting a grind instead of a challenge.
The goal this time around is to stop a parachuting Donkey Kong from reaching the ground, while killing the same insectoid enemies.
Ubisoft also added to counter getting instantly killed when going against more than one enemy is the revenge feature where if you continuously block more and more attacks or take so much damage you can activate revenge which hits enemies to the ground and gives you a much better advantage over taking out more than one enemy but this only lasts for around 20 seconds, Feats are also play a part in combat mainly during the 4v4 matches where you can buff team mates, heal yourself or give yourself a damage boost and even make a catapult hurl a bomb and obliterate your enemies these can be changed so you can have more specific roles just as the gear can also specify certain things that your hero can do.
Several countries around the globe have invented high - tech anti-air-defences which has paved the way for SuperSoldiers to take the fight to the enemy on the ground, thanks to military scientists and their advances in Robotic Technologies.
Even if you get caught by surprise in your attempts to storm an enemy base you can easily change your game plan to work around any obstacles — an explosion could cause grass to catch fire, which causes an updraft, which Link can use to paraglide to safety — alternatively, while midair Link can slow time while wielding his bow and snipe his enemies before he hits the ground.
Ashes float through the air, sparks emanate from enemies, and snow blows around off of frosted ground, making the world feel fallible and always - changing.
Matterfall takes away the ship but leaves behind the enemies that frequently spawn all around you, and although your feet won't often touch the ground, you aren't quite as maneuverable as you were.
♬ So when you fall to the ground And finally get back to reality And no one at all is around So tell me how does it feel to be the enemy?
She plummets through the air in whatever direction you choose, pausing and re-starting gravity at will, while using «stasis fields» to grab and hurl people, objects and enemies around and tilting the whole world so she can slide along the ground.
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