In my consulting practice, if I had dime for every campaign that was so excited to be using social media but had no field plan, no fundraising, no message calendar and
no ground game of any kind, I'd be able to fund all of the Progressive organizations I'd like to.
Not exact matches
Tiapepe Vitale is the
kind of back that can once again pace a championship - caliber
ground game, and quarterback Chris Williams showed against Pittsburg that he can add an extra dimension to their offensive attack.
In a grit and
grind kind of game that had to be decided in overtime, Team Hanessian just didn't have enough in the tank to pull off the victory.
That
kind of game never truly arrived, with Juventus having to
grind out their last month's worth
of wins rather than doing it with much substance and style.
to meet women with a better understanding
of livin openminded well balanced man; lookn 2 meet women thats
grounded and has a sense
of direction.no
games of any
kind please...
Thanks to the good reviews I decided to try the
game expecting to be a really nice
game, but sadly the reality was another, this
game is full
of grinding, and the worst
of all, is just the
kind of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
As players progress through the
game, they will create new armour and weapons, and there is quite a lot on offer — these
kinds of games tend to rely on
grind to unlock the more powerful weapons (and considering the
game continues after completing the main storyline, fans
of monster hunting titles have a lot to be excited about).
The
game starts off strong, but towards the end, it
kind of turns into fetch quest, boss, fetch quest, new town,
grind, buy new equipment, fetch quest, boss, wash, rinse, and repeat.
It was bright where the main
games were muted, cartoony where the others were
grounded, joyful instead
of (
kind of) serious.
From the announcement press release: «More than just a visual and technological achievement, Far Cry 2 immerses players in an entirely new
kind of gaming experience, featuring a custom - made video
game engine built from the
ground up.
I
kind of do nt like the fact that so many people played the heck out
of the little content they had giving activision the impression that we are ok with a little bit
of game and a lot
of grind; which im not.
It's the
kind of game that proves that while the Move technology is somewhat similar to the Wii remote, there is still plenty
of ground that Wii developers have yet to cover.»
Thanks to the good reviews I decided to try the
game expecting to be a really nice
game, but sadly the reality was another, this
game is full
of grinding, and the worst
of all, is just the
kind of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
Yet as much as I love both
games, I can't help but feel that these
kinds of projects are low - hanging fruit, or at least well - trodden
ground.
The save antennae also play host to one
of the
game's most enduring jokes: videogames aren't videogames in Barkley's future — they're vidcons, the
kind of contraction that it's easy to see earnest forum types debating into the
ground.
This places greater emphasis on composing a suitable team, especially as the
game only allows one
of each operator class per team; the progression system where you use «renown'to unlock operators
kind of hits a brick wall after you collect around half, however, and it's a painfully long
grind to get the remaining characters without having to resort to the awkwardly shoehorned in micro-transaction system.
Zelda is a graphically - intensive
game loaded with all
kinds of breathtaking views and particle physics that can
grind a processor to a halt.
I had done a little
grinding in my previous RPG experience, Final Fantasy Legend on the
Game Boy, but wasn't prepared for the
kind of grinding I'd have to do here.
With it being far too hard to find dinosaurs, just not enough different
kinds of them, and having way too much
grinding, it's pretty hard to find fun in the
game.
The
game starts off strong, but towards the end, it
kind of turns into fetch quest, boss, fetch quest, new town,
grind, buy new equipment, fetch quest, boss, wash, rinse, and repeat.
However in Summer 2008, Activision and Guitar Hero: On Tour for the Nintendo DS proved that handhelds are fertile
ground for the right
kind of music
game.
There is all
kinds of crazy tricks in this
game, along with
grinds and ramps to launch off
of.
The entire
game plays out like an action thriller, and though the core story
of Ground Zeroes only plays out over an hour or two
of content, other missions in -
game give a lot
of background on the
kind of men and women you're dealing with.
It was bright where the main
games were muted, cartoony where the others were
grounded, joyful instead
of (
kind of) serious.
Recommended if you like Warriors
games, and don't mind the
grind that these
kinds of games offer.
Ground Zeroes was released in advance
of Metal Gear Solid V: The Phantom Pain and functions as a
kind of prologue chapter to that
game.
It's
kind of charming how closely the
game sticks to that well - trodden
ground but, at the same time, JRPGs have evolved over the years for good reason.
Now, I don't mean the
kind of SEGA
game which has trod its properties into the
ground and rushed a title out the door to meet a movie's release date.
Sega themselves call Gain
Ground an «algorithm action «
game, and while that's easy to write off as some
kind of crazy Engrish, it almost
kind of fits.
However, I was still hopeful for this project, because to me, this isn't about «replacing» Mega Man; it's about putting faith in the
kinds of games that are increasingly losing
ground outside
of a niche among indie developers.
If there were any notable faults to be had, it was that the Wii version
kind of shoehorned some motion - controls to certain
game mechanics (rolling,
ground - slapping, and the admittedly superfluous blowing mechanics), and they didn't mesh into the rest
of the
game.
Dissidia Final Fantasy NT was built from the
ground up for the PS4, so don't think this is some
kind of port or lesser
game.
The same level also has a nifty looking effect with the transparent bricks and the various holes in the
ground, making it look almost like the
kind of level found in Super Mario World
game mods and hacks more than anything.
Mario and Luigi go head to head with fireballs, stomps, and all
kinds of traps designed to cause collected stars to drop back on to the
ground and the first place to collect the designated number
of stars wins a point with a
game being over when one player wins the designated number
of rounds.
Yamauchi would never know that the company he founded would expand to break new
ground for a different
kind of game four decades later with the Nintendo Entertainment System.
The
game starts off strong, but towards the end, it
kind of turns into fetch quest, boss, fetch quest, new town,
grind, buy new equipment, fetch quest, boss, wash, rinse, and repeat.
Find some
kind of common
ground — local sports (Wow, how about that
game?)