Sentences with phrase «ground game of any kind»

In my consulting practice, if I had dime for every campaign that was so excited to be using social media but had no field plan, no fundraising, no message calendar and no ground game of any kind, I'd be able to fund all of the Progressive organizations I'd like to.

Not exact matches

Tiapepe Vitale is the kind of back that can once again pace a championship - caliber ground game, and quarterback Chris Williams showed against Pittsburg that he can add an extra dimension to their offensive attack.
In a grit and grind kind of game that had to be decided in overtime, Team Hanessian just didn't have enough in the tank to pull off the victory.
That kind of game never truly arrived, with Juventus having to grind out their last month's worth of wins rather than doing it with much substance and style.
to meet women with a better understanding of livin openminded well balanced man; lookn 2 meet women thats grounded and has a sense of direction.no games of any kind please...
Thanks to the good reviews I decided to try the game expecting to be a really nice game, but sadly the reality was another, this game is full of grinding, and the worst of all, is just the kind of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
As players progress through the game, they will create new armour and weapons, and there is quite a lot on offer — these kinds of games tend to rely on grind to unlock the more powerful weapons (and considering the game continues after completing the main storyline, fans of monster hunting titles have a lot to be excited about).
The game starts off strong, but towards the end, it kind of turns into fetch quest, boss, fetch quest, new town, grind, buy new equipment, fetch quest, boss, wash, rinse, and repeat.
It was bright where the main games were muted, cartoony where the others were grounded, joyful instead of (kind of) serious.
From the announcement press release: «More than just a visual and technological achievement, Far Cry 2 immerses players in an entirely new kind of gaming experience, featuring a custom - made video game engine built from the ground up.
I kind of do nt like the fact that so many people played the heck out of the little content they had giving activision the impression that we are ok with a little bit of game and a lot of grind; which im not.
It's the kind of game that proves that while the Move technology is somewhat similar to the Wii remote, there is still plenty of ground that Wii developers have yet to cover.»
Thanks to the good reviews I decided to try the game expecting to be a really nice game, but sadly the reality was another, this game is full of grinding, and the worst of all, is just the kind of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
Yet as much as I love both games, I can't help but feel that these kinds of projects are low - hanging fruit, or at least well - trodden ground.
The save antennae also play host to one of the game's most enduring jokes: videogames aren't videogames in Barkley's future — they're vidcons, the kind of contraction that it's easy to see earnest forum types debating into the ground.
This places greater emphasis on composing a suitable team, especially as the game only allows one of each operator class per team; the progression system where you use «renown'to unlock operators kind of hits a brick wall after you collect around half, however, and it's a painfully long grind to get the remaining characters without having to resort to the awkwardly shoehorned in micro-transaction system.
Zelda is a graphically - intensive game loaded with all kinds of breathtaking views and particle physics that can grind a processor to a halt.
I had done a little grinding in my previous RPG experience, Final Fantasy Legend on the Game Boy, but wasn't prepared for the kind of grinding I'd have to do here.
With it being far too hard to find dinosaurs, just not enough different kinds of them, and having way too much grinding, it's pretty hard to find fun in the game.
The game starts off strong, but towards the end, it kind of turns into fetch quest, boss, fetch quest, new town, grind, buy new equipment, fetch quest, boss, wash, rinse, and repeat.
However in Summer 2008, Activision and Guitar Hero: On Tour for the Nintendo DS proved that handhelds are fertile ground for the right kind of music game.
There is all kinds of crazy tricks in this game, along with grinds and ramps to launch off of.
The entire game plays out like an action thriller, and though the core story of Ground Zeroes only plays out over an hour or two of content, other missions in - game give a lot of background on the kind of men and women you're dealing with.
It was bright where the main games were muted, cartoony where the others were grounded, joyful instead of (kind of) serious.
Recommended if you like Warriors games, and don't mind the grind that these kinds of games offer.
Ground Zeroes was released in advance of Metal Gear Solid V: The Phantom Pain and functions as a kind of prologue chapter to that game.
It's kind of charming how closely the game sticks to that well - trodden ground but, at the same time, JRPGs have evolved over the years for good reason.
Now, I don't mean the kind of SEGA game which has trod its properties into the ground and rushed a title out the door to meet a movie's release date.
Sega themselves call Gain Ground an «algorithm action «game, and while that's easy to write off as some kind of crazy Engrish, it almost kind of fits.
However, I was still hopeful for this project, because to me, this isn't about «replacing» Mega Man; it's about putting faith in the kinds of games that are increasingly losing ground outside of a niche among indie developers.
If there were any notable faults to be had, it was that the Wii version kind of shoehorned some motion - controls to certain game mechanics (rolling, ground - slapping, and the admittedly superfluous blowing mechanics), and they didn't mesh into the rest of the game.
Dissidia Final Fantasy NT was built from the ground up for the PS4, so don't think this is some kind of port or lesser game.
The same level also has a nifty looking effect with the transparent bricks and the various holes in the ground, making it look almost like the kind of level found in Super Mario World game mods and hacks more than anything.
Mario and Luigi go head to head with fireballs, stomps, and all kinds of traps designed to cause collected stars to drop back on to the ground and the first place to collect the designated number of stars wins a point with a game being over when one player wins the designated number of rounds.
Yamauchi would never know that the company he founded would expand to break new ground for a different kind of game four decades later with the Nintendo Entertainment System.
The game starts off strong, but towards the end, it kind of turns into fetch quest, boss, fetch quest, new town, grind, buy new equipment, fetch quest, boss, wash, rinse, and repeat.
Find some kind of common ground — local sports (Wow, how about that game?)
a b c d e f g h i j k l m n o p q r s t u v w x y z