The visual journey is able to achieve that more perhaps than the written word in this regard because of its ability to cover such a lot of
ground in a short space of time.
Not exact matches
Iwobi recked my head last night he was weak and misplaced many passes he cant seem to control the ball its always running away from him he should not be
in the middle
in the middle you need good ball controllers with good eyes for passes long and
short on the
ground and above the
ground >> > waterford yesterday were on top
of us with no
space giving to our players and we were scattered all over the place with no vision or leader ship too goals
in the
space of 3 minuets ok the first goal was a fluke but come on the second one???? and thats all what it takes to loose a match many
times this season we cant play when the opposition seats
in our face we have no cohesion or understanding we crumble away we need to start the game together as a unit a compact unit
I value a
short mini-lesson,
grounded in content but focused on strategic thinking, followed by the majority
of the block which can be used for independent conferring, small - group work, and the
space and
time for the children to navigate their own learning journeys.
It tries to cover so much
ground over such a
short space of time in order to conform to the established format that, whilst
in a general sense it hits all the right notes and goes out
of its way to offer players a more
grounded, recognizable, and ultimately more human glimpse at the nature
of war, it's never really given the chance to expand on its themes or characters.