When L.A. Noire was first released, we were blown away by its implementation of
groundbreaking facial capture technology, allowing its characters to express themselves in an unparalleled manner with Hollywood - level acting.
Even so, we pushed the quality far higher than we thought possible, we reinvented our
facial and character creation pipelines, built our own performance
capture stage, worked with Epic to create
groundbreaking performance
capture technology and made a game that was double the length of what we expected.