Not exact matches
Creates and distributes theatrical and non-theatrical filmed
entertainment for a
growing global marketplace.
At the shareholder meeting, Iger said the deal would create «an extraordinary
global entertainment company with a content and the platforms and the reach to meet the
growing demands of consumers around the world.»
MaRS works closely with entrepreneurs to
grow and scale their ventures into
global market leaders in life sciences and health care, information, communications and
entertainment technologies, clean tech, advanced materials and engineering, as well as innovative social purpose businesses.
MaRS works closely with entrepreneurs to
grow and scale their ventures into
global market leaders in life sciences and health care, information, communications and
entertainment technologies, cleantech, advanced materials and engineering, as well as innovative social purpose businesses.
This
global hub, also known as «Gateway of the Americas», has everything that EB - 5 investor might want besides a
growing number of EB - 5 approved projects; largest concentration of foreign banks and multinational corporations, rated Number 2 in Business Friendliness and Number 3 in Foreign Direct Investment Strategy by FDI Intelligence (a division of Financial Times), and is undoubtedly one of fastest
growing urban centers of the world in commerce, finance, culture, media, arts,
entertainment and international trade.»
On the other hand, for the biggest European football clubs, who are intrinsically part of the
global entertainment industry, attracting the best talent is an absolute must to ensure a competitive advantage against their peers on and off the pitch and to
grow their
global fan base.»
Minister of Tourism and
Entertainment, the Hon. Dr. Wykeham McNeill says «this summit is very timely and presents an excellent opportunity to have dialogue with
global tourism partners on how we can further develop and
grow tourism in the Caribbean.
Al Simone, senior vice president,
Global Marketing for Sierra
Entertainment: «Spyro has
grown up a lot since his debut, and players are going to notice advanced gameplay, character design and story lines in Dawn of the Dragon.
«We are absolutely delighted that so many customers have selected PS4 as the best place to play throughout this holiday season and that the PS4 community is
growing more than ever,» said Andrew House, President and
Global CEO of Sony Computer
Entertainment.
«His addition to our leadership team will impact our
global business in innumerable ways, as he aligns our studio development and
growing portfolio of
entertainment experiences in Europe to drive our continued growth worldwide.»
«We are absolutely delighted that so many customers have selected PS4 as the best place to play throughout this holiday season and that the PS4 community is
growing more than ever,» said Andrew House, President and
Global CEO of Sony Computer
Entertainment Inc. «We remain steadfast in our commitment to deliver innovative entertainment experiences, and look forward to bringing an unprecedented games portfolio from third party developers and publishers and SCE Worldwide Studios, including UNCHARTED 4: A Thief's End, Horizon Zero Dawn and The Last Guardian, this coming
Entertainment Inc. «We remain steadfast in our commitment to deliver innovative
entertainment experiences, and look forward to bringing an unprecedented games portfolio from third party developers and publishers and SCE Worldwide Studios, including UNCHARTED 4: A Thief's End, Horizon Zero Dawn and The Last Guardian, this coming
entertainment experiences, and look forward to bringing an unprecedented games portfolio from third party developers and publishers and SCE Worldwide Studios, including UNCHARTED 4: A Thief's End, Horizon Zero Dawn and The Last Guardian, this coming year.»
The «Halo» franchise is an award - winning collection of properties that have transcended video games and
grown into a
global entertainment phenomenon.
A recent forecast predicts that by 2020 the
global drone market size will
grow by 42 % in precision agriculture, 26 % in media and
entertainment, by 36 % in inspection and monitoring of infrastructures, and by 30 % for leisure activities.