With
the growing mobile gaming market, many analysts believe that mobile gaming will challenge (and maybe replace) traditional console gaming.
Not exact matches
Video game maker Activision Blizzard announced on Monday plans buy «Candy Crush Saga» creator King Digital Entertainment for $ 5.9 billion, Reuters reported, as the heavyweight of console and PC
gaming makes a major push into the faster -
growing mobile market.
But as the costs for app development have declined and the penetration rate of
mobile gaming has increased,
marketing through
mobile games is
growing.
Mobile games, in particular, are the fastest
growing segment of the
gaming market as smartphone and tablet owners are using their devices for game - playing on the Internet, increasingly more than desktops and consoles.
Mobile gaming is currently the largest revenue consuming segment in the U.S. online
gaming market and is set to continue
growing in popularity in the next few years.
Former Zynga head Atul Bagga expects the Indian
mobile gaming market to
grow from $ 200 million today to $ 3 billion by 2019.
He iterated, «Vietnam and Malaysia are South - East Asia's fastest
growing markets for
mobile gaming and revenue.»
The German Games Industry Association reported on data from
market research company GfK that in 2017,
mobile gaming revenue
grew faster than all of the German
gaming market.
Since that time, we have dramatically
grown market share in console
gaming, reinvented the pre-owned business, built a digital
gaming business, launched a
mobile business, built an almost 20 million member PowerUp Rewards community, consolidated international businesses and have returned $ 1 billion to shareholders through buybacks and dividends.
Newzoo expects the global
market to
grow at a CAGR of +6.6 % toward 2019, eventually reaching $ 118.6 billion with
mobile gaming at $ 52.5 billion.
The
mobile market will continue to
grow in 2013, with full consoles making use of
mobile gaming marketplaces.
The
mobile games
market has
grown by leaps and bounds in just the past few years, and while PC and consoles are still very much the home of core
gaming, Ishii is confident that a greater number of core gamers will be putting more time into playing on
mobile.
Mobile gaming was obviously the best
market to
grow this business model, as lots of people own a smartphone.
«Casual
gaming on multi-purpose
mobile devices is a
growing market that we simply can not neglect,» he said.
Releasing a
mobile game in 2015 may be seen as very late by some, and to be honest it is, but the
mobile gaming industry is still
growing and maturing so this can allow Nintendo to bring something unique to the
market that could be very successful.
TenCent (largest company in Asia; largest
gaming company) + China (largest
gaming market) +
mobile (Tencent's smartphone game revenue
grew by 84 percent FYoFY) + PUBG (at current trends, 150 % of the people on the planet will soon be playing it) = Big Money
We expect PC
gaming to decline slightly, and the
mobile market to
grow in the high teens in calendar 2017.
Casual
gaming on multi-purpose
mobile devices is a
growing market that we simply can not neglect.
The move helps developers tap the
growing market for freemium games, expected to heavily drive
mobile gaming revenues.
In a piece covering
growing consumer interest in
mobile gaming, TechCrunch's Matthew Panzarino spoke to Apple's vice president of product
marketing, Greg Joswiak, and several prominent game developers to get opinions on the state
gaming on iOS.According to Joswiak, with developers now able to bring full multiplayer console - style experiences to iOS devices, like the recently released Fortnite and PUBG
mobile games,
mobile gaming is at a tipping point.
Mobile is the most lucrative segment, with smartphone and tablet
gaming growing 19 % year over year to $ 46.1 billion, claiming 42 % of the
market.