Between the comments being filed in response to the proposed settlement of Department of Justice's price fixing suit
against Apple and the five
publishers and news that e-books have outsold hardcovers, the old
guard in publishing is looking to the sky to see if it is falling.
Loot boxes, microtransactions, season passes, DLC bundles, subscriptions and «games are a service» are all ways in which
publishers can further
guard against a flop which, when used in a successful game can feel predatory but can rescue a studio in times of adversity; a good example of this is Rainbow Six: Siege which has gone on to be very successful thanks to continued support through DLC, despite a sluggish start.