Sentences with phrase «guarded by enemies»

Most of Union is explorable, there are garages to loot, hotels, diners, auto shops, and each one is being guarded by enemies.
Next to the throne of Demon King Gilbert is this chest, guarded by some enemies.
These little areas are guarded by enemies and you simply need to kill everyone, an extra reward being granted for never tripping an alarm.
You find one shrine guarded by an enemy which, you realise sooner or later, you simply can not kill in your current state.

Not exact matches

And when one did get used in a story (by Peter on a Roman guard) â $ «Jesus â $ ˜healedâ $ ™ his enemy â $ «not struck him down.
Paul, like the others used by Yahweh to write His Word, is found continuously warning the brethren to be alert, sober, on guard, vigilant, and aware of our enemies schemes.
When chaos broke out in the garden of Gethsemane on the night Jesus was arrested, what do we find Him doing — healing the guard whose ear had just been lobbed off (by his accuser and enemy).
This continues with the enemies - particularly the guards - who are often found in the sea of zombies by the player honing in on their chatter rather than through plain sight.
The old guard is represented here by Boyle (David Wilmot), the Provos by his sworn enemy Quinn (Killian Scott).
In an effort to avoid a war, Talinvar and his friends are faced with every danger in a darkening world, pursuing an enemy that can only be possessed by pure evil... Discover KND brand new fantasy of the month: The Thorn Guard of Cyranessa by Christopher Michael
Frustrated by being forced to stay away at a secret compound away from Drake, her main goal of guarding the Srimtar from her enemy's grasp seems insurmountable.
It was constructed with a purpose of guarding the city from enemies approaching by land.
- based on the first two films - New York City is attacked by the nefarious chitauri warriors - civilians are pinned beneath wreckage - Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris - these civilians are guarded by chitauri - Captain America can not only walk through flames, but he can now extinguish them with his shield - characters can also team up for special combo attacks - these moves are context - sensitive - stand on a marked area and wait for your teammate (or A.I. buddy) to walk over and press a button - Captain America uses his shield as a platform for Black Widow, and she bounces into the air and sprays bullets down - Thor rings Captain America's shield like a bell, destroying objects and enemies nearby - Captain America can reflect Iron Man's energy attack to destroy airborne chitauri - more than 100 all - new characters in the game - all - new New York City hub
While moving around the map you'll find that most mines, resources and artifacts are guarded by groups of creatures that you need to battle, and of course you'll occasionally run into enemy heroes and their armies.
You can steal the uniform of a dead guard which cuts down the range of enemy's vision by near half.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
I was glad I did — because Arkham Asylum ended up being one of the best games I've played — Rocksteady catching many people off - guard by producing a Triple - A title seemingly out of nowhere — creating a game with a great engine, beautiful visuals and an incredible portrayal of Batman and his enemies — full of the colour and imagination of a comic book, but also dark and gritty at the same time.
Turn - based combat involves every ally, enemy and guest Digimon having their own position within the player turn timeline in which the Digimon is able to strategically use a skill such as a physical attack dealing 65 Earth damage to an enemy and simultaneously having a 10 % chance of increasing defence by 10 % or automatically attack an enemy Digimon, while there is also the possibility to use an item from your inventory to restore your Digimon's health (HP) or skill (SP) as well as guarding, escaping or changing.
From there, things ramp up at a pretty steady pace by introducing enemies like «Roabies» and «Dwarf Guards
It's incredibly easy to move from cover to cover while guards have their backs turned (though you may get frustrated during the rare occasions in which guards will see you even when you should be hidden), and it's hard not to be impressed by Sam's animations as he knocks out an unsuspecting enemy or climbs a nearby ledge.
The game does mix things up a bit by having enemies whose guard needs to be broken before you can attack them, or having you press the triangle or circle buttons at appropriate times to dodge bullets and attacks, respectively.
A lot of the exploration and combat in the game boils down to trial and error; you may instantly get hammered by that hulking giant clad in armour upon your first meeting or be caught off guard by a booby trapped chest but once you memorise the locations of certain traps and the attack patterns of the enemies you'll soon be traipsing through the areas like the true champion you are, smiting all who dare cross your path.
You can block attacks, use it to break the guard of your enemies, or evade damage by rolling forward or backwards.
Some of the most interesting stealth games, like Dishonored 2, make this latter approach have its own inherent danger, as other enemies will notice changes in a space and become suspicious (I was shocked by Dishonored 2 when a guard noticed a post was unmanned and began investigating).
In order to pull off a successful parry, you need to hold the guard button once you see an incoming enemy attack immediately followed by the attack button.
The open - world action is similar — you'll still spend a lot of time free - running across rooftops and obstacles (which is a blast), climbing up the sides of gargantuan buildings, assassinating unwitting enemies and getting into seemingly endless swordfights with guards — but the sequel expands on the original formula so much, and so well, that Assassin's Creed feels like a training run by comparison.
Each attempt, while searching for an enemy informant who can tell me where my target is, I'm almost immediately spotted by an enemy guard tower in a nearby camp.
You need to click L3 to go into sneak mode, move behind the armed guards one by one (which is made even easier by the fact that they hardly ever move), and then press the context - sensitive attack button when you're near enough to knock an enemy out.
It's been a little while since I've played through a Call Of Duty campaign, I always bought the games for the campaign followed up by zombies or spec ops as my fall back if it didn't deliver, the Campaign for Call Of Duty World War 2 did not disappoint, you start off on D day at the normandy landings, you have to fight your way through the beach which is guarded by pillboxes and what feels like 3459763495736 enemies, I kid you not this was the hardest part of the campaign for me and it was right at the start, it gave me the feeling they weren't messing about and set the bar for the full campaign.
Because the AI sees the player based on a trace from the center of the head, but a headshot can be done by trace to any part of the head, most encounters begin by advancing slowly against a corner until just enough of each enemy is exposed for a headshot, before the center of the head is exposed to set off guard attention.
This includes losing the ability to fight enemies at all, whether the game is over when you're caught by guards, or even forcing you to start over from the beginning when you lose.
I once rewired an arc pylon (a devastating machine that zaps enemies to ash) against the guards and while watching each being struck by bolts was entertaining, I immediately felt bad knowing I created more chaos.
Once this appears it will give you split seconds to hide in wait and be patient for an enemy guard to patrol your Last Know Position and take him by complete surprise.
As you eliminate your targets you'll make your way through a city littered with divergent pathways and guarded by unpredictable enemies, allowing for countless options to overcome obstacles.
It bleeds into the game itself, of course, not just background trimmings — the Kojima attention to detail comes in how a guard will notice a rifle on the ground, dropped by his formerly - conscious comrade; it makes for a smelly Snake emerging from his hiding spot in a bin, flanked by a swarm of flies (and able to be discovered easier thanks to his stench); it comes in the form of the utterly ludicrous boss enemies you face.
The rule set that the guards play by in Assassin's Creed Chronicles: China is very well - defined, though it does lead to some very, very dumb enemy AI.
-- Procedurally generated levels — true endless replayability — Completely destructible environment — Persistent RPG - like character development using loot from your runs — Enemies ranging from security guards to massive boss hover tanks — Perk system in the form of cybernetic enhancements — Discover & unlock enhancements, abilities and weapons Neon Chrome was created by 10tons — the company behind the cult hit game Crimsonland.
The snow and sleet filled streets of New York hold promise and danger around every block, with loot and collectables generously scattered around the city, guarded by the wonderfully reactive and savvy AI enemies that take cover effectively, aggressively push up and attempt to flank, and overall show a military-esque determination and skillset that challenges you to think tactically and match it.
You never know when you'll be caught off guard by another crew, so it pays to take steps to avoid and / or escape enemies at all times.
You won't be able to sneak attack all the time, but when entering new areas, you can catch your enemy off guard by hiding in the shadows and keeping the noise to a minimum.
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