Sentences with phrase «gun combat as»

This design directly affects the run and gun combat as the small rooms rarely offer enough space to move around, especially when fighting multiple enemies who are bathing the screen in various forms of horrible pain.

Not exact matches

The ad highlights his family and personal ties to the district and his trips around the area, part of a 163 - town campaign as well as his stances on Social Security, health care, as well as combatting opioid addiction and gun violence.
The response to arming teachers as a way to combat school shootings sounds like any other debate about guns.
(GOP gubernatorial candidate Rob Astorino said better mental health systems — not tougher gun control laws — were needed to combat mass shootings, but he has slashed funding and staffing for such services since taking office as Westchester county executive in 2010, budget figures show.)
GOP gubernatorial candidate Rob Astorino said better mental health systems — not tougher gun control laws — were needed to combat mass shootings, but he has slashed funding and staffing for such services since taking office as Westchester county executive in 2010, budget figures show.
«I'm proud of our partnership with the Rochester Police Department as we combat gun violence.»
You have only 4 weapons for Predator (Plasma cannon, disc which doesn't lock - on anymore, spear which you can't use as a close combat weapon, mines), no spear gun, no net shootig gun, no plasma pistol means predator fans will get dissapointed.
Sleeping Dogs begins as a street brawler focusing on hand to hand combat, guns aren't introduced until deep in the game and even in the late stages brawling plays a critical role.
Each excursion you undertake presents you with a huge palette of tactical and combat options, such as silent melee takedowns and relying on sniper companion Quiet to gun down enemy patrols before they even realize you're there.
On a more positive note: The maps are huge and unique in geography, the vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking enemies from, in some maps, perhaps up to a quarter of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy....
The first game i played as a child was simply amazing the characters were cool.Ja BIA turn base combat is different.The guns and all the characters are good certainly very addictive.I was dissapointed initially after wai... Read Full Review
The hero has a variety of guns he can wield, and you learn a lot of fun combat and traversal tricks as you progress.
The addition of a parry move adds a much - needed layer of depth to the combat, as does the ability to perform critical hits and the wide range of guns you can also wield.
However, the game isn't entirely resigned to just running and gunning, as progressing through the title requires equal parts exploration and combat.
Everything from small transports up to massive Ships of the Line that boast huge amounts of guns are available to you, although obviously the amount of money you have is a limiting factor, as is the fact that for a ship to be at its most efficient for combat it requires a full complement of sailors, which is a constant drain on your cash reserves.
Controlling Ruin is fantastic as you gallop around unleashing gun based fury and combatting huge sandworms.
This year's iteration of FC will take us to the mighty USA, where I hope the religious fanaticism and gun slinging Americans will bring a fresh new look and experience to FC after the failing of Primal.From the trailers there looks to be an ever - growing way to take back the county as its new Sherriff with aerial dog fights in flyable planes, and hand to hand combat with pitchforks and sledgehammers but I am also looking forward to the new animals this game will bring.
There's a parade of well - designed foes to keep you on your toes, and while a few of them are a touch frustrating, such as armored military goons who constantly block your assaults and wield guns for annoying attacks from off - screen, they generally succeed at providing a good challenge, each featuring a range of moves that must be committed to memory so as to best effectively combat them.
They need to iron out a few kinks here and there, like the fact that guns are a bit hard to pick up and making sure they have the hand - to - hand combat nailed down as much as possible, but Zeno Clash is definitely ambitious.
During combat it works pretty well as it lets you close the gap on enemies with guns so you can get your sword out, and it lets you avoid the more powerful, unblockable attacks, although sometimes it can feel a little unresponsive.
Deadpool can purchase new guns and melee weapons such as hammers and laser blasters, to augment his combat capabilities, as well as unlock a couple of new combos upgrade his health and damage output in various different ways.
Looking every bit as wacky as the screenshots, the trailer has a heavy emphasis on hands - on combat, allowing us to see some of the cooler aspects of going no - guns.
Also, while Bayonetta features long - range gun combat, it isn't nearly as useful or prominent as it is in DMC.
While the game doesn't feature «87 bazillion guns» like Borderlands, its combat gets variation out of craftable traps and consumables such as smoke grenades, abilities and different types of arrows.
With the switch to an isometric viewpoint comes a new combat style, with the game adopting tactical twin - stick shooting mechanics that'll see you carefully picking your shots as you gun down enemies around you.
Regardless of my personal feelings though, Halo: Combat Evolved really did take the FPS genre and standardized a handful of mechanics that are still routine today such as the two - gun carry limit, regenerating health, and online multiplayer for an FPS on a console.
People who like to toss around «derivative» as an automatic negative mention the Zelda - style items and puzzles, the God of War combat and upgrades, and the portal gun to use as points against the game.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Typical gear such as darts, smoke bombs, and guns are at your disposal as well, but Syndicate's hand - to - hand combat is so satisfying that you likely won't find yourself using these unless you're up against enemies that are a higher level than you.
When it came to close combat situations this gun is very effective as it annihalates waves of enemies that approached my posistion.
Core gameplay revolves around hand - to - hand combat, gun combat, commanding Shadow, and sometimes taking control of him as a character.
And although the gun - based combat is still at its core very un-Metroid-like, the super-powered-ness of your character eventually causes it to blur past as well.
Unfortunately, the momentum that Mirror's Edge builds as you hop from rooftop to rooftop slams into a brick wall due to the pervasive and infuriating gun - toting cops and the broken melee combat engine.
In terms of execution of combat, which is the gun fights, it» ss similar as well to Uncharted 4.
Instead, you'll spend the majority of combat aiming down your weapon's iron sights, which must be manually adjusted in order to reach long range targets as well as mentally track how many shots exist in your gun at any given time.
The story is pretty poor, but there's no faulting the action as you're generally free to approach combat with all guns blazing, or opt for a stealthier approach.
Fortunately, most guns back then weren't as accurate and didn't have as long range as today's, so we could believable add one without breaking the combat.
But that's really not a problem — a majority of the people you play as in the series are not exactly combat professionals, so they naturally don't know how to properly shoot a gun or wield a sword, even when they have access to those things.
This is largely your lot when it comes to melee combat options, though Monkey's staff also functions as a ranged weapon, whilst there's the occasional mounted gun that you can take charge of.
There is a good variety of weapons to use, including long - range guns and close - combat weapons such as the saber.
The trailer shows Faith being released from prison, consequently joining an Underground group and showcasing the developer's «no gun policy» for the game, as she uses her acrobatics combined with martial arts for combat.
The turrets were strategically placed around the map as well, and I found myself loving to man these stationary guns to combat enemy vehicles and defend our control points.
The game combines explosive combat with fast - paced teamwork, strategy and skill, as players must work together and fight relentlessly to defeat the opposing Guardian with spells, guns and swords.
I have owned all 4 previous games and as soon as it is released in australia im that big of a fan i couldn't care less what it cost me its a got to have game if your a fan like me plus im that big of a fan I want KAZUMAS tattoo and im going to name my first son when i have one after KAZUMA coz he was my favorite character yet plus playing as four main characters was fun so five should be alot of fun and about time you get to playas Haruka plus it would be cool if you could add tattoos to the characters if possible I would play it at least 12 hours a day and I do nt care what people say its the best japanese styled mafia game ever to have been made for PS3 but I hope they make the fighting look more real by getting rid of the coloured blurs from the heat moves and the different tournament styled fights they are my only 2 dislikes in the whole four series they should just have underground street fighting tournaments were anything except guns are not allowed so it sticks to hand to hand combat and melee only
All the gadgets have also been fine tuned to work better in combat with new techniques such as laying down quick bombs or using the batclaw to quickly disarm a gun - wielding goon.
Bionic Commando has taken a lot of heat in the gaming community and I've already taken the time to defend what some see as key weaknesses and failings, and as I've played through the game I've come to realize that some players are judging this game based on its gun - toting combat capabilities, but evaluating Spencer's adventure with an eye on his arsenal is not what Bionic Commando is all about.
The trailer began with the recurring phrase: «This is a fantasy based on reality» and demonstrated new gameplay footage such as combat scenes with swords and guns, controlling a tank - like vehicle, climbing aboard a bipedal robot, and battling a huge creature (presumably from the TGS trailer), and Noctis facing off against a group of armed soldiers.
Moving around the world is fine but as soon as you enter a combat situation you better hope you can stealth everyone because if you engage in an open gun fight it's pretty much game over.
However where Mad Max truly shines is as players partake in ferocious vehicular combat, as the game offers up a vast array of unique weapons, from the terrifying flamethrowers, to the simple but effective gattling guns.
While there's a good selection of combat options just with your melee weapons and guns, you also get to use your environment to your advantage and they are all beautifully gory as well.
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