Where desperate miners tossed random sticks of dynamite and farmers blockaded roads, and the 190th attempted coup in the last 160 years might be one burst of rhetoric or machine -
gun fire away?
Not exact matches
At first intimidated and sent
away by abusive military guards — who machine -
gun the tabernacle — Romero soon returns to pick up the hosts scattered about the floor, as the soldiers
fire over his head.
He finished off strikeout victims by
firing imaginary finger
guns and blowing
away the smoke.
we already faced and went through what many married couples go through being married for 40 to 50 years such as death of a parent, death of many family members from different things (most deaths they were 20 and 40 yrs old),
gun voilence due to an adult not locking the
gun away, the victims were 12 years old, a house
fire that destroyed just about everything, car accident which resulted in surgery with 2 years unable to work, inlaws, rasing children, ect...)
No one is taking these peoples»
guns away, as long as they stay in their lanes and don't open
fire on innocent people, like say, schoolchildren?
An earlier scene depicts an execution — we see the
gun held to the convicted character's head but the view cuts
away as the shot is
fired.
On a more positive note: The maps are huge and unique in geography, the vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking enemies from, in some maps, perhaps up to a quarter of a mile
away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing
fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own
gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy....
We're not just talking about flying through the air
firing guns or jumping
away from explosions — it's also the little things.
This is illustrated by his distinctly unprofessional rodeo riding, as well as such scenes as the one set outdoors at night in which he tries to frighten
away cattle rustlers by
firing his
gun into the air rather than heroically confronting them.
From the first 30 seconds when all is quiet, until the end credits roll, and then some, there is virtually not a moment when
guns arenâ $ ™ t
firing, people arenâ $ ™ t running, either towards them or
away, and the hero of the piece, Mr. Smith (Clive Owen, isnâ $ ™ t coolly in charge of even the diciest situation.
You can use a character like Star - Lord to hover and
fire from the above, or use your
guns to shoot far
away objects.
A short while later, a student was reported to have
fired a
gun not far
away, and families scattered to their homes.
«Mounted on the forward, totally - exposed section of our tank was a 50 mm machine
gun, under the control of our tank commander,
firing away.
Absolutely everything is polished, from the environmental details, to the water flowing down the sides of the rocky terrain, and the discharge from
guns as they
fire away.
However, in contrast most games, which allow you to headshot enemies with a pistol from hundreds of feet
away, the majority of the
guns in Dog Days have the accuracy equivalent of blind
firing in most other games.
Now I'm not a
gun expert by any means, so maybe I'm just clueless, but when I plug someone in the chest with a sniper rifle from less than 200 yards
away, I don't expect them to open
fire with an Uzi and pull of a headshot instantly.
By taking a step back, the game jumps forward because it makes
firing a virtual
gun fun again by stripping
away all of the unnecessary «realism» of shooting a
gun.
The two players (or the single player and an AI) will frantically move in the small interior of the spacecraft they travel in, shooting a
gun at a cluster of enemies before re-orienting the shield to gain a moment of respite to then
fire the superweapon and get a chance to use the drive to get
away.