Not exact matches
I tell you from a footballing point of view scoring 8 goals you got have players that know where the goal posts are it takes energy and creativity to score 8 yes I agree vikings changed their players because their league is starting i think tomorrow so yes they were not a big team team but to say that Arsenal were not strong thats a bit to much and I say it again you need energy and creativity to score 8 I was very happy they did that Arsenal are well known for creating chances yesterday they converted them chances into Goals this should be the norm and I hope this will give them a lesson on how to win a
game as they did nt dwell
about with the ball it was goal after goal and that tells me that they went for the goals directly and I hope and wish the young
guns all the best and to do well in the next season
«Today the
game was
about patience and playing the
game in the right areas and the guys stuck to their
guns,» said Kenya coach Jerome Paarwater.
If large
game animals are killed for profit, the money raised can then be used to support all the other animals that people don't get excited
about shooting — through either a lens or a
gun.
this
game isn't
about going in
guns blazing and just shooting - it is
about adventure, exploration and truth, that is why you
«There's so much praise I want to ramble on
about, but I'll leave it at this: Gunslugs is a
game you must get your hands on» — Gamezebo «Fans of the run»n
gun genre need to check this out.»
a lot of people say it sucks but its pretty kickass you can do counter kill move were 50 will either break the guys neck slice him up with your knife or turn the guys
gun on him (these are the coolest kind) all counter kills are in slowmotion and there are 25 different kilnds you can also take a guy hostage where you can either thrown him interriagate him (which isnt useful) or just kill him the
game offers many cool
guns from small pistols to large machine
guns please pick it up or if your not sure
about it rent it its a fun shooter although it could use some improvements its still fun.
this
game isn't
about going in
guns blazing and just shooting - it is
about adventure, exploration and truth, that is why you scan things.
Once in
game, it's more
about gun porn than Black was on the PS2, and it delivers.
A great rogue like
game that is all
about guns.
But mainly the
game is
about running and
gunning, so why even care
about other aspects if you need a
game that does that.
This
game is like assassins creed 3, i think its pretty good also including the new persona system you can be assassin aveline or lady aveline and slave they all have their advantages like the assassin persona can let you have more
guns / weapons and it also has its disadvantages like how the lady can only have acouple weapons but it gets notoriety very slowly while the assassin gets noteriety fast the slave i honestly do not know sorry
about that i do nt go to the slave persona but i still do think this
game is pretty good i recommend even the graphics are good.
This new
game from SEGA is all
about «
GUNS AND EXPLOSION», and don't expect it to introduce any new revolutionary gameplay element.
The man who invented home video
games may have known more
about real
guns than any other
game creator in history.
the wii U can also play all i phone
games which means getting the casuals all they got to do is get ports / the
game made on the wii U 3 devs are already thinking
about putting there
games on wii U those 3
games are
guns of icarus, battle world kronos and runescape.
With an updated version of the
game, online co-op, cross play between the PS3 and Vita and universal level and
gun unlocks, players can enjoy the
game in just
about any way they want.
Sega hasn't specified which titles will be cancelled, but it seems that with the failure of such original IP
games as Binary Domain, Sega's attempt at a Western - styled third - person shooter, to sell has made the company
gun - shy
about trying to create original IPs in Western - dominant genres.
Most people know Tomb Raider as a series of video
games about Lara Croft, a badass,
gun - toting archaeologist / adventurer who gets into amazing action sequences, discovers a lot of lost cities that contain evil spirits, and often saves the world.
An ultra-violent science - fiction war
game, Gears is
about humanity's endless struggle against the Locust hordes... And also
guns with chainsaw bayonets.
Should you be unlucky enough to stumble into this film, however, you will find lots of formulaic guff
about viruses and cures, pongy dialogue plucked straight from the 1980s action handbook and a constant feeling of being trapped inside a fast - paced video
game with
gun - toting teens.
Do you shut down arguments
about gun control or athletes taking a knee at football
games because you fear losing control of the discussion?
[youtube video link for mobile viewing] One month ago to the day I made a blog post here
about the availability of Tank Recon 3D for the BlackBerry Storm2, which is an awesome first person shooter
game that puts you in the seat of a tank as you go through various missions shooting down planes, AT
guns, tanks and more.
Also, I should point out that even if you are employing «
gun to the head» trading tactics, you can and will lose trades sometimes; it's just part of the
game and something you have to learn to not get emotional
about.
I feel it is very important that the dogs see the
guns in the field, especially when young dogs are learning
about this new
game.
How can crap
games like Uncharted, Assassin's Creed and Left 4 Dead already be getting sequels when a gem like Gunhead, EA's would - be masterpiece
about a guy with a
gun for a head, struggles to be taken seriously?
Have you followed anything
about this
game, from the level of customization options to how much work they put into
gun noises so they all sound different?
But I'm like that for most of the classes in the
game I simply find a weapon that I like and I just stick to it my main concern is completing the objective in winning the match I could care less
about all the different nuances between the
guns I'm sorry but that's just completely irrelevant and stupid.
The studio's project manager Erik Johnson revealed the bit while talking specifically
about the
game's co-op play during an E3 presentation of the title, saying that cross-platform play is indeed something the developer is «
gunning for.»
Thank you, finally someone with some since, im so sick off hear
about games blaming
guns and
guns blaming
games when neither are to blame ITS FREAKING PEOPLE ARE TO BLAME, PARENTS, SOCIETY, you could take both
guns and
games out and this kind of sad thing would still happen.
Despite having spent nearly all their on - stage time talking
about Wii Music, the big
guns at Nintendo did give us some hope that the Wii will soon be more than just a casual
games factory.
About half - way through the
game, despite LA Cops itself telling me I won't make it very far without them, I discovered that abandoning my AI partner in favor of
gunning down the bad guys on my lonesome was a far more effective tactic.
I've played enough of the
game to know that Riddick is no master - chief, and the
game is not merely
about picking up
guns and firing.
«I love working with Disney because I'm so tired of making
games about guys in black leather carrying
guns.
There's really nothing to aim for in this
game, whereas with Modern Warfare and MW2, you had to earn you
guns and emblems etc. and it made you feel good
about it once you achieved your goal.
The AI is not all that good, and there's nothing preventing you from walking straight through large stretches of the
game and
gunning down your enemies without the need to worry
about seeking cover or carrying a low profile.
That's all
about Call Of Duty WW2 best light machine
guns or LMG in the
Game.
Modern Warfare 2 is a
game about killing enemies with
guns, so collecting Enemy Intel is utterly pointless and disconnected.
Then there are characters that really slow down the pace of the
game and really kind of transform the experience somewhat, and not really to my liking, since I'm all
about running and
gunning.
With the Trump administration blaming
games, not
guns, for the latest shooting tragedy, we podcast
about how video
games have been, and remain, an easy scapegoat for violence.
It's a perfect B - movie of a
game: you grab two of your favorite
guns, lock and load, and dive into Japanese suburbia, where the
game's creators then throw at you
about 5000 identical, bargain - basement stock - 3D - model spiders, or ants, or giant robots, or UFOs.
Let's start with the big
guns - a
game we can spend as much time talking
about its debilitating issues as we can its genius.
Starting life as a Half - life mod and developed by Minh «Gooseman» Le and Jess Cliffe, the highly successful multiplayer
game was presented as a battle between terrorists and counter-terrorists, although this scenario only goes
about as deep as children playing cowboys and Indians, which is to say, it provides the excuse for fighting with
guns rather than offering play focussed upon the events and contents of a fictional world, as with CRPGs.
What we do know
about the
game's story so far is that it is set several years after the events from Metal Gear Solid 4:
Guns of the Patriots.
The lack of a vast armory is something that many may complain
about as well, which is understandable given the amount of tools other
games grant players, but it does have one benefit: Titanfall is a beautifully balanced
game across the board, with no single
gun — other than the 101c — ability or Burn Card seeming to offer any unfair advantage over the others.
The relocation system is a nice way of getting you to move around more rather than sit in a single position and
gun down foes, but much of the tension is removed from the
game when you realise that all you have to do is get far enough away for the enemy for them to forget
about your existence and all of the dead bodies littering the ground.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA
gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are
about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop
game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
There's room to talk
about the links between video
game companies and
gun manufacturers, or the psychological tricks that video
games use to keep people hooked on loot boxes.
On Thursday, March 8, the White House will hold a meeting with members of the video
game industry to talk
about gun violence.
Akuto: Mad World is a top - down fast - paced local and online multiplayer arena action
game about simple yet cool looking colorful people, fighting with each other to the death with swords and
guns.
And Rep. Vicky Hartzler (R - MO) has also spoken out
about her concerns regarding video
games — particularly in light of calls for
gun control legislation, which she described in a Politicoop - ed written after the Sandy Hook shootings as a «common and simplistic response.»
The different
guns are surprisingly well - balanced for a
game that you probably had just assumed the designers didn't care that much
about.