Sentences with phrase «gun shooters like»

Not exact matches

But like Cruz many mass killers exhibit a common set of traits that include depression, troubled family backgrounds, a fascination with guns and violence and aspirations of becoming a soldier, said Peter Langman, a psychologist and author of two books on school shooters.
Congress might ban «bump stocks»: Since the Las Vegas shooting in October, there's been bipartisan support to ban a device the shooter used that can make a legal semiautomatic weapon fire more like an illegal fully automatic gun.
Las Vegas Shooter Stephen Paddock had at least 12 «bump stocks» attached to his guns, which allowed him to fire his weapons at a machine gun - like rate.
Like I said, my first instinct is not legislation but to hope that gun shop owners like Mr. Haney at the Shooter Shop will let their conscience help clean up the Jericho rLike I said, my first instinct is not legislation but to hope that gun shop owners like Mr. Haney at the Shooter Shop will let their conscience help clean up the Jericho rlike Mr. Haney at the Shooter Shop will let their conscience help clean up the Jericho road.
haha bro your country is a horrible place filled with terrorists that you like to call «shooters», who still live in wild west era... so violent and full of gangsters and criminals, so aggresive they wan na solve every problem with just guns and shooting at each other....
Automatic handheld bubble shooters like this Toysmith mini ray gun let little ones just dip and blow lots of bubbles at a time with a motorized fan.
Working at a grocery store «while I'm laid up,» he at one point spins his pricing gun like a six - shooter.
A third - person shooter that feels caught between doctrines — it's not tactical enough to feel like a deep, strategic experience yet it punishes run - and - gun tactics just enough to prevent fans of those sorts of games from having a great time, either.
The game - play feels like a normal shooter, with a very fluid combat system, better melee feel and the violent sounds of the guns that doesn't sound like the typical * peew * * peew * of
Squeeze L2 and it functions like a gun in a third - person shooter, allowing you to fling it at speed and bury it into an enemy's face or a part of the environment — this is useful in both combat and puzzles.
Then there are other quality of life improvements, adding more weight to movement, and making guns work like they do in traditional third - person shooters, among other things.
So in the end, the gun play was good but it may not be overly satisfying for the user like other third person shooters.
If you play shooters like DOOM or first - person games like Skyrim, having a higher analog stick on the right stick can give you better camera control for aiming your gun or bow.
Senran Kagura series has mostly received action focused hack and slash games so when it was announced that the developers are working on Peach Beach Splash, which was a third person shooter where the main cast had to fight among each other with water guns, it felt like an odd combination for a spin - off.
IGN's review of Sonic Lost World: It's not a first person shooter, or it doesn't have guns in it, so we don't like it.
Avenged Sevenfold «Critical Acclaim» Ben Harper and Relentless7 «Shimmer & Shine» Brad Paisley «Mud on the Tires» Brooks & Dunn «Hillbillie Deluxe» Coheed and Cambria «A Favor House Atlantic» Coheed and Cambria «The Running Free» Crooked X «Rock & Roll Dream» * Dierks Bentley «Free & Easy (Down the Road I Go)» Dixie Chicks «Sin Wagon» The Material «Moving to Seattle» * Maximo Park «Girls Who Play Guitars» Miranda Lambert «Gunpowder & Lead» Motley Crue «Down at the Whisky» The Myriad «A Clean Shot» * Phish «Wilson (live)» Rush «Closer to the Heart» Shinedown «Devour» Shinedown «Junkies for Fame» Shooter Jennings «Steady at the Wheel» Soundgarden «Jesus Christ Pose» Soundgarden «Pretty Noose» TV on the Radio «Wolf Like Me» Them Terribles «Bullets & Guns» * Trapt «Who's Going Home With You Tonight?»
Yeah, I said simplistic shooting: at its heart Borderlands 2, like it's predecessor, is largely a run and gun shooter, although using cover and a more methodical approach is always a perfectly legitimate tactic.
There is no auto - aim or aim - down - sights mechanics because the game wants you to feel like you are physically holding the gun, an experience Sony pushed with their previous VR shooter Farpoint.
Featuring appearances from Until Dawn's masked murderer and other unfriendly guests, plus nods to light - gun shooters of yore like shootable ammo crates that yield upgraded firepower, Rush of Blood plays like a midway attraction designed by John Carpenter.
Pineapple Smash Crew is a squad based shooter that is influenced by games like Alien Breed and Cannon Fodder, and it becomes obvious right away, as you have to take your team of four through a series of derelict spaceships, looting items and dispatching a wide variety of aliens and monsters along the way, from little spider like creatures to giant gun turrets.
Clearly inspired by classic shooters like Operation Wolf, you take hold of a gun on an actual arcade cabinet and begin to unload at all sorts different enemy soldiers and vehicles in your quest to conquer all the stages.
The problem for me is the gun play is very arcade like in the Battle Royal mode, and when you are playing an open world, fast paced shooter you want weapon accuracy.
Fuelled by a wide array of real - world weaponry from practical assault rifles to massive Gatling guns used in traditional game modes like death match and bombing mode to more off - the - wall game types like mummy mode, ghost mode and tank mode, MAT will be the next big player in online first person shooters.
In this shooter, you are running and gunning twin - stick arcade style like the eighties» hit, Smash TV.
Shoot Many Robots is a run and gun side scrolling shooter, much like a Contra or Metal Slug game.
It probably would've played out similar to a a 3 - D gallery shooter like Wild Guns or Sin and Punishment, and that's a great idea.
A 2D pixelated action rogue - like shooter where you play as mutants guns that aim to rule the wasteland.
Like many VR shooter fans, Ragesaq uses a special controller setup called ProTubeVR that configures two Oculus Touch controllers into a VR gun of sorts.
In a game billed as a «Spy RPG» I don't know why I should have to make a point that you should focus on stealth skills... yet in reviews, forums, blogs and so on I have seen way too many gripes about things that ultimately come back to people trying to run»n' gun their way through this game or expecting it to behave like a standard cover - shooter.
To describe the feeling in a bit more depth, it feels like the old light gun shooters from yesteryear.
This two - foot long beast made the NES Zapper gun look like a pea shooter.
Usually it's divided between more realistic games like Rainbow Six, Ghost Recon, and Operation Flashpoint and the other «run and gun» type tactical shooters like Battlefield 1942, Blackhawk Down, and Joint Operations.
The game is an on - rails light gun shooter, much like The House of the Dead.
You've already got the hyper - realistic machine gun controller, but you've probably noticed that playing a war - themed first - person shooter on your basement couch just doesn't feel like you're actually at war.
Outside of the nuts and bolts of a game, like how guns fire or how items are scaled — things John Wick Chronicles nails quite well — watching a commercial for the movie in the movie - themed game goes one step too far, effectively tarnishing an otherwise visually stunning, albeit far too short arcade shooter.
Wolfenstein II plays like a run - & - gun shooter, so you are often ridiculously overpowered.
At first glance, L.A. Cops looks like a basic isometric shooter, but if you tried to play it run - and - gun style, you won't go very far.
I played the demo and it feels like a Doom II mod, the way you control the caracter, feels like a 1st person shooter with a character instead of a gun.
Asking Shooter gamers whether they like to use guns and explosives isn't a very revealing or interesting question, because there is very little variation among Shooter gamers.
Stuff like this really made the game feel fresh and set it apart from other run and gun shooters that other developers where popping out at the time.
The gameplay is close to impeccable for an open - world shooter, with only a few caveats like a terrible save system, too - strict skill progression cordoned off by the main story quests, and overly linear gun progression.
Much of the precision you'd expect to find in the aforementioned action - based shooters is absent here, and with weapon upgrades that improve things like accuracy percentage it's fair to surmise that part of your ability to gun down foes is being handled under the hood.
Multiplayer battles are not the run - and - gun style you see in most modern shooters but tend to play out with long - range weapons — and with the aid of vehicles like tanks, planes, armored trucks, and motorcycles.
NAM - 1975 essentially plays like a light gun rail shooter minus the light gun.
Unfortunately, ultrasound won't ever be strong enough to make it seem like you're actually holding a complex virtual object like a gun while playing a first - person shooter game.
In Cloudlands VR Minigolf, they appear as the hilts of golf clubs; they're the guns in shooters like Space Pirate Trainer VR, and they're clumsy but functional hands in a number of other games, grabbing objects at the pull of a trigger or squeeze of a bumper.
He said «gun - free» school zones make it like «going in for ice cream» for school shooters and said on Twitter that with his strategy, «ATTACKS WOULD END!»
Slated for discussion are local bans on assault - style rifles and high - capacity ammunition magazines, both carried by the Douglas High shooter, as well as bump stocks, the accessories used by the gunman in last year's Las Vegas massacre to make his semi-automatic weapons fire like machine guns.
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