Sound: 7.5 horrendous voice acting but explosions are great and
guns sound nice and chunky!
Excellent
realistic gun sounds, very good, realistic graphic, destruction, and thats end of good things in the game.
Also if this game has lame
gun sound effects and crazy bullet spray I am sure not many will buy it.
Audio is equally if not more impressive
as guns sound punchy, brutal, and explosions rocked my sub hardcore.
The Barrett.50 Cal, Desert Eagle, RPD, and the M40A3 have all been updated in terms
of gun sounds to match the original.
Each day at 1 pm at Edinburgh's iconic Castle a
large gun sounds in a tradition dating back to 1861 when it allowed ships nearby to set the maritime clocks they needed to navigate the world's oceans and deliver renowned Scottish products.
Audio,
specifically gun sounds and the ambient sounds of a firefight, is an important part of any shooter and Ghost Recon Phantoms matchmakings with flying colors.
Directed by Ben Wheatley (High - Rise), Free Fire is all 1970s outfits (big collars and lapels, facial hair, tight pants and polyester), and
loud gun sounds.
Call of Duty 4: Modern Warfare came out in 2007 and you can see the minor adjustments from
changing gun sounds, to changing killfeed icons, to adding facial hair to a OpFor faction character.
If demi - victorian action adventure with TOO
MANY GUNS sounds like your deal then you can check out the Kickstarter page here.
Moreover, Kingdom Battle «s reliance
on guns sounds as if it could never work in a Mario game, but Kotaku «s review reassures gamers these aren't the plasma rifles and railguns of XCOM but instead far more kid - friendly weapons that have more in common with Mega Man's Mega Buster than an assault rifle.
The soundscape in Extraction is in the league of the original's, providing ample intercom - voice and
gun sounds through the Wii remote's speaker as well as a stirring mix of sound effects, whispers, growls and other frightful sounds from the main audio channels.
The music soars to provide a great backdrop for the action, and your plane's
guns sound nice and meaty.
When
the gun sounded, Anke Behmer of East Germany seized the lead and controlled the pace.
As I looked at Hayes just before
the gun sounded, it struck me that perhaps he had planned it this way.
When the final
gun sounded, we found out why folks did not like Notre Dame big all year.
the crysis games have laughable gfx especially crysis 2 (horrible shadow,
gun sounds, blood effects, misplaced objects, enemy designs, so many technical issues with that game..
The guns sound incredible and the melee is sick.
The gun sounds are hollow like they're being fired from really far away even though you're right there.
Very cool to hear some de facto Vietnam songs; in addition,
the gun sounds are rock solid.
Guns all sound nice and loud and all the little details are there.
The guns sound good and realistic and the prey in each hunt make believable sounds.
Aside from those hiccups the audio and sound design is exactly what you have come to expect from a Call of Duty title: loud, full of bass, and great
gun sounds.
The voice acting is well done and
the guns sound good, but the audio is a bit on the low - end and there is not an option for subtitles, which could have gone a long way in this game.
The maps are far too big and you spawn at the very back of the maps.The graphics are ok but the game is so slow and choppy that its virtually unplayable.The sounds is also bad with most of
the guns sounding like kids throwing rocks at steel doors.
Bohemia Interactive have overhauled many features to do with how shooting feels, tinkering with weapon handling,
gun sounds, and even adding suppressor and bipod attachments.
Sound is very integral to CS: GO's design, and so footsteps and
gun sounds are distinctive and easily placed in regards to your position.
The gun sounds are inspired by a single idea that Rossignol picked up at a talk by Introversion Software at an event years ago.
The gun sounds are thick, with a lot of low end to them, making them feel and sound like there's a real battle going on.
The game looks amazingly beautiful, but I think
the gun sounds should have slightly a little more echo feel to it; (8:40) especially in this environment, it's the little things:) either way I'm really excited to play this!
Also,
the guns all sound authentic, and there is a complete 40's and 50's soundtrack to listen to as your cruising Empire Bay.
And are
the gun sounds final or will you be tweaking some to add some more character to specific guns?
Granted, I am not shooting a Honey Badger Assault Rifle or Vector CRB in my backyard; however, to
me the guns sound great and stand as the most noticeable improvement when it comes to the games audio.
I am a stickler when it comes to audio, especially when it comes to
gun sounds and automotive sounds, but I can proudly say that in Battlefield Hardline the explosions are large and loud, guns sound as if you were at a firing range shooting them yourself and cars sound great.
The guns sound more real and powerful, and the world itself just provides a unique soundtrack that differs from what we've come to expect from a Halo game.
Each gun sounds different and with the great background sounds sometimes you get the feeling that you might just be in a wild west firefight.
Guns each sound and feel unique and the voice work does a good job of selling you the campaign.
The gun sounds like the coolest of the weapons but it can be a bit finicky to use.