Sentences with phrase «gun sounds»

Sound: 7.5 horrendous voice acting but explosions are great and guns sound nice and chunky!
Excellent realistic gun sounds, very good, realistic graphic, destruction, and thats end of good things in the game.
Also if this game has lame gun sound effects and crazy bullet spray I am sure not many will buy it.
But the general battlefield sounds and guns sound underwhelming.
Audio is equally if not more impressive as guns sound punchy, brutal, and explosions rocked my sub hardcore.
The Barrett.50 Cal, Desert Eagle, RPD, and the M40A3 have all been updated in terms of gun sounds to match the original.
Vineyards have blasting gun sounds every few minutes to discourage birds from foraging grapes.
Each day at 1 pm at Edinburgh's iconic Castle a large gun sounds in a tradition dating back to 1861 when it allowed ships nearby to set the maritime clocks they needed to navigate the world's oceans and deliver renowned Scottish products.
Audio, specifically gun sounds and the ambient sounds of a firefight, is an important part of any shooter and Ghost Recon Phantoms matchmakings with flying colors.
Directed by Ben Wheatley (High - Rise), Free Fire is all 1970s outfits (big collars and lapels, facial hair, tight pants and polyester), and loud gun sounds.
Call of Duty 4: Modern Warfare came out in 2007 and you can see the minor adjustments from changing gun sounds, to changing killfeed icons, to adding facial hair to a OpFor faction character.
If demi - victorian action adventure with TOO MANY GUNS sounds like your deal then you can check out the Kickstarter page here.
Moreover, Kingdom Battle «s reliance on guns sounds as if it could never work in a Mario game, but Kotaku «s review reassures gamers these aren't the plasma rifles and railguns of XCOM but instead far more kid - friendly weapons that have more in common with Mega Man's Mega Buster than an assault rifle.
The soundscape in Extraction is in the league of the original's, providing ample intercom - voice and gun sounds through the Wii remote's speaker as well as a stirring mix of sound effects, whispers, growls and other frightful sounds from the main audio channels.
My poor dog hates all the noise; banging, nail gun sounds etc..
The music soars to provide a great backdrop for the action, and your plane's guns sound nice and meaty.
I want more games with realistic gun sounds.
When the gun sounded, Anke Behmer of East Germany seized the lead and controlled the pace.
As I looked at Hayes just before the gun sounded, it struck me that perhaps he had planned it this way.
When the final gun sounded, we found out why folks did not like Notre Dame big all year.
(like a gun sound).
the crysis games have laughable gfx especially crysis 2 (horrible shadow, gun sounds, blood effects, misplaced objects, enemy designs, so many technical issues with that game..
The guns sound incredible and the melee is sick.
The gun sounds are hollow like they're being fired from really far away even though you're right there.
Very cool to hear some de facto Vietnam songs; in addition, the gun sounds are rock solid.
Guns all sound nice and loud and all the little details are there.
The guns sound good and realistic and the prey in each hunt make believable sounds.
Aside from those hiccups the audio and sound design is exactly what you have come to expect from a Call of Duty title: loud, full of bass, and great gun sounds.
The voice acting is well done and the guns sound good, but the audio is a bit on the low - end and there is not an option for subtitles, which could have gone a long way in this game.
The maps are far too big and you spawn at the very back of the maps.The graphics are ok but the game is so slow and choppy that its virtually unplayable.The sounds is also bad with most of the guns sounding like kids throwing rocks at steel doors.
Bohemia Interactive have overhauled many features to do with how shooting feels, tinkering with weapon handling, gun sounds, and even adding suppressor and bipod attachments.
Sound is very integral to CS: GO's design, and so footsteps and gun sounds are distinctive and easily placed in regards to your position.
The guns sound awesome.
The gun sounds are inspired by a single idea that Rossignol picked up at a talk by Introversion Software at an event years ago.
The gun sounds are thick, with a lot of low end to them, making them feel and sound like there's a real battle going on.
The game looks amazingly beautiful, but I think the gun sounds should have slightly a little more echo feel to it; (8:40) especially in this environment, it's the little things:) either way I'm really excited to play this!
Also, the guns all sound authentic, and there is a complete 40's and 50's soundtrack to listen to as your cruising Empire Bay.
And are the gun sounds final or will you be tweaking some to add some more character to specific guns?
Granted, I am not shooting a Honey Badger Assault Rifle or Vector CRB in my backyard; however, to me the guns sound great and stand as the most noticeable improvement when it comes to the games audio.
I am a stickler when it comes to audio, especially when it comes to gun sounds and automotive sounds, but I can proudly say that in Battlefield Hardline the explosions are large and loud, guns sound as if you were at a firing range shooting them yourself and cars sound great.
The guns sound more real and powerful, and the world itself just provides a unique soundtrack that differs from what we've come to expect from a Halo game.
Each gun sounds different and with the great background sounds sometimes you get the feeling that you might just be in a wild west firefight.
Guns each sound and feel unique and the voice work does a good job of selling you the campaign.
The gun sounds like the coolest of the weapons but it can be a bit finicky to use.
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