Though Uncharted's aiming has always been problematic, either feeling way too loose or too sluggish, Uncharted 4 offers a new Grand Theft Auto - style snap - to - target system which makes
gunfights much quicker and easier, but may frustrate those who want precise headshots.
Not exact matches
It's a moral equivalency confirmed by the coming conflagration, as neither side seems to see a square full of old men, women, and children as
much of a deterrent to staging a massive
gunfight.
The developers get the mix of stealth, all - action
gunfights, explosive set - pieces, vehicle sections, gadget usage and planning are almost perfect for a game such as this, although once again the long - time Ghost Recon fans might be upset that gun - fights get almost as
much attention as stealth in Future Soldier, which is a justified complaint.
Yet despite the high - energy
gunfights, the spirit of the franchise remains very
much intact.
Every detail stands out ten times as
much as it did in third person, from driving through busy traffic to chaotic
gunfights.
Gunfights are
much larger this time around and there are even levels of depth and verticality in certain scenarios; this added layer of variance is a welcomed change to the COD formula and chips away at its triteness, ever so slightly.
After a hard day of theft,
gunfights and murder, Niko (and players) can take some
much - needed downtime and partake in mini-games of bowling, darts and pool at a bar.
With a longer than necessary middle «open world» section, and
gunfights that don't seem necessary, The Lost Legacy could have done
much better as more of an exploration based game rather than focusing on incorporating as many gunplay elements.