Sentences with word «gunplay»

Gunplay refers to any act or instance of using guns or engaging in shooting activities. Full definition
Its simple premises open up a plethora of gunplay styles with stacks of possibilities.
When designing Fallout 4's new shooting mechanics, developers at Bethesda Game Studios used Bungie's shooter Destiny — considered by some to have some of the best gunplay in games — as a reference point.
At first glance, Mario + Rabbids Kingdom Battle seems like a strange mix: Nintendo's favorite son and company engaging in gunplay with Ubisoft's resident maniacs known as the Rabbids in XCOM - style turn - based combat.
Imbued with a new shoot, slash, and loot mentality, the sequel returns triumphantly with the over the top humor and core gunplay feel of its potty - mouthed predecessor largely intact (though there are a number of significant tweaks), only transplanted into the expanded body of a role - playing shooter format.
Designer Ken Levine and his team (then 2K Boston) created an FPS that focused as much on gunplay as it did on creating one of the most compelling worlds in gaming.
You won't find better gunplay and online features out there, but at the same time you wont find much to do in this huge project that seems to need tons of new and better content, improved writing and some of the «magic» Bungie failed to include in the initial package.
Even before Destiny, Bungie was delivering some of the most satisfying gunplay mechanics ever seen in an FPS with the Halo series.
All they have to do is add a bit more gunplay as it's so much fun and polished, especially with the Thermite Rifle that gun is EPIC.
The core gunplay of Black Ops 4 has evolved dramatically since the previous installment.
Director Boaz Yakin («Remember the Titans») indulges in an awful lot of gunplay for a PG - rated family film, but sure knows how to stage a dirt - bike race.
The core gameplay mechanics and level design are also similar, but Underworld at least adds more gunplay and some more complex puzzles.
During the 8 minute gameplay teaser Joyce mixes traditional stop - and - pop cover - based gunplay with his ability to freeze and manipulate time to get the drop on his pursuers.
However, Homefronts gunplay doesn't quite have the slick and smooth feeling of other FPS giants.
According to Bizarre, the combat system here is all about fluidly transitioning from gunplay to fisticuffs and back again, as Bond is portrayed as being an expert at doing so in his movies.
«If you enjoy the boss rush gameplay of Cuphead, the white - knuckled western aesthetic of Red Dead Redemption, the tight gunplay of Arizona Sunshine and Raw Data, and the magic and mystery of The Dark Tower, then it's time to meet Cold Iron.»
Its mix of third - person fisticuffs and first - person gunplay feels more like the sort of game that you would have expected to see a few years into the previous generation.
The scrawny teen can pick up and use various weapons ranging from automatic rifles to rocket launchers, but as alluded, the actual gunplay never really clicks.
The cel - shaded visuals (which were supposedly a last - minute addition to make it stand out from the Fallouts) and fast gunplay make the whole thing feel like an interactive cartoon, but a joyous one nonetheless.
Mix that with excellent gunplay (even ME1 was good for it's time), fantastic characters and stars voicing them (Keith David, Shohreh Aghdashloo, Seth Green, Carrie - Ann Moss, and Martin Sheen), and other - worldly music and you get the best of the best.
Thinking on your feet makes for some frenetic gunplay action and, after you play a few rounds, this issue is alleviated somewhat through familiarity with the maps, but it does make Rainbow Six: Siege feel considerably different to its predecessors.
And the driving and gunplay worked well for that type of game.
While gunplay felt really good, everything else about the experience couldn't hold up from the weak story, a wasteland that seemed to be too open and devoid of things to do, and a final boss / ending that was borderline insulting.
The game features solid gunplay, which I had fun with as I weaved through incoming fire and returned some of my own with various weapons, but I also had fun with the skill trees, which players can use to learns skills that can turn the tide of battle (though limited in the beta once again), like team healing, using special grenades or ballistic shields, and more.
Regardless of personal feeling one can not deny that CoD does offer some of the smoothest gunplay around, and that fits quite neatly into Titanfall and how players navigate the world, although I am disappointed to see that the lack of recoil has also carried over.
It's the culmination of everything Rockstar has worked toward for years, taking bits and pieces from GTAs old and new, with the improved gunplay found in games like Red Dead Redemption and Max Payne 3.
This year has already brought us the brutal gunplay of John Wick: Chapter 2, but there's another shootout on the way this spring.
Most wrong - headed is the introduction of unnecessary gunplay into the proceedings.
· The Art of Destruction — Pull off masterful kills by mixing fast - paced gunplay with unique kick, slide, and leash combos.
On the whole, PvP looks like a merry Call of Duty style gunplay and seems to have nothing in common with the original titles except for the bloodstained buildings with scary inscriptions on the walls.
There's great gunplay, the scene has intense moments, and the mistakes made in the scene lead to a smooth introduction of the antagonists.
It's the culmination of everything Rockstar has worked toward for years, taking bits and pieces from GTAs old and new, with the improved gunplay found in games like Red Dead Redemption and Max Payne 3.
RATING: PG - 13 (intense sequences of sci - fi violence and gunplay throughout, partial nudity and brief strong language).
Gunplay ranges from stealth to dual - wielding shootouts, and a unique skill progression system stays interesting throughout the whole game.
The closed alpha test will offer PC players a first look at two locations from the game's world, while experiencing its combat and tactical gunplay for the first time.
Ultimately the singleplayer highlights the fact that when you get right down to it Battlefield 4's core gunplay just isn't very good.
Take a look at the mini-map in the corner, the way cars control and how people on the street react, or how gunplay and cover mechanics work in - game.
Sometimes it doesn't take an open world, or realistic gunplay, or explosive special effects.
As the title of the trailer suggests, this is all about gunplay.
Gamora's skill set includes gunplay and her usage of various blades (her super move puts a massive Buster Sword - like weapon in her hands for some nasty swordplay).
Titanfall was announced with a promise to deliver fast gunplay, futuristic weaponry and equipment, wall running, and giant robots.
Basic gunplay feels positively crap, to be entirely honest, with aiming being wonky and guns lacking much punch, but then combat isn't the focus and you should only find yourself in the middle of a pitched battle when things go terribly wrong.
The «Girls With Guns» films featured strong female leads, usually supported by ineffective or soon - to - be-killed male counterparts, and blended martial arts action with heavy gunplay, usually supported by eye - piercing 80s fashion, heavy synth scores, and lots of explosions in empty warehouses and abandoned construction sites.
Even with the upgrades though, Bullet Witch's gunplay never really impresses even once you've maxed out your weapons.
Old west gunplay also results in several on - screen shootings.
Cons: Mediocre gunplay in the first person modes and Starfighter Assault doesn't have enough content.
That's where gunplay comes along.
That style of horror - themed shooters is reflected in games like Dead Space, or even Bioshock, which use spooky environments as set dressing for standard gunplay, without a hint of what made RE4's horror mechanics special.

Phrases with «gunplay»

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