Sentences with phrase «gunplay also»

The gunplay also seems to have been improved with ranged weapons feeling a lot more viable this time around to the point where I almost wish I had enough ammo to mainly use some of the guns in this game.
Old west gunplay also results in several on - screen shootings.

Not exact matches

There's also a huge catalog of unlockable weapons and class items, and the outstanding sound design and terrific weapon models make the gunplay in Battlefield 3 both gratifying and authentic.
There's also plenty of action going on from your regular gunplay to a canoe drive by and, of course, there's the mandatory woman - walking - away - while - swaying - her - behind - ever - so - gently scene.
The camera has been pulled back, giving players a better view of the gunplay, and she's also taking a partner along for the ride.
The array of weapons at your disposal also feel nice and meaty, bringing a nice degree of oomph to the gunplay.
Functional also describes the core gunplay.
The controls are also great, with solid and accurate gunplay, and excellent and responsive driving mechanics, and the hacking, which normally is complicated, is make quite simple, thanks to the fantastic UI.
Bungie can not only draw upon their experiences with the Halo franchise but also build upon them with Destiny, taking gunplay, vehicular combat and designs to a whole new level, completely unrestricted by any shackles that a rabid community places on them.
The power of the new consoles also allowed us to improve the games in the field most critical to gameplay, especially gunplay and general feel - for example combat and cut - scenes became smoother, and controls became much more responsive.
It's also promising to deliver improved and refined cover - based gunplay, and modernised gamepad controls, as well as new difficulty modes and achievements.
Uncharted not only has the cool gunplay and action, it also has a very interesting story which is enough to play the game, GREAT believable characters, awesome dialogue, platforming, puzzles and amazing visuals from start to finish.
The core gameplay mechanics and level design are also similar, but Underworld at least adds more gunplay and some more complex puzzles.
Gunplay becomes better as more powerful weapons and enemies began appearing when stutters occur, like the Juggernaut and Striker squads — Monarch soldiers equipped with chronon - stabilisers which enable them to move during stutters and who can also use some of the same time - shifting powers as Joyce to their advantage.
The game features solid gunplay, which I had fun with as I weaved through incoming fire and returned some of my own with various weapons, but I also had fun with the skill trees, which players can use to learns skills that can turn the tide of battle (though limited in the beta once again), like team healing, using special grenades or ballistic shields, and more.
Fast - paced, satisfying gunplay reminiscent of Call of Duty, but also with an added element of increased mobility, which reminded me a bit of Halo and its floaty jumping.
Partake in high - stakes battle royale gunplay in a sunny SoCal dome as contestants drive - by on BMX bikes or stalk other contestants from the shadows in search for weapons and prizes... but also CASH that you can bank - win or lose!
This is also a looter shooter game where gunplay feels extremely satisfying but it's not without competition.
The game also features pick - ups that spawn randomly throughout stages, allowing players to use special weapons like grenades and rocket launchers, defensive items like bubble shields and droids, vehicles like X-Wings and Tie Fighters, and the all - powerful and recognizable heroes and villains, like Darth Vader, Luke Skywalker, Han Solo, Princess Leia, and more, adding some variety to the simple gunplay while letting players gain some new and cool abilities for a short period of time, a signature feature of previous Battlefronts.
In another video, Lead Designer Dennis Schwarz and Senior System Designer David West also address this issue, as well as some of the changes and additions to weapons, gunplay, traits, hunters, and audio.
But it's also because of the classic third - person action - adventure gameplay, the emphasis on puzzles and exploration over gunplay and explosions, the detailed visuals and the sweeping vistas.
Focused around Faith's origins, Mirror's Edge Catalyst not only has free - running and parkour elements found in the previous Mirror's Edge, but also showcases a new open world element as well as an entirely overhauled combat system that focuses on martial arts and melee rather than gunplay.
Besides gunplay, the game also features melee combat, a system that lets you interrogate enemies, and more.
It also helps that the game's gunplay is satisfying and that its controls are responsive, two almost intangible but also extremely important elements of any enjoyable shooter.
It also doesn't help that Naughty Dog has yet to hit the sweet spot when it comes to Uncharted's gunplay.
There was also an extended look at Uncharted 4, which showed off some impressive gunplay and driving set pieces.
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