Sentences with phrase «gunplay does»

My only complaint about the core engine of Prejudice is that the gunplay doesn't feel especially tight at times.
His abilites can be upgraded to have less weapon sway, but the gunplay does take a bit to get used to again.
The only flipside to this open space that I could find is that it means gunplay does come down to whomever is more accurate rather than pure twitch shooting, so at least there's that.
Make no mistake: the gunplay doesn't feel bad, but compared to its peers the controls and shooting lacks the same level of fluidity and response.

Not exact matches

And those who glamorize gunplay or worship gun ownership do no service to humanity,» she said in a statement.
The gunplay (what little there is), is done well, and even though the film is more style than substance, and could stand to be trimmed up greatly, it's a thinking man's drama / thriller, and not a blockbuster action film.
As a third - person shooter, Inversion has some fun and long - lasting single - player gunplay (even if it does a huge amount of copycatting off of Gears of War).
You won't find better gunplay and online features out there, but at the same time you wont find much to do in this huge project that seems to need tons of new and better content, improved writing and some of the «magic» Bungie failed to include in the initial package.
And I do mean extended: After a modest setup, wild gunplay fills maybe two - thirds of the film's 90 - minute run time.
Air Force One does not offer as much character nor plot to chew on as Petersen's last thriller involving the presidency, 1993's terrific Clint Eastwood starrer In the Line of Fire, but it still delivers the goods — a brisk pace, explosions, gunplay, fights, lots of airborne action, strong acting, and, last and certainly not least, the legendary Harrison Ford.
The movie does have its fair share of gunplay.
However, we didn't enjoy the game's standard first - person view when shooting, but that's easily adjusted to RE's current third person approach to gunplay in the options.
You're free to engage in traditional gunplay if you choose, of course, but it's unfortunate that Undead Nightmare never encourages you to do so, and it's disappointing that anytime you take position on a rooftop, you get to pick off the undead with ease because, like fish in a barrel, they can't climb ladders.
This week's comprehensive study of how violent PG - 13 films have become — gunplay has tripled in such films in the last 30 years, and PG - 13 movies are now more violent than R - rated releases — did not single out specific films.
The pistols aren't especially accurate, but their buckshot spread means players don't have to be marksmen to appreciate the gunplay.
Even though the two titles have very little to do with one another, they «feel» almost identical in terms of gunplay and traversal.
But most of what comes before should entertain any action buff who doesn't mind a few subtitles with his gunplay, jump cuts and cold - eyed determination.
Designer Ken Levine and his team (then 2K Boston) created an FPS that focused as much on gunplay as it did on creating one of the most compelling worlds in gaming.
This is a movie for people who don't mind having their expectations played with, and who prefer wordplay over gunplay.
Cons: Mediocre gunplay in the first person modes and Starfighter Assault doesn't have enough content.
«I was looking for a director who had a strong visual sense, who understood the parameters not simply of feature films, but of hour drama — and Paul has done both — and who had a political temperament that could believe in a story that had very little sex, or gunplay, or broad humor.»
It has been said that Robin Hood: Origins will do for bow - and - arrow action what John Wick did for gunplay, and with Kingsman: The Secret Service star Taron Egerton taking the lead role, I wouldn't be surprised if the action does deliver something entertaining.
The graphics and story were top notch, but the gunplay just did nt work for me.
While I still hold that weapons could really do with having more kick there's no way to deny that Call of Duty is a master of gunplay, and the EXO suits bring some extra flavor to encounters.
But of course as an FPS game it's all about the gunplay and Singularity does a good job of it.
Titles like Call of Duty: Ghosts rely almost solely on their gunplay for the multiplayer, but Battlefield doesn't, placing the emphasis on scale, carnage and emergent gameplay, therefore weaker gunplay is far less of a problem.
Again, this does show up the less than stellar gunplay more, but because you've got an objective and each round is played very quickly you won't notice too much.
And as you're doing these side missions and miniactivities and diversions and whatever else you can do to enjoy these production values without subjecting yourself to the storyline, you'll come to appreciate that the driving is great, the gunplay is great, the ambience is great, the visuals are great, and the song list isn't as bad as it would have been if Ubisoft had used public domain music.
For the first few levels I didn't think the gunplay in Doom was that special.
To be honest, I'm not sure I care too much given the delicious gunplay, and for my money, the robotic effect more or less does the trick.
All of the conflict resolution is done through gunplay.
While gunplay felt really good, everything else about the experience couldn't hold up from the weak story, a wasteland that seemed to be too open and devoid of things to do, and a final boss / ending that was borderline insulting.
From gunplay to co-op-friendly design, the core mechanics are largely spot - on, but more importantly, the various objectives do an incredible job of mixing it up.
Sure, you could criticise it for being nothing more than constant gunplay, and it'd be a fair criticism, but I honestly can't find much to fault with Gunslinger, and the shooting is done so well that even after a solid few hours of play I was still having a blast.
it doesn't quite have the gunplay to rival the biggest titans in the genre, but it is offering something a little different, and definitely something fun.
By its very nature Gunslinger is a repetitive game with a constant barrage of bullets and blood, yet the core gunplay is more than strong to ensure that you don't tire quickly of the action, and after you blast through the main story mode, which will take you about four or five hours, there's plenty more reasons to keep playing.
Gunplay is still in, obviously, but now Battlefield does stealth, too, borrowing liberally from numerous games with the inclusion of cones of vision on the mini-map and even Far Cry style alarms that need to be disabled and a magic camera that can tag enemies for you.
Vanquish was more intense and I think it had more to do with the focus on gunplay versus focus on melee and sword combat.
Unfortunately though, whilst they do their part in granting the gunplay a smidgen of variety, in comparison to the heat actions there simply aren't enough of them, resulting in otherwise pleasing moments becoming repetitive too quickly.
Fighting in ZombiU doesn't involve as much gunplay as you might think, as ammo is at a premium, another survival horror trapping that delightfully adds to the tension.
The gunplay isn't too robust and can kind of feels like an afterthought in the context of what you do for the rest of the game.
In the way that the gunplay of Halo, Far Cry 2, or Call of Duty does?
Everything feels a tad extraneous to the gunplay, which isn't necessarily a bad thing since the gunplay itself is well - balanced and solid, but it did make me question the importance of magic when all I was mostly using it for was hitting enemies behind cover (since magic apparently doesn't adhere quite so stringently to line - of - sight as bullets do) or buffing the people in my squad with the best weapons.
Destiny 2 combines the spectacular gunplay from the first game with a far better story and loads more activities to do to get you through the «grind».
The actual gunplay is quite erratic as well, and gunfights feel very tedious, because they seem to happen every time you do a significant step in a mission.
World at War has extremely brutal gunplay and amazing online multiplayer and co-op modes, but don't expect much new and improved beyond CoD4.
Even with the same equipment mistakes can be made (Quantum of Solace runs on the Call of Duty engine too), but the boys at Treyarch have done a fine job, adding sweet new effects here and there, making small modifications, and adapting the gunplay to work with all the authentic WWII ephemera.
Even though the two titles have very little to do with one another, they «feel» almost identical in terms of gunplay and traversal.
The gunplay is not trying to do anything special but gives you everything you'd want from cover - based shooting to targeting individual body parts.
Large portions of the game don't feature gunplay, instead allowing the player to explore the environment and talk with other characters.
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