Despite each level being pre-made, which is a minor drawback, choosing to rush in
guns blazing vs. sneaking in the shadows really can make a single job seem incredibly different.
MGS V: The Phantom Pain took open world gaming to a new level, and the Fox Engine — built specifically for this game — as well as the careful mission / story structure, the base - building mechanism from Peace Walker, the multiple ways to play (stealth
vs. guns blazing, and mixtures of both), and the attention to detail that Hideo Kojima has always been known for make this game one of the best of 2015 — and of all time.