Sentences with phrase «guns out of enemy»

Blast away and watch the aftermath, shoot guns out of enemy hands, or destroy with dynamite.

Not exact matches

Even as a spy, her job is to seduce; there are no montages of Dominika learning martial arts or firing a gun, no long tracking shots of her taking out enemy soldiers one by one.
In episode 207, it's election day and the whole Caffee clan rises to Tommy's defense when his political enemies pull out the big guns to block his reelection; Nozzoli asks Michael to drive an out - of - town contractor to a job; Colin escorts Kath to a clinic.
On a more positive note: The maps are huge and unique in geography, the vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking enemies from, in some maps, perhaps up to a quarter of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy....
You have use of your sword to take out enemies, as well as a long range gun, lazers, and other special weapons you pick up along the way.
Repair your ship's armor, gun down enemies, and deftly weave in and out of combat to dominate the skies in a variety of game modes and maps.
Dwight steals a gun, then fails to bash the lock off its trigger; he punctures his enemy's tire, then uses that car as a getaway vehicle, the knife still embedded in the wheel as it rolls off; he lets an adversary, unfazed by a long spell in the boot of his car, calmly smooth - talk the gun out of his hands.
There are a handful of base - defense missions that take a direct cue from Call of Duty's own zombies mode, since you're running around putting up barbed wire to keep enemies out and manning gatling - gun turrets to mow them down as they try to get in.
Salvador the Gunzerker can go into a berserker mode where he dual wields guns dealing huge amounts of damage; Zero the Assassin (my favored character) can send out a decoy before cloaking; Maya the Siren can lock enemies into a stasis bubble called Phaselock, and Axton the Commando can toss out a Sabre turret that mows down enemies.
Enemies attack you from every direction top with intelligent A.I., the sniper guns are powerful, and Lynch going out of control is enough to make this game interesting.Would you agree?
Your partner also acts as a liability when trying to apprehend the enemy, too, because nine times out of ten it'll simply gun the crook down, generally alerting all the nearby baddies as well, thus arrests have to be made without the questionable cover of your partner.
On the COG side of things you get emplacements to help you hold your ground, and a choice of four character classes to play as: the engineer can repair things and deploy sentry guns: the medic can revive her team with stim - grenades; the scout can clamber up to high ground and lob sensor grenades; and the soldier can drop ammo boxes and beat the snot out of the enemy team with a grenade launcher.
Even the part where he takes a gun from an enemy, the player looks around in aim mode first, as if they knew once you get out of aiming, you will drop the gun.
Destroy your enemies using guns and gadgets powered by compressed air to knock them out of the clouds and to their death.
Your standard weapon is a mini gun, but there are plenty of pick - ups than can upgrade your buggy to fire missiles, flames, and even a freeze ray to turn enemies to take the reigns of a helicopter, tank, and mech, but to switch vehicles you'll have to hop out of your current vehicle first, leaving your poor little guy pretty vulnerable to enemy fire.
Sanctum 2, rather than just being another tower defense game, allows you to have almost complete control over constructing your own maze - like pathways with weapon towers to take out enemies as well as a number of different guns that you'll...
It offers a large array of crazy guns that all do something different, two examples of this are the Pixelizer which turns enemies into 16 - bit versions of themselves and the Groovitron which makes every enemy in the vicinity (including tanks and turrets) bust out into dance as you use one of your other weapons to destroy them.
But for a change of pace, Jon can also sneak in to missions and take enemies out with close - range stealth, and you can also play this as if it was another Call of Duty title, running and gunning.
Repair your ship's armor, gun down enemies, and deftly weave in and out of combat to dominate the skies in a variety of game modes and maps.
You start by tapping the gun to select it and then tap to move to the spots they lay out in front of you while laying waste to enemies in a scripted sequence of encounters.
Out - numbered and out - gunned, you must adapt to face over 15 enemy types across three gangs: the swarming, cult - like Church of the Final Exodus, the Survivalists, an elite paramilitary group who more closely resemble an army than a gang, and the Mafia, an insidious enemy, which excels at keeping its activities hiddOut - numbered and out - gunned, you must adapt to face over 15 enemy types across three gangs: the swarming, cult - like Church of the Final Exodus, the Survivalists, an elite paramilitary group who more closely resemble an army than a gang, and the Mafia, an insidious enemy, which excels at keeping its activities hiddout - gunned, you must adapt to face over 15 enemy types across three gangs: the swarming, cult - like Church of the Final Exodus, the Survivalists, an elite paramilitary group who more closely resemble an army than a gang, and the Mafia, an insidious enemy, which excels at keeping its activities hidden.
Players wield two guns, which require increasing levels of accuracy to quickly take out the flying enemies.
Two of which shown at E3 were an automatic gun that shot out vinyl records and a grenade launcher variant that hurled propane tanks at the enemy.
For example, if Lancelot's guns are not quite fast enough to take out a large swarm of enemies, Guinevere's explosives will wipe them out in one go.
Each character can jump, dive, and roll to get out of the way of the barrage of bullets enemies let fly — or shoot them down with their own gun!
It's up to you to lean out of cover, line up the sights and gun down the hired goons and gangsters, and taking pot shots at the enemy as you break from one piece of cover to the next and intermittently planting C4 feels simply awesome.
I» Blondie - «One Way or Another» Bob Dylan - «Tangled Up in Blue» Bon Jovi - «Livin» on a Prayer» Cheap Trick - «Hello There» Devo - «Uncontrollable Urge» Dinosaur Jr. - «Feel the Pain» Disturbed - «Down with the Sickness» Dream Theater - «Panic Attack» Duran Duran - «Hungry Like the Wolf» Elvis Costello - «Pump It Up» Fleetwood Mac - «Go Your Own Way» Foo Fighters - «Everlong» Guns N» Roses - «Shackler's Revenge» Interpol - «PDA» Jane's Addiction - «Mountain Song» Jethro Tull - «Aqualung» Jimmy Eat World - «The Middle» Joan Jett - «Bad Reputation» Journey - «Anyway You Want It» Judas Priest - «Painkiller» Kansas - «Carry On Wayward Son» L7 - «Pretend We're Dead» Lacuna Coil - «Our Truth» Linkin Park - «One Step Closer» Lit - «My Own Worst Enemy» Lush - «De-Luxe» Mastodon - «Colony of Birchmen» Megadeth - «Peace Sells» Metallica - «Battery» Mighty Mighty Bosstones - «Where'd You Go» Modest Mouse - «Float On» Motorhead - «Ace of Spades» Nirvana - «Drain You» Norman Greenbaum - «Spirit in the Sky» Panic at the Disco - «Nine in the Afternoon» Paramore - «That's What You Get» Pearl Jam - «Alive» Presidents of the USA - «Lump» Rage Against the Machine - «Testify» Ratt - «Round & Round» Red Hot Chili Peppers - «Give it Away» Rise Against - «Give it All» Rush - «The Trees» Silversun Pickups - «Lazy Eye» Smashing Pumpkins - «Today» Social Distortion - «I Was Wrong» Sonic Youth - «Teenage Riot» Soundgarden - «Spoonman» Squeeze - «Cool for Cats» Steely Dan - «Bodhitsattva» Steve Miller Band - «Rock»n Me» Survivor - «Eye of the Tiger» System of a Down - «Chop Suey» Talking Heads - «Psycho Killer» Tenacious D - «Master Exploder» Testament - «Souls of Black» The Donnas - «New Kid in School» The Go - Go's - «We Got the Beat» The Grateful Dead - «Alabama Getaway» The Guess Who - «American Woman» The Muffs - «Kids in America» The Offspring - «Come Out & Play (Keep «em Separated)» The Replacements - «Alex Chilton» The Who - «Pinball Wizard»
The game's always scoring you on your performance, numbers leaping out of bodies as you gun them down, while every headshot is rewarded with a spray of blood and even occasionally a split - second of slow down, constantly encouraging you to nail enemies faster and faster.
Each can jump, dive, and roll to get out of the way of the barrage of bullets enemies let fly — or shoot them down with their own gun!
Instead of using a traditional gun to battle enemies Wagon now uses a water gun to put out fires.
Though, just like in the previous games, you do have the option of sneaking around taking out all the enemies instead of going in all guns blazing.
If caught, enemies will rip them, and their entire party limb from limb • 6 player co-op or solo play — A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the folof varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the folOf Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the folof killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fold.
That being said, combat in KZ: Shadow Fall is much slower than other FPS's out there, since your character feels heavier and enemies will quickly whittle you down with a couple of well - placed shots, so each encounter is more of a skirmish than run and gun.
While the conundrum of a «vehicle with guns» in a game starring a character who is opposed to killing is present, Arkham Knight goes out of its way to make sure you know the enemy vehicles you are taking down are unmanned combat drones.
Occasionally, there will be a few missions that change up the style of gameplay and allow you to infiltrate enemy facilities without detection, but every level will eventually end with an all out open battle with guns blazing.
You play as a gun - wielding witch and face countless enemies in a game of 100 % pure all - out action.
The direct action part of the game is actually a lot like Resident Evil Revelations 2 mixed with Senran Kagura; you have a character with a hacking gun that can use different ammunition to take out enemies, and then you have another character which plays like a Senran Kagura character — using scissors to cut up the enemy in hand - to - hand combat.
The action is close - up and intense: take out enemies carefully with a silent melee attack or go in guns blazing with your choice of each class weapons.
The player will be given specific guns at the beginning of each level, but may switch them out with another gun they find.Most guns have attachments, such as suppressors, and heartbeat sensors.The player can also use grenades and flashbangs when faced with a large group of enemies, as well as a knife for close quarters combat.In some levels, the player will be given special equipment, such as night vision goggles, or a laser designator.
It's even possible to try and save some ammo by getting enemies to shoot out windows or to strategically manipulate them into the path of friendly bullets if you so wish, or to toss your empty gun at an enemy and then rearm yourself with their airborne weapon.
Characters mostly use swords or guns to attack enemies; Jonathan can also rip out the throats of human enemies by stalking and biting them.
Instead of jumping into a fight guns - blazing, your best option was to hold your guard, blocking and rolling out the way of enemy attacks until an opening presented itself.
Not being able to see far ahead due to the size of the levels and without knowing the enemy patterns and placements, you'll be for the majority of the time playing cat and mouse, luring enemies with a gun - shot or poking out getting attention to get the kill before they kill you.
Players can dynamically swap out actives guns in the middle of the action, but choosing the right load - out for each area is key as you traverse a post-apocalyptic wasteland, lush prehistoric jungle, futuristic city or icy tundra and fight against enemies such as dinosaurs, monsters, robots and zombies.
Technicians are stealth fighters which eliminate enemies being out of view, with their laser guns always at the ready.
Even though there are a lot of guns available, but the enemy rotating / moving machinery and stupid soldiers jumping out of the bushes is way too much to handle.
Each character is equipped with a gun they can use during a battle that deals out minimal damage but allows you to score multiple hits in a single turn; some enemies are even weak against gunfire so characters like Ann with her machine gun can knock down multiple enemies at the start of battle.
All this is on top of the core of Guns of Icarus Online's Skirmish Mode, an already amazing and unique team - based airship - to - airship game where you get to play as three different roles — Engineer, Gunner, and Pilot — and work with your friends to keep your airship afloat and blasting enemies out of the sky.
The GPS system in Destiny makes you rely on your ghost by letting go of your guns for the moment, summing up the tons of times I was fired upon by ambushing enemies, and I had to quickly draw out my guns.
The gameplay is built upon those same foundations, with familiar twin stick controls for running and gunning, a powerful melee when enemies get too close and a dash for when you need to try and get out of a sticky situation.
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