Blast away and watch the aftermath, shoot
guns out of enemy hands, or destroy with dynamite.
Not exact matches
Even as a spy, her job is to seduce; there are no montages
of Dominika learning martial arts or firing a
gun, no long tracking shots
of her taking
out enemy soldiers one by one.
In episode 207, it's election day and the whole Caffee clan rises to Tommy's defense when his political
enemies pull
out the big
guns to block his reelection; Nozzoli asks Michael to drive an
out -
of - town contractor to a job; Colin escorts Kath to a clinic.
On a more positive note: The maps are huge and unique in geography, the vehicles are very much fun to use, all
of them, except maybe the inflatable landing boats, and the combat roles the different classes play
out is refreshing: The sniper can lay down claymores and sit back, plinking
enemies from, in some maps, perhaps up to a quarter
of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own
gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy....
You have use
of your sword to take
out enemies, as well as a long range
gun, lazers, and other special weapons you pick up along the way.
Repair your ship's armor,
gun down
enemies, and deftly weave in and
out of combat to dominate the skies in a variety
of game modes and maps.
Dwight steals a
gun, then fails to bash the lock off its trigger; he punctures his
enemy's tire, then uses that car as a getaway vehicle, the knife still embedded in the wheel as it rolls off; he lets an adversary, unfazed by a long spell in the boot
of his car, calmly smooth - talk the
gun out of his hands.
There are a handful
of base - defense missions that take a direct cue from Call
of Duty's own zombies mode, since you're running around putting up barbed wire to keep
enemies out and manning gatling -
gun turrets to mow them down as they try to get in.
Salvador the Gunzerker can go into a berserker mode where he dual wields
guns dealing huge amounts
of damage; Zero the Assassin (my favored character) can send
out a decoy before cloaking; Maya the Siren can lock
enemies into a stasis bubble called Phaselock, and Axton the Commando can toss
out a Sabre turret that mows down
enemies.
Enemies attack you from every direction top with intelligent A.I., the sniper
guns are powerful, and Lynch going
out of control is enough to make this game interesting.Would you agree?
Your partner also acts as a liability when trying to apprehend the
enemy, too, because nine times
out of ten it'll simply
gun the crook down, generally alerting all the nearby baddies as well, thus arrests have to be made without the questionable cover
of your partner.
On the COG side
of things you get emplacements to help you hold your ground, and a choice
of four character classes to play as: the engineer can repair things and deploy sentry
guns: the medic can revive her team with stim - grenades; the scout can clamber up to high ground and lob sensor grenades; and the soldier can drop ammo boxes and beat the snot
out of the
enemy team with a grenade launcher.
Even the part where he takes a
gun from an
enemy, the player looks around in aim mode first, as if they knew once you get
out of aiming, you will drop the
gun.
Destroy your
enemies using
guns and gadgets powered by compressed air to knock them
out of the clouds and to their death.
Your standard weapon is a mini
gun, but there are plenty
of pick - ups than can upgrade your buggy to fire missiles, flames, and even a freeze ray to turn
enemies to take the reigns
of a helicopter, tank, and mech, but to switch vehicles you'll have to hop
out of your current vehicle first, leaving your poor little guy pretty vulnerable to
enemy fire.
Sanctum 2, rather than just being another tower defense game, allows you to have almost complete control over constructing your own maze - like pathways with weapon towers to take
out enemies as well as a number
of different
guns that you'll...
It offers a large array
of crazy
guns that all do something different, two examples
of this are the Pixelizer which turns
enemies into 16 - bit versions
of themselves and the Groovitron which makes every
enemy in the vicinity (including tanks and turrets) bust
out into dance as you use one
of your other weapons to destroy them.
But for a change
of pace, Jon can also sneak in to missions and take
enemies out with close - range stealth, and you can also play this as if it was another Call
of Duty title, running and
gunning.
Repair your ship's armor,
gun down
enemies, and deftly weave in and
out of combat to dominate the skies in a variety
of game modes and maps.
You start by tapping the
gun to select it and then tap to move to the spots they lay
out in front
of you while laying waste to
enemies in a scripted sequence
of encounters.
Out - numbered and out - gunned, you must adapt to face over 15 enemy types across three gangs: the swarming, cult - like Church of the Final Exodus, the Survivalists, an elite paramilitary group who more closely resemble an army than a gang, and the Mafia, an insidious enemy, which excels at keeping its activities hidd
Out - numbered and
out - gunned, you must adapt to face over 15 enemy types across three gangs: the swarming, cult - like Church of the Final Exodus, the Survivalists, an elite paramilitary group who more closely resemble an army than a gang, and the Mafia, an insidious enemy, which excels at keeping its activities hidd
out -
gunned, you must adapt to face over 15
enemy types across three gangs: the swarming, cult - like Church
of the Final Exodus, the Survivalists, an elite paramilitary group who more closely resemble an army than a gang, and the Mafia, an insidious
enemy, which excels at keeping its activities hidden.
Players wield two
guns, which require increasing levels
of accuracy to quickly take
out the flying
enemies.
Two
of which shown at E3 were an automatic
gun that shot
out vinyl records and a grenade launcher variant that hurled propane tanks at the
enemy.
For example, if Lancelot's
guns are not quite fast enough to take
out a large swarm
of enemies, Guinevere's explosives will wipe them
out in one go.
Each character can jump, dive, and roll to get
out of the way
of the barrage
of bullets
enemies let fly — or shoot them down with their own
gun!
It's up to you to lean
out of cover, line up the sights and
gun down the hired goons and gangsters, and taking pot shots at the
enemy as you break from one piece
of cover to the next and intermittently planting C4 feels simply awesome.
I» Blondie - «One Way or Another» Bob Dylan - «Tangled Up in Blue» Bon Jovi - «Livin» on a Prayer» Cheap Trick - «Hello There» Devo - «Uncontrollable Urge» Dinosaur Jr. - «Feel the Pain» Disturbed - «Down with the Sickness» Dream Theater - «Panic Attack» Duran Duran - «Hungry Like the Wolf» Elvis Costello - «Pump It Up» Fleetwood Mac - «Go Your Own Way» Foo Fighters - «Everlong»
Guns N» Roses - «Shackler's Revenge» Interpol - «PDA» Jane's Addiction - «Mountain Song» Jethro Tull - «Aqualung» Jimmy Eat World - «The Middle» Joan Jett - «Bad Reputation» Journey - «Anyway You Want It» Judas Priest - «Painkiller» Kansas - «Carry On Wayward Son» L7 - «Pretend We're Dead» Lacuna Coil - «Our Truth» Linkin Park - «One Step Closer» Lit - «My Own Worst
Enemy» Lush - «De-Luxe» Mastodon - «Colony
of Birchmen» Megadeth - «Peace Sells» Metallica - «Battery» Mighty Mighty Bosstones - «Where'd You Go» Modest Mouse - «Float On» Motorhead - «Ace
of Spades» Nirvana - «Drain You» Norman Greenbaum - «Spirit in the Sky» Panic at the Disco - «Nine in the Afternoon» Paramore - «That's What You Get» Pearl Jam - «Alive» Presidents
of the USA - «Lump» Rage Against the Machine - «Testify» Ratt - «Round & Round» Red Hot Chili Peppers - «Give it Away» Rise Against - «Give it All» Rush - «The Trees» Silversun Pickups - «Lazy Eye» Smashing Pumpkins - «Today» Social Distortion - «I Was Wrong» Sonic Youth - «Teenage Riot» Soundgarden - «Spoonman» Squeeze - «Cool for Cats» Steely Dan - «Bodhitsattva» Steve Miller Band - «Rock»n Me» Survivor - «Eye
of the Tiger» System
of a Down - «Chop Suey» Talking Heads - «Psycho Killer» Tenacious D - «Master Exploder» Testament - «Souls
of Black» The Donnas - «New Kid in School» The Go - Go's - «We Got the Beat» The Grateful Dead - «Alabama Getaway» The Guess Who - «American Woman» The Muffs - «Kids in America» The Offspring - «Come
Out & Play (Keep «em Separated)» The Replacements - «Alex Chilton» The Who - «Pinball Wizard»
The game's always scoring you on your performance, numbers leaping
out of bodies as you
gun them down, while every headshot is rewarded with a spray
of blood and even occasionally a split - second
of slow down, constantly encouraging you to nail
enemies faster and faster.
Each can jump, dive, and roll to get
out of the way
of the barrage
of bullets
enemies let fly — or shoot them down with their own
gun!
Instead
of using a traditional
gun to battle
enemies Wagon now uses a water
gun to put
out fires.
Though, just like in the previous games, you do have the option
of sneaking around taking
out all the
enemies instead
of going in all
guns blazing.
If caught,
enemies will rip them, and their entire party limb from limb • 6 player co-op or solo play — A multitude
of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fol
of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New
enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing
out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend
Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fol
Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical
guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend
of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fol
of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fold.
That being said, combat in KZ: Shadow Fall is much slower than other FPS's
out there, since your character feels heavier and
enemies will quickly whittle you down with a couple
of well - placed shots, so each encounter is more
of a skirmish than run and
gun.
While the conundrum
of a «vehicle with
guns» in a game starring a character who is opposed to killing is present, Arkham Knight goes
out of its way to make sure you know the
enemy vehicles you are taking down are unmanned combat drones.
Occasionally, there will be a few missions that change up the style
of gameplay and allow you to infiltrate
enemy facilities without detection, but every level will eventually end with an all
out open battle with
guns blazing.
You play as a
gun - wielding witch and face countless
enemies in a game
of 100 % pure all -
out action.
The direct action part
of the game is actually a lot like Resident Evil Revelations 2 mixed with Senran Kagura; you have a character with a hacking
gun that can use different ammunition to take
out enemies, and then you have another character which plays like a Senran Kagura character — using scissors to cut up the
enemy in hand - to - hand combat.
The action is close - up and intense: take
out enemies carefully with a silent melee attack or go in
guns blazing with your choice
of each class weapons.
The player will be given specific
guns at the beginning
of each level, but may switch them
out with another
gun they find.Most
guns have attachments, such as suppressors, and heartbeat sensors.The player can also use grenades and flashbangs when faced with a large group
of enemies, as well as a knife for close quarters combat.In some levels, the player will be given special equipment, such as night vision goggles, or a laser designator.
It's even possible to try and save some ammo by getting
enemies to shoot
out windows or to strategically manipulate them into the path
of friendly bullets if you so wish, or to toss your empty
gun at an
enemy and then rearm yourself with their airborne weapon.
Characters mostly use swords or
guns to attack
enemies; Jonathan can also rip
out the throats
of human
enemies by stalking and biting them.
Instead
of jumping into a fight
guns - blazing, your best option was to hold your guard, blocking and rolling
out the way
of enemy attacks until an opening presented itself.
Not being able to see far ahead due to the size
of the levels and without knowing the
enemy patterns and placements, you'll be for the majority
of the time playing cat and mouse, luring
enemies with a
gun - shot or poking
out getting attention to get the kill before they kill you.
Players can dynamically swap
out actives
guns in the middle
of the action, but choosing the right load -
out for each area is key as you traverse a post-apocalyptic wasteland, lush prehistoric jungle, futuristic city or icy tundra and fight against
enemies such as dinosaurs, monsters, robots and zombies.
Technicians are stealth fighters which eliminate
enemies being
out of view, with their laser
guns always at the ready.
Even though there are a lot
of guns available, but the
enemy rotating / moving machinery and stupid soldiers jumping
out of the bushes is way too much to handle.
Each character is equipped with a
gun they can use during a battle that deals
out minimal damage but allows you to score multiple hits in a single turn; some
enemies are even weak against gunfire so characters like Ann with her machine
gun can knock down multiple
enemies at the start
of battle.
All this is on top
of the core
of Guns of Icarus Online's Skirmish Mode, an already amazing and unique team - based airship - to - airship game where you get to play as three different roles — Engineer, Gunner, and Pilot — and work with your friends to keep your airship afloat and blasting
enemies out of the sky.
The GPS system in Destiny makes you rely on your ghost by letting go
of your
guns for the moment, summing up the tons
of times I was fired upon by ambushing
enemies, and I had to quickly draw
out my
guns.
The gameplay is built upon those same foundations, with familiar twin stick controls for running and
gunning, a powerful melee when
enemies get too close and a dash for when you need to try and get
out of a sticky situation.