Execute 360 - degree flips and rolls with minimum experience thanks to a stable 6 - axis
gyro system.
The 6 - axis
gyro system keeps the drone steady in the air and is flexible and responsive to control.
Not exact matches
A six - axis
gyro stabilization
system will make sure that the drone remains stable during flight.
You get a lot of value for your money here, including several flight modes for beginners and experts, a six - axis
gyro stabilization
system, and a very strong motor that's designed to last.
The drone itself is stabilized by a highly - efficient six - axis
gyro as well as an intelligent flight
system.
The E3 trailer for Metal Gear Solid: Snake Eater 3D shows off the game's new «Camouflage Photo
System» and
gyro features in action.
There is a perk
system that lets players control a missile via the Wii U's
gyro controls.
Gorilla Glass has been used, so it should be a tough nut to crack, the Galaxy Tab also comes equipped with a set of capacitive buttons under the display and Samsung's TouchWiz UX interface overlaid onto the Android operating
system, Just like the Sony it's got multi-touch input, an accelerometer and a
gyro sensor to help with screen orientation.
Size: 42MM, 38MM Series 3 (GPS + Cellular) requires an iPhone 6 / iOS 11 (or later) Network technology: GSM / HSPA / LTE Body dimensions: 42.5 mm x 36.4 mm x 11.4 mm (1.67 x 1.43 x 0.45 in) Weight: 52.8 g Build: Stainless Steel / Ceramic back SIM: Embedded SIM card (Apple e-SIM) 50m waterproof Display: AMOLED capacitive touchscreen, 16M colors Size: 1.65 inches (~ 55.4 % screen - to - body ratio) Resolution: 390 x 312 pixels (303 ppi pixel density) Multitouch Yes Operating
System: watchOS 4.0 Chipset: Apple S3 CPU: Dual - core GPU: PowerVR Internal: 16 GB, 768 MB RAM Wi - Fi 802.11 b / g / n Bluetooth 4.2, A2DP, LE GPS Yes, with A-GPS, GLONASS NFC Yes Sensor: Accelerometer,
gyro, heart rate, barometer
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Systems (AVNS)
The game is a platformer that aims to take advantage of PS Vita's touch screen, touchpad, camera and
gyro sensor to create a unique control
system for the game.
It ditched the stylus controls found in Metroid Prime Hunters on the DS, replacing them instead with a
gyro - based aiming
system that made me want to claw my eyes out.
o Periscope Strike — The
gyro sensor for the Nintendo 3DS
system allows players to control the periscope view by rotating their bodies.
A built - in motion sensor and
gyro sensor can react to the motion and tilt of the
system, so whether players are twisting their
systems side to side or moving them up and down, their motion - compatible Nintendo 3DS games respond instantly.
It turns out the single stick approach is the perfect tool for playing first - person games on a handheld, supplemented here with a little Splatoon - style
gyro control that allows you to fine tune your aim (a more traditional dual stick first - person shooter style
system is available for those with a New 3DS, though the smaller nub doesn't seem up to the task it's been handed).
It's true that every
system upgrade isn't innovative (I like the
system breakdown earlier), but lest we forget, even if the 3D doesn't present significant changes for gameplay, you have the added motion sensor, and
gyro sensor and front facing cam with the ability to recognize face change and other movements a la the eye toy.
Game Controls • Touch screen, embedded microphone, A / B / X / Y face buttons, + Control Pad, L / R buttons, Start and Select buttons, «Slide Pad» that allows 360 - degree analog input, one inner camera, two outer cameras, motion sensor and a
gyro sensor Other Input Controls • 3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user), Home button to call
system function, Wireless switch to turn off wireless communications (even during game play), Power button.
Additionally, players can examine parts of some levels by using the Nintendo 3DS
system's built - in
gyro sensor to pan and explore.
Meanwhile the
gyro aiming controls and touch screen menu
system were utterly fantastic, and made Ocarina 3D a smoother experience than the previous versions.
The included
gyro sensor inside the game cartridge allows the game itself to detect movement, and is calibrated when the
system is turned on and after minigames, allowing it to be used in all models of Game Boy Advance as well as the DS.
The 1,000 samples - per - second
gyros and accelerometer - based stabilization
system made for consistently smooth head tracking, even as I whipped my head around trying to disrupt it.
Specs are as follows: - Chipset: 1.2 GHz Qualcomm Snapdragon 400 - Display: 1.3 - inch P - OLED Display (320 x 320)- Memory: 4 GB eMMC / 512 MB RAM - Battery: 410mAh - Operating
System: Android Wear (compatible with smartphones running Android 4.3 and above)- Sensors: 9 - Axis (
Gyro / Accelerometer / Compass), Barometer, PPG - Colour: Black - Other: Dust and Water Resistant (IP67)
-- Chipset: Qualcomm Snapdragon Wear 2100 — Operating
System: Android Wear 2.0 — Display: 1.2 - inch P - OLED Display (360 x 360 / 299ppi)-- Size: 42.3 x 45.7 x 10.79 mm — Memory: 4 GB eMMC / 512 MB LPDDR3 — Battery: 240mAh — Network: Wi - Fi 802.11 b, g, n / Bluetooth 4.2 LE — Sensors: 6 - Axis (Accelerometer /
Gyro) / Ambient Light Sensor — Color: Silver / Titanium / Rose Gold — Dust and Water Resistance (IP67) / Microphone / Wireless Charging
Professional Experience Computer Science Corporation (City, ST) 8/2008 — 4/2010 Field Service Technician • Responsible for maintaining tactical optic sensor
systems mounted on pneumatic mast assemblies and AEROSTAT aerial platforms • Directed team of technicians ensuring timely, effective, and professional operations • Performed
system diagnostics, fault isolation on defective units, and repairs as needed • Maintained and repaired pneumatic controlled mast assemblies, optical and infrared sensors, cable assembles, and gimbal mounted
gyro - compass assemblies to the component level • Proficient in use of
system drawings, electronic schematics, and engineering manuals • Utilized oscilloscopes, fiber meters, RJ45 Ethernet testers, and multimeters • Oversaw
system analysis, data reporting, upgrades, and architectural and technical changes • Documented
system maintenance through web - based reporting
system • Delivered
system functionality briefings to customers and supervisors • Conducted experimental engineering and development tests to assist in general research