Majora's Mask 3D also features the same
gyroscope controls as Ocarina of Time 3D, although I rarely took advantage of this aiming method since the 3DS» circle pad is a more accurate way to aim your weapon.
Not exact matches
These games are remastered with stereoscopic 3D visuals
as well some other additional features like saving,
gyroscope controls and extra gameplay modes.
Each Joy - Con has a full set of buttons and can act
as a standalone controller, and each includes an accelerometer and
gyroscope motion sensor, making independent left and right motion
control possible.
Such a mascot - heavy setup draws immediate and enormous comparisons to Nintendo's Mario Kart series, to be sure, but Transformed does a good job in differentiating itself with greater course complexity and some solid
controls (with the Gamepad or a Pro controller, at least - playing with only a Wii remote forces you to use the
gyroscope to steer and feels pretty messy
as a result).
For what it's worth,
as someone that games primarily on PC the Wii U gamepad's
gyroscope controls (and the 3DS» for that matter) are surprisingly good.
Make the most out of the unique touch panel and circle pad
controls,
as well
as the 3DS internal
gyroscope as you tilt, blow, shout, tap and more to compete for the coveted gold medal
As well as the obvious buttons on the front and sides, they have gyroscopes for motion controls, an NFC chip for reading Amiibos, an IR sensor for gesture controls, and a genuinely impressive set of vibration motors which create the most finely - defined rumble effects on any console we've see
As well
as the obvious buttons on the front and sides, they have gyroscopes for motion controls, an NFC chip for reading Amiibos, an IR sensor for gesture controls, and a genuinely impressive set of vibration motors which create the most finely - defined rumble effects on any console we've see
as the obvious buttons on the front and sides, they have
gyroscopes for motion
controls, an NFC chip for reading Amiibos, an IR sensor for gesture
controls, and a genuinely impressive set of vibration motors which create the most finely - defined rumble effects on any console we've seen.
Utilize the motion - sensing
controls of the PS Vita's internal
gyroscope to balance Drake
as he crosses slippery logs, and
as an aiming method in shooting situations
In addition to this, the motion - sensing
controls of the PS Vita's internal
gyroscope allows players to balance Drake
as he crosses slippery logs, and serves
as an aiming method when shooting at enemies.
The SNES30 Pro also rumbles, and has a
gyroscope inside so it can be used with motion -
controlled features in games, such
as aiming the bow and arrow in Breath of the Wild.