The effects of violent video game
habits on adolescent hostility, aggressive behaviours, and school performance
The effects of violent video game
habits on adolescent hostility, aggressive behaviors, and school performance.
Not exact matches
The result was a report titled «Teaching
Adolescents to Become Learners,» published in June 2012, which for the first time represented noncognitive skills — or «noncognitive factors,» as the report called them — not as a set of discrete abilities that individual children might somehow master (or fail to master), but as a collection of mindsets and
habits and attitudes that are highly dependent
on the context in which children are learning.
In a 2008 survey
on the gaming
habits of about 2,500 young people, Gentile and his father, psychologist J. Ronald Gentile, found that children and
adolescents who played more violent games were likelier to report «aggressive cognitions and behaviors.»
«These findings have implications
on how we approach efforts to promote healthy dietary
habits among
adolescents,» said Katelyn Godin, lead researcher and PhD candidate at Waterloo.
Drawing
on participant observation among, interviews with, and resurveys of the same people surveyed in 1999, she is now examining how the parenting, gender socialization, educational experiences, academic achievement, and academic interests they had as
adolescents shape their decisions about work, transnational migration, childbearing, parenting, health
habits, and elder care now that they are young adults.
Adolescents who don't develop good reading
habits are at a disadvantage in college where so much of learning is based
on reading.
The letter cites research that links
adolescent social media use to depression, body dysmorphia, unhealthy sleeping
habits, and addiction to digital media
on phones and other mobile devices.
These findings suggest that encouragement may be more influential than parental concern for fitness
on adolescents» physical activity
habits.
The analyses also included age, race / ethnicity (three binary variables for Black, Hispanic and other ethnicity, coded with Whites as the reference group), gender, household income and parental education, media - viewing
habits — hours watching television
on a school day and how often the participant viewed movies together with his / her parents — and receptivity to alcohol marketing (based
on whether or not the
adolescent owned alcohol - branded merchandise at waves 2 — 4).31 Family predictors included perceived inhome availability of alcohol, subject - reported parental alcohol use (assessed at the 16 M survey and assumed to be invariant) and perceptions of authoritative parenting (α = 0.80).32 Other covariates included school performance, extracurricular participation, number of friends who used alcohol, weekly spending money, sensation seeking (4 - wave Cronbach's α range = 0.57 — 0.62) 33 and rebelliousness (0.71 — 0.76).34 All survey items are listed in table S1.