Straight from the off, you are met with
hammy voice acting, a terrible script and basic gameplay.
Not exact matches
The characters are brilliant... mainly
Hammy and Verne, and the
voices are well matched, even Willis.
There is a scene in DreamWorks Animation's Over the Hedge when
Hammy (
voiced by Steve Carell), an already - hyperactive squirrel, chugs a can of the most caffeinated cola on the market.
The dynamics between the varied characters are wonderful, from the father possum teaching his daughter how to play dead to the irrepressibly energetic squirrel
Hammy (
voiced almost unrecognisably by Steve Carell of The 40 Year Old Virgin fame).
This even applies to the second
voice you hear much later in the game; he doesn't sound like anything but a generic
hammy bad guy.
The brutality of the Red Army is dealt with in a rather
hammy way thanks to cheesy Russian - accented
voice acting and stiff facial animations rendered in a game engine designed for an isometric overhead view.
Visuals don't wow like they did 7 years ago but audio design is some of the best around, although
voice acting can be
hammy during the campaign.
Clara spouts out the same
hammy one - liners in every mission, and it's obvious that Zoe is
voiced by a different actress which is jarring for returning players.
The
voice acting is a little too
hammy for its own good, but suits the gothic horror of it all.
Also, did we really need to bring back
hammy early - 2000s
voice acting?
The
voice acting is a bit more mixed, with some
voices and accents coming off as painfully
hammy.
The
voice acting is charmingly
hammy and does enough to make you ignore the fact that the main story is frankly boring.
While certain
voice clips can be a bit repetitive, the intentionally
hammy voicework for each boss is genius, rivalling X-Men Arcade for the best cheesy
voice delivery in gaming.
While certain
voice clips can be a bit repetitive, the intentionally
hammy voicework for each boss is genius, rivalling
The Whitney's mock
voice has its
hammier moments, with polarizing language which makes it hard to imagine a Whitney Museum administrator taking seriously.