Engage in precise, cover - based gunplay and wrangle through brutal hand - to -
hand combat sequences.
And although the action, which is to say hand - to -
hand combat sequences, had some intensity to them, the script suffers immensely from the storytelling execution via the femme fatale, Gina Carano.
Hand - to -
hand combat sequences are portrayed.
The action, in particular the hand - to -
hand combat sequences, is more than adequate.
Brutal briskness characterizes the sporadic hand - to -
hand combat sequences, though the story's prime concern is violence against not the body but the soul, as Mike's struggle isn't really against any particular opponent but a life and world in which wealth, status, and comfort are valued more than honesty, honor, and loyalty.
The film isn't perfect: in some action scenes, Black Panther's suit looks more computer - generated than realistic, and the hand - to -
hand combat sequences can come off more chaotic than compelling.
(One exception: a standout hand - to -
hand combat sequence staged in a kitchen that blends fight choreography and banter to memorable ends.)
Not exact matches
But I usually do not love director Guy Ritchie's signature filmmaking style — one infamous for quick cuts, stylized slo - mo scenes, and brutal, fast action
sequences heavy on
hand - to -
hand combat.
Whether it's showing an aerial
combat sequence, a high - speed footrace, a fight against a shark, or a quiet moment of tension between two characters, Jolie handles Unbroken with a sure
hand.
They certainly bring an action pedigree however, although this is also mixed, with
hand - to -
hand combat resorting to the jittery nonsensical camerawork we were just getting over, while chase
sequences are exciting and easy to follow.
Numerous battle
sequences occur with characters fighting against each other in spaceships or
hand - to -
hand combat.
I wanted to talk also about some of the setpieces, in particular the two
hand - to -
hand combat scenes, one of which is very claustrophobic and choppy, the other of which is a long
sequence shot, very bravura in a different way.
Playing a little more like an entry in the Bourne series than the Bond series, not only with its «rogue agent who can't trust his organization» story, but also its hyperkinetic way of editing the sometimes brutal action
sequences, Quantum of Solace falls a bit from star Daniel Craig's debut due to the fact that impressively choreographed
hand - to -
hand combat fails to impress when the action and stunts are this grandiose.
While weapons use is minimal, the
hand - to -
hand combat is brutal with sound effects and slow motion
sequences.
The action
sequences continue to look impressive, and I'm hoping the reliance on CG is minimal since the most promising stuff in all of the trailers we've seen thus far is the tight,
hand - to -
hand combat scenes.
Since Taskmaster has no abilities that need particular special effects — other than the usual
hand - to -
hand combat stuff — the expense had to be in a) the character rights, since Taskmaster is in the
hands of Marvel now and b) just the general expense of a big fight
sequence.
Beautifully
hand drawn
combat sequences and animations, accompanied by an evocative score from Grammy nominated composer Austin Wintry
Suspenseful action
sequences will force players to make strategic moves, gliding by enemies in the shadows or engaging them with long - range weapons or
hand - to -
hand melee
combat.
I've heard a bit about Joel having rather shaky
hands during
combat sequences.