Sentences with phrase «handed weapon damage»

/ Sneak Attack (Damage inflicted by units increases) 2/26 [Forsaken Ruins] NORMAL Battle Conditions: Greatsword (Player two - handed weapon damage increases) / Famished (Hunger progression speed increases) 2/27 [Deserted Mine] NORMAL Battle Conditions: Juggernaut (Player heavy weapon damage increases), Ashes to Ashes (Equipment degrades more easily)

Not exact matches

«These assault weapons, etc. that are not used for hunting but when they fall into the wrong hands can do tremendous damage.
This is especially annoying when your weapon gets knocked out of your hand and you don't realise it so you keep fighting and doing barely any damage until you notice that your sword is across the room.
Of the four classes are the Apprentice, magic user employing high damage dealing elemental towers; the Squire, who takes the hordes with a sword while being backed by meaty blockades; the Huntress, with ranged weapon in hand and powerful multi-use traps; and lastly the Monk, support class extraordinaire, able to use both ranged and melee attacks and summon auras which apply affects or damage over a wide area.
Two handed weapons are slower but do more damage and have a bigger cone of splash damage.
On the equipment side that baffling card system is that so popular right now comes into play, so you can take a «hand» of three cards into battle, two of which are deployable equipment and the third a buff of some description that can be activated, like better weapon stabilisation or an Ion buff that lets your primary weapon do increased damage to vehicle.
They are the vanguards, which are the most basic and simple to use having medium armour and a large, two - handed weapon that deals medium damage.
Although there are a lot of different weapons ranging from pistols, shotguns, submachine guns, and light machine guns to grenade launchers, dynamite, and hand grenades, there aren't many noticeable differences in handling and damage between each class.
Three Stances for each weapons, seven types of hand to hand weapons, elemental damage, magic and ninjutsu skills, and on top of that, something like 20 different guardian spirits offering different bonuses.
Each weapon you hold in your hands can be imbued with technomancy powers to add shock damage at the cost of focus energy resource while upgrade slots allow for extra stat increases as you progress through the campaign.
For all but two on the roster, this included two hand - to - hand styles and a weapon - based style, which allowed some, such as Kung Lao and Sub-Zero, to stab their opponent and slowly cause damage until the end of the round.
Another thing taken from [i] Sons of Liberty [/ i] is the first person viewpoint, where you can press Z to get a first - hand perspective of your surroundings, as well as aim your weapons to get in a headshot, which kills guards instantly and deals heavy damage to bosses, as well as disable cameras.
Unless you find a one - handed weapon, you won't be able to use your shield in battle without periodically putting your weapon away, and two - handed weapons are either slow to wield, such as clubs and greatswords, or fast but offer less damage per hit, such as spears and lances.
The Flagellant starts out with 22 HP thanks to his Sinner's Flesh armor, and deals a base damage ratio of 3 - 6 with a 2.5 % critical hit chance using his weapon, the Hand Fashioned Flail.
Certain weapons, like one - handed swords, will focus on speed, while heavier weapons will focus more on damage instead.
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