There are
a handful of boss fights littered throughout the game and there's usually a twist to defeating them.
Eviscerating common enemies is consistently gratifying over Revengeance's eight chapters, but it's
the handful of boss fights with Desperado cyborgs and giant mechs that deliver the game's best, most bombastic encounters.
Sure, there are
a handful of boss fights but none of them are particularly memorable.
Not exact matches
On top
of all this, there are loads
of secrets, a
handful of memorable
boss fights, and plenty
of action sequences that act as refreshing changes
of pace.
You'll jump, swing, and slide through about a dozen or so levels interspersed with a
handful of challenging
boss fights.
For the first time in a while I found myself very intimidated by a
boss fight because I had a
handful of bullets which did nothing to my adversary.
The
handful of «
boss fights» that there are also feel extremely unique... and stressful.
Aside from looking at the game's beautiful pixel art style and listening to its fantastic soundtrack, enjoy its in - depth combat mechanics, high difficulty, venture through a
handful of areas and
fight through its enemies and eventual
fight a
boss.
This means that you can go through an entire major
boss fight, where an Astral's help in whittling down a health bar would have been heartily welcomed, without ever having the option
of calling upon them, but then later they'll make an appearance during some small - fry skirmish with a
handful of imperial soldiers out on the open - world map.
I could talk about how
boss fights devolve into a
handful of players circling the map while taking turns to stop and fire a few shots at the
boss to slowly whittle away their health.
This captivating sidescroller is defined by inventive, punishing
boss fights that are complemented by a
handful of platforming levels, all
of which you can enjoy either solo or with a friend.
Cuphead has a «in your face» approach, you only have a
handful of normal levels but most
of the time you are
fighting some well - designed
boss.
A general lack
of challenge, even during
boss fights, doesn't help much (though not without their fair share
of goofy fun and rad music), and the game is also quite short, taking only a
handful of hours to not only finish the game but uncover most
of the secrets.