Sentences with phrase «handful of enemies»

A tiny handful of enemies to fight, twelve or so screens worth of simple map to explore, and a basic menu system.
Horror games normally only feature a small handful of enemy types to challenge the player.
From bone - throwing skeletons to minigun touting Frankenstein monsters, the game's art design feels tailored for Halloween, although you'll be facing the same handful of enemies on every level, albeit with slight color palette swaps.
You grow fond of a particular weapon, a single handed sword and shield combo or perhaps a two - handed axe / staff, but then it breaks after being used on a handful of enemies.
Only a handful of enemies come in more than two varieties.
A handful of enemies are depicted with exposed organs, and one scene depicts an enemy having its hand cut off in slow - motion.
With four playable characters on the screen, a handful of enemies, and explosions; It becomes a balance of how much stuff can you fit in one section without making it seem to crowded.
+ Fun gameplay with tons of cool weapons + Levels are huge and expansive + Speed runs will up the fun factor - Just a handful of enemy character designs - Environments are bland / flat compared to today's standards
There is only a handful of enemy character designs, which is more of an issue with how much data could be loaded onto an N64 cartridge than anything else, so you will see these over and over which does get a little stale early on.
Other times the game runs steady at 50 during moments of high action, with 60 being the norm for times when only a handful of enemies are on screen.
During each battle, though, players will face off with a handful of enemy generals who seem to have at least some weapons training.
There are only a handful of enemy variants in the game and the only real difference between them is that some are less susceptible to your time powers and have to be shot in the back.
You grow fond of a particular weapon, a single handed sword and shield combo or perhaps a two - handed axe / staff, but then it breaks after being used on a handful of enemies.
There you're rarely faced with more than a handful of enemies at a time and even when you are they're all as fragile as you (Bosses being an exception, of course).
There are only a handful of enemy character models, a fact even more obvious to fans of the show when secondary characters — specifically members of the Triad Gang — are faithfully recreated before being reskinned and overused as part of The Legend of Korra's incredibly limited enemy pool.
It makes for far more organic and engaging combat, as you dart about enemies slicing away with a light, quick attack and a heavier defence - breaker, and it encourages you to use more of the space around you as you move in and out of a fight, prioritising between a handful of enemy types who each pose their own threats.
During the course of the game, a handful of enemies are depicted snorting cocaine or smoking marijuana; several missions involve destroying / infiltrating illegal drug operations (e.g., seizing packages of cocaine, destroying meth labs).
You'd come across a handful of enemies but most of the game was about traversing the land.
In a slight moment of confusion, I managed to torch a handful of enemies and a selection of livestock in a mad blaze of glory attempting not to end up dead in the middle of Hope County.
An immaculate mini-map shows what areas are left to uncover and, while each room is usually host to a handful of enemies, the emphasis is on collecting the puzzle objects that are needed to unlock the final gate in the stage.
What began as a Closed Beta limited to only a single ship and a handful of enemies made by a similarly sized small group of staff, has expanded to include a multitude of worlds; and that's only a small fraction of game's...
A handful of enemies are killed as the player makes his way around varieties of containers and runway - related objects toward a main gate.
There are only a handful of enemy types, and the game doesn't really offer anything new in terms of battle mechanics, but this doesn't take away from Hellblade's fundamentally good game - feel.
While the demo only showcased a handful of enemies, they were all unique and required different battle tactics to successfully frag.
With a handful of enemies in a tight spot I managed to perform a couple of environmental takedowns, using a nearby fuse box and table to incapacitate some of my opponents.
That being said, the campaign is generally tedious and though its conclusion is a brilliant thing to behold for die - hard fans, it fails to satisfy after the often repetitive mission structures, forcing you to shoot and / or hack your way through massive units comprised of a handful of enemy types.
What began as a Closed Beta limited to only a single ship and a handful of enemies made by a similarly sized small group of staff, has expanded to include a multitude of worlds; and that's only a small fraction of game's continued progression.
The transition between top - down to side - scrolling is ripped straight out of Zelda II — there are even a handful of enemy encounters that happen from the overworld.
«In most games you fight a handful of enemies as you move through the level — but in New York, you have your Delta Force group with you, then there's a full US army fighting a full Russian army, and they'll fight regardless of what you do — that'll play out differently every time.
«Berserk and the Band of the Hawk» features a handful of enemies that players need to defeat during adventure.
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