Sentences with phrase «handful of games even»

Not exact matches

The publisher will also go back to the top handful of its existing titles, including Kardashian's game and even older games like Deer Hunter, to bolster those same kinds of features.
Even though we have only seen him for 45 NHL games and a handful of World Cup games this fall, McDavid already looks like a player that is ready to completely take over the NHL and give us what we were anticipating going into last season.
Even if the suspension is reduced, it seems quite clear that Brady will be forced to miss a handful of games, so what should bettors know about Jimmy Garoppolo?
Team Cohen was even without Justin Bowen until a handful of minutes left in the Game and this one was tight until the very end.
I'm not even sure they've shown that play more than a handful of times on SportsCenter during that game.
Diego Costa did not pick up his goalscoring pace until nearly midway through the season, and Eden Hazard didn't even score a goal until the last handful of games.
All of those seven named are still Arsenal players, but there were only two named in Roy Hodgson's squad this week; Theo Walcott who (as usual) got injured in training and will not face Germany (even if Hodgson would have actually taken him off the bench), and Danny Welbeck, who has played in only a handful of games since returning from a year out through injury.
With just a handful of games to his name during four years with Bolton Wanderers and Fulham, many could be forgiven for having forgotten this 31 - year - old even played in England.
Even after nearly every season we see a few players emerge and grow right before us when given a consistent run in the first team and confidence to build upon fans still jump to ridiculous conclusions based on a handful of games..
I hope he does play again, even if it's just a handful of games
He's a pure WDE and even a handful of snaps per game as a designated rusher would be a nice little boost.
Mandatory story mode is appended by a handful of mini-games with enough bonuses to challenge even the regular gamers.
There are a handful of genres that are largely untapped on Xbox Live Arcade: MMOs, real - time strategy games, even some sports sub-genres such skateboarding.
In terms of sales, on the other hand — well, the facts that the game is grabbing so many headlines this far out from launch, even though we only have a handful of screenshots and a cinematic trailer speak for themselves.
There are a handful of options available here (pun intended) and the game even allows you to let the girls strike any pose you want.
Even better, there are a handful of apps, simulations, and games that are cracking the nut of making digital learning intrinsically rewarding.
Even when it stretched a handful of inches for 2009, the Mazda 6 still played the game like a sport sedan instead of a traditional midsize sedan, and we liked that.
The upgraded Speed will invite an even smaller handful of heroes and Neros from Wall Street to Beijing to roll up their French cuffs and go slumming in traffic or to lounge on magisterial, massaging rear thrones and survey the games from a distance.
Classic Sonic doesn't really even need to be in this game; he has only a handful of levels, and plays a small role in the story.
It gets even busier when a certain developer adds a 20 + hour RPG to the mix, not that we're complaining, «For us, we have to play our games, play competitor's games, play other relevant games and play the handful of games we just really want to play more of and finish.
I mean, neither Koopas or Goombas even make an appearance, or a large handful of other classic Mario enemies, so longtime fans may have felt like this one didn't technically «count» or something, especially owning to the cornerstone of the game being FLUDD and cleaning pollution from the game.
The game even allows for some basic customisation and a handful of game modes to spice things up.
The game's shortcomings are magnifications of some of Far Cry 3's issues, namely that the side missions can begin to feel repetitive as you make your way deeper into the game, the game lets you assault bases in any way that you'd like but it really pushes you towards taking the stealth approach, and even the base assaults can feel repetitive once you've captured more than a handful of them.
Not to mention that at this point it is a solid bet there will be no major 3rd party games to get released this year, last year still saw a handful of releases even though they were few and far between this year is a wasteland in that area so new sales riding on a yarn - based game starring a second rate character and a Kirby that while does look good does not look anywhere close to mainstream.
Grabbing a first place position is rare, which is why the game only has a handful of cars and a couple of tracks to unlock; even Achievement points are difficult to come by.
Even better, Nintendo is releasing a massive update for the game today, which includes a deluge of new hairstyle and clothing options to deck out your squids with, as well as more music and a handful of quality - of - life improvements.
The system even plays a handful of games from the original 2001 Xbox, including such classics as Star Wars: Knights of the Old Republic, Ninja Gaiden Black and Jade Empire.
So even though the odds are nearly insurmountable, the more you die the easier the game gets, as you stack several handfuls of yourself all moving in formation to take out the same target.
Even ignoring the 200 hours it's taken me to feel truly competent with a handful of the game's 14 weapon types, World retains plenty of rough edges not sanded down from the long impenetrable series» history on handhelds.
While the main game may come off as largely forgettable, Ratatouille does feature a healthy selection of mini-games, both available from the onset and unlocked through play, and some of these offer a measure of fun not found elsewhere in the title, though with only a handful from which to choose, the question of value still lingers heavy in the air like the musty odor of overripe cheese that not even Remy's brother Emile would find appetizing for long.
Even at home, gamers are turning away from indie gaming and there are just a handful of AAA titles most gamers like.
Batman: Arkham Knight follows the tradition of the previous games, seeking to expand the scope even more by giving you a handful of new abilities and way to traverse the gigantic city of Gotham.
I reviewed God of War on a Playstation 4 Pro and can say that there are only a handful of games that are even in the same ballpark with it.
Only a handful of games this gen render in 1080p; nearly every game that supports 1080p just upscales from 720p (often not even that), and on PS3 that often comes at the cost of some reduced effects or texture sharpness.
The game is about exploration and trial and error; you may end up taking a path that is meant to be attempted with a stronger character later in the game and won't even realize it until you have died a handful of times.
A handful of retail games turn downloadable, some classic Famicom titles appear, and there's even some more Mario DLC love this week...
Your game might not be the next big thing, but everyone has to begin somewhere, and if you can get even a handful of friends to enjoy your game then you're off to a good start.
A general lack of challenge, even during boss fights, doesn't help much (though not without their fair share of goofy fun and rad music), and the game is also quite short, taking only a handful of hours to not only finish the game but uncover most of the secrets.
The major idea of this and all the previous games of the series is drastically different from Diablo's creed: whereas in the latter the setting is effectively reduced to a handful of cities with no more than 30 inhabitants in all of them, whose only purpose in life is to repair the character's broken sword or sell him a couple of potions, the world of The Elder Scrolls (called Tamriel) seems to be even better and more detailed than the real one.
Even if you make a great support to the game, it was going to be only played by a handful of people.
As Gamerzlimited mentioned, there have been a good handful of games that were announced before E3 for the Vita (Hint: There are even some releasing in the next couple of weeks).
To some, these bosses are easy but that's only because they've played the game so much that they've trained their brain to react exactly at the right moment, but trust me, even the best gamers had some difficulty when facing these foes the first handful of times.
What's more, Hacker had a very long history — long enough to result in 16 Famicom games, 22 Famicom Disk System titles (more than most legitimate FDS licensees), 13 PC Engine games (seven on CD - ROM), 15 licensed PlayStation releases under the name Map Japan, and even a handful of Windows titles.
sales don't really mean much though when it comes to nintendo systems, Wii made huge profits with only a handful of games (which is why it died pretty soon after, people still bought the system but after playing Mario Kart, Super Smash and Mario Brother's Wii edition so many times that system got old fast) The Wii - U was a MUCH better system but didn't sell because people didn't want an upgrade to the Wii, they wanted something new and nintendo did a HORRIBLE job promoting the Wii - U, not to mention they gave up on the Wii - U so fast they didn't even give it a chance, a system won't sell if it doesn't have enough games.
Average COD game lasts about 7 minutes with 10 deaths and hundreds of encounters, wheras BR, even the really short games usually only have a handful of encounters with lots of running about scavenging inbetween.
We had to create new rendering tech that to my knowledge only a handful of games have even tried.
Users pay whatever amount they want for a handful of games / books and are offered the opportunity to get even more games / books if they pay more than the average purchase price (usually around $ 10 USD or so), then the money is divided up by the purchased between charities, the developers or the Humble «tip jar» by the purchaser.
Nintendo's iconic Mario franchise is a testament to just how much games have evolved over the past 4 decades and their potential to adapt to just about any genre imaginable; the plumber stars in just about everything, including side - scrolling platformers, turn - based RPGs, 3D adventures, sports competitions, fighting games, and even a handful of learning and child - development titles.
Simply don't have the time or even the energy anymore to keep honing my skills for all but a small handful of games that I still play to this day, and a new one or two every couple of months...
Achievements are one thing, but there's more than a handful of games that lock off features — or even halt the player's progress altogether — as a punishment for selecting an easier mode of play.
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