NY Times February 15, 2008 «NINA IN POSITION» By HOLLAND COTTER «NINA IN POSITION» Maybe as fallout from last summer's liberatingly eccentric Documenta 12, we've seen
a handful of intriguing and enigmatic group shows in New York this season, spun around opaque themes and designed to generate psychic atmosphere.
In addition to some pixel art interludes contributed by noted Japanese dev Daisuke «Pixel» Amaya (Cave Story, Kero Blaster), the 28 - minute production includes
a handful of intriguing interviews with GPS leaders and Japanese game preservationists.
Part of the reason that Notting Hill was welcomed by more acceptance than most Julia Roberts rom - coms is that Michell worked the film out of
a handful of intriguing characters, from the lead players to the supporting players.
This weekend features a very strong
handful of intriguing / compelling new indie releases.
Critic Consensus: Beautiful to look at but narratively hollow, Autómata short - circuits
its handful of intriguing ideas with an overload of sci - fi clichés.
Critics Consensus: Beautiful to look at but narratively hollow, Autómata short - circuits
its handful of intriguing ideas with an overload of sci - fi clichés.
Not exact matches
Here are a
handful of the most
intriguing.
Even more
intriguing: A
handful of researchers now suspect ochre may have actually fueled both brain development and our species» expansion around the globe.
A
handful of measurements
of decaying particles has seemed slightly off - kilter for years,
intriguing physicists.
«We have reached an
intriguing moment, perhaps unprecedented, when the data available to a
handful of private companies — for example, Google, Facebook, Twitter, — could in principle make enormous impacts on social science research, especially social and personality psychology,» says J.B. Michel
of the Institute for Quantitative Social Science at Harvard.
While Poltergeist easily featured a
handful of memorably scary scenes and moments
of genuine
intrigue, Poltergeist II only stands out for Julian Beck's formidable performance as Reverend Kane, whose harrowing face and imposing demeanor makes him a good foil for the naive but tight - knit family to test themselves against.
7.25 — GameInformer: «Players with great patience for grinding are rewarded with
intriguing places to discover and creatures to fight, but for me, only a
handful of the 100 hours I spent wandering Mira felt like a true adventure»
And although Farhadi has peppered the proceedings with a
handful of striking sequences - eg Emad confronts the man responsible for a transgression against his wife - The Salesman's pervasively erratic, meandering diminishes the potential impact
of its third - act revelations and, in the end, confirms the movie's place as just another potentially
intriguing premise squandered by Farhadi's less - than - focused modus operandi.
Filmmaker Frank Pavich does a nice job
of similarly peppering the proceedings with a
handful of other
intriguing interview subjects, including H.R. Giger, Drew McWeeny, and Nicolas Winding Refn - with the latter claiming that Jodorowsky's film would've been the «greatest achievement
of science fiction.»
Of the handful of videos that hit the eShop this week, the most intriguing was one included for the upcoming Nintendo 3DS title, Dragon Ball Heroes: Ultimate Missio
Of the
handful of videos that hit the eShop this week, the most intriguing was one included for the upcoming Nintendo 3DS title, Dragon Ball Heroes: Ultimate Missio
of videos that hit the eShop this week, the most
intriguing was one included for the upcoming Nintendo 3DS title, Dragon Ball Heroes: Ultimate Mission.
Kicking off a new «Conversations with Creators» series (presumably running up to the console's eventual retail release by the end
of the year), the clip features a
handful of Evolution Studios» key employees discussing some
of the features
of the
intriguing launch title.
I've only spent a small
handful of hours into the game and while it has me
intrigued, it hasn't grabbed me like other games have.
It's nearly time for a fresh update to Xbox Live, bringing with it a
handful of features that have been teased already, as well as some
intriguing new additions.
But it was a style
of game that still
intrigued a
handful of designers, one
of whom was Kris Piotrowski, creative director at Capybara Games, the Toronto studio responsible for gently subversive RPG Sword and Sworcery.
The resulting photograph, made in his absence via an exposure
of around an hour, is the starting point for an
intriguing exhibition, A
Handful of Dust, at the Whitechapel Gallery in London.