If Nintendo get it right we could see them with a billion dollar mobile games segment in a couple of years time which would offset the loss of their dedicated
handheld game revenues when Switch comes out and 3DS is discontinued.
Not exact matches
The report suggests that the major VR and AR areas that will be generating
revenue fall into one of three categories: Content (gaming, film and TV, health care, education, and social); hardware and distribution (headsets, input devices like
handheld controllers, graphics cards, video capture technologies, and online marketplaces); and software platforms and delivery services (content creation tools, capture, production, and delivery software, video
game engines, analytics, file hosting and compression tools, and B2B and enterprise uses).
(For the record, the «total mobile and
handheld» numbers combine
game revenue data for phones, tablets, and portable consoles like the PlayStation Vita and Nintendo DS.)
A quick note about the data above: it's based on sales by
revenue (not units), so home consoles have an advantage since they're not only more expensive than
handhelds, their
games also cost (sometimes a lot) more than their
handheld counterparts.
Since 2009, we have seen a meteoric rise in the
revenues and market share of
games for iOS and Android devices and a decline in sales for dedicated
handheld gaming consoles.
According to the report, combined consumer spending on
games based on smartphone platforms outshone
revenue garnered by
handheld console titles in fourth quarter of 2012.