Two BlazBlue titles have been released for the 3DS, with
a handheld port of BlazBlue: Continuum Shift II, and the Japanese - exclusive chibi beat - em - up BlazBlue - Clonephantasma -.
Nintendo revealed this one itself during its official Switch announcement event earlier this year, but fans speculated that we might learn more about
this handheld port of the fifth Elder Scrolls at E3, either from Nintendo or directly from Bethesda.
First because it is a perfect
handheld port of the Nintendo 64 version (in some ways, the 3DS edition is actually better).
This handheld port of Koei Tecmo's hack - and - slash adventure is lite...
Exclusive characters from
this handheld port of the game, like Toon Link and Tetra, will be made transferable to the original Wii U version, but so far there has been no confirmation of them being made available as standalone DLC.
The UK branch of Traveler's Tales, formerly the guys who made
handheld ports of so many of those licensed Lego games, has taken an unlabeled bag of Lego gameplay and created a imaginative, generous, marvelous flight of fancy with its own sense of identity and a steadfast confidence in the laidback appeal of exploring and collecting.
Apart from chipping in to help with the reworking of
the handheld ports of the SNES franchise, DK64 would be the last time Rare would touch Donkey Kong.
Not exact matches
I don't feel like it's portable friendly, and while I'd give Chrono Trigger a pass on that because it's a
port, Black Sigil has always been in development as a
handheld game
of some kind, but the end result doesn't feel like it.
It's a well - made
port to PS4 that «translates» almost flawlessly to the gamepad all the intricacies
of Sony's
handheld device.
Even more excitingly, the series was beloved enough to gain success on Kickstarter, and is now making its proper console debut (as in not a
port of a
handheld title) with Shantae: Half - Genie Hero.
It's part
of their Catalyst label, which consists
of various popular PC Visual Novels
ported to Nintendo's
handheld.
Monster Hunter didn't receive that much
of an update and neither did Resident Evil Revelations, which ironically are
PORTS of a
handheld system, but you do not see that Street Fighter, Marvel Vs. Capcom or Resident Evil 6 are on Wii U.
When your biggest international releases are a console
port of a
handheld title and an expansion to a year - old RPG, you can only expect so much.
While plenty
of games have made the leap from Nintendo
handhelds to mobile in recent years, from The World Ends With You to Layton's Mystery Journey, Capcom's sudden
port of Monster Hunter Stories is still quite the surprise.
Psyonix has created a
handheld port that mimics the console and PC versions
of the game almost identically.
What makes it so significant is the fact that it is one
of the largest and most complex games on the Wii, and yet, it was somehow
ported in its entirety to a
handheld.
One
of the hardest things about playing the Switch in Tabletop Mode is the fact that the charging
port is on the bottom
of the system, meaning it's unable to be charged unless you change to
Handheld Mode.
For most
of those years, Monster Hunter's main games have been limited to a
handheld audience, given the climate
of Japan's gaming community (with notable exceptions including a
port to WiiU among others).
While it's a fun little time waster on mobile devices, the Switch is perfect for this expanded
port, as it takes advantage
of the
handheld mode very well.
Initially released for
handheld systems, Shantae and her motley crew
of friends and foes have made the leap to our television screens before with
ports of both Risky's Revenge and The Pirate's Curse, but the bellydancing babe's latest adventure, Half - Genie Hero, is the first title to be built from the ground up specifically for home consoles and computers.
The QX50's occupants can connect to the system via
handheld devices such as smartphones, tablets, music players or notebooks connected to any
of the four USB
ports, or via Bluetooth for music streaming and voice calls.
Aksys Games announced today that they will be publishing Muramasa Rebirth; a PlayStation Vita
port of the original, this
handheld version has been enhanced in many ways over its console brother.
Epic Mickey «s 3DS outing in Power
of Illusion isn't trying to
port the console experience over to a
handheld.
The title is an updated
port of the
handheld Batman: Arkham Origins Blackgate, developed by the same team (Armature Studio) and now in glorious HD.
This game is not to be a
port of one
of the previous games nor that
of GT5, but a fully fledged, from the ground up
handheld racing gem.
Pokemon Shuffle is pretty much a
port of the existing
handheld game, so it's not without precedent.
They meant they wouldn't be
ports of existing
handheld / console games, not that they wouldn't use the same IPs.
While a Liberty City Stories - style entry on the
handheld would be awesome, a
port of the recently remastered original trilogy for iOS is a more likely candidate.
It's also been a great week for Sony's
handheld, as PSN hit Flower is rumoured to be coming to the console, the Vita
port of Limbo got a release date (next week!)
Due for release in Japan in October, the New 3DS will also be able to run a newly announced
port of acclaimed Wii RPG Xenoblade Chronicles, which will NOT be playable on older models
of the
handheld.
Artur Rojek (zear) has
ported dozens
of games to many open source
handhelds, including the Caanoo and the Dingoo.
The shortcuts are good for newcomers and people looking for a more casual experience, but the change does mean having to adapt to a different style
of control rather than a straightforward
handheld port.
If Retro can't handle making a game for the Wii U because a small part
of them is doing a cheap and easy
handheld port, then there's some serious issues going on there that this game not existing wouldn't solve.
I think it's important to remember that even though Iron Galaxy Studios has done a good job
porting a massive game (with a massive amount
of content) over to the PlayStation Vita, running a PlayStation 3 game on a PlayStation Vita is not apples to apples, and there is always the possibility that some things just may not run as well on a
handheld as they do on a console.
As a complete package, Mortal Kombat Vita is an impressive piece
of software and a near - flawless
port from consoles to a
handheld.
I'm sure Sega was just trying to bolster the Game Gear's lineup with a wider variety
of games, but the combat flight - sim genre is difficult to
port to consoles, let alone to barely tested
handhelds.
The first
port of G - LOC would actually see release on the Game Gear, Sega's brand new
handheld.
It gets so much right and, apart from the technical limitations that come as a result
of porting such an ambitious PlayStation 4 title over to a
handheld, it truly shines as a stellar example
of what the system is capable
of.
I did notice that when you're being attacked by a group
of enemies their numbers are less than what you would expect to see in the console versions, but this goes back to what I mentioned earlier; in order to
port a console game over to a
handheld, concessions need to be made.
Considering this is a
port of a PlayStation 3 game, I must admit I was impressed with how true to the original game this
handheld port was — although areas have received minor visual downgrades, it's done in a way that they've lost almost none
of their original beauty in the process — it had been a little while since I last played Sigma, but everything looked as I remembered it, and there were no glaring changes in terms
of design.
How can a
handheld system that is powerful enough to run upscaled Nintendo 64
ports (Starfox 64, Super Mario 64) not be capable
of running Super NES games?
The new PlayStation Vita Slim bundle hit store shelves last week, and with it, the highly anticipated
port of Gearbox's epic fps - loot-fest, Borderlands 2, for Sony's now OLED-less
handheld.
The 3DS has already been demonstrating its power in terms
of 3D gameplay — with titles such as Zelda: Ocarina
of Time 3D literally
porting a 3D console title (albeit an old one) to the
handheld format with better graphics than the original, and Resident Evil: The Mercenaries 3D showing the console's capability to handle gameplay matching Resident Evil 5, although in the form
of a score - beating mini-game style as opposed to an actual story.
Following the success
of Super Mario Maker on the Wii U — a game that let players create their own stages using visual styles from various Mario titles and play through others creations, it was only natural that the game be
ported over to Nintendo's
handheld, thanks to the portable console's touch screen.
Square Enix has taken to remastering many
of its older Dragon Quest games for Nintendo's
handhelds over the past few years, and rumor has it that, with the 3DS being able to handle PS1 and PS2
ports, Dragon Warrior VII will be the next one in line.
But at the end
of the day — that's what Revelations is: a
handheld game brought to home consoles, and in terms
of a
port it's well done — if you never got a chance to play the original, this is a great opportunity to play a new Resident Evil adventure — despite it's flaws, Revelations does a good job at bringing fear back into Resident Evil, and is hopefully a sign that the series will be trying to recapture its roots in the future.
A
port of Xenoblade Chronicles was announced the day the New 3DS was announced and, since then, other titles like The Binding
of Isaac: Rebirth and a wealth
of Super Nintendo Virtual Console games are only playable on the
handheld.
Bethesda have today announced that their out -
of - nowhere Switch
port of the fantastic DOOM will be arriving on the
handheld hybrid on November 10th.
Some
of its games have been
ported to / received a sequel on
handheld systems, so it's already been demonstrated how these titles would work in a portable environment.
A future
handheld capable
of running carefully handled PS4 or Xbox One
ports?