Not exact matches
To be sure, Stanford can certainly
handle the load — they current have both a Top 10 offense and defense — but still, winning all three
of those season -
ending games is a lot to ask, even if they never have to leave Palo Alto.
Like I've been saying all along, I don't believe that Villa can
handle a 38 -
game season and I retain my belief that Arsenal can and hence will overcome Villa for fourth place by the
end of that 38th
game.
Each
of their last four
games at The Den have
ended under the 2.5 goal line and they are going to need to be at their defensive best to
handle the powerful Fulham attack.
«But we learn how to
handle those and come back from that and continue to work and continue to come back out and keep it in perspective, where at the
end of the day that
game is really not important.»
I'm from Tennessee so horses outdoors and having a good time is my things too do:) i am needing a good man who can
handle me I have a wild side;) I don't play
games I do what I say I will do
end of story so if you think you... read more
There might have been some worries when the series
ended up in the hands
of new developer Gearbox, but they've proven to be unfounded; Homeworld Remastered Collection has been
handled with the care and attention it deserves, and is worth a place in the library
of any self - respecting fan
of strategy
games, spaceships or little things flying around going pew pew pew.
Though Cannon did uncredited rewrites on the script (which is attributed to Brian and Jim Kehoe), Blockers
ends up salting its own
game by focusing on out -
of - touch adults who aren't just struggling to deal with their daughters losing their virginity, but can't
handle the entire millennial generation.
- Ys VIII: Lacrimosa
of DANA is playing in portable, TV, and tabletop modes - Niikawa believes the Switch's playstyles are the reason why the system is popular overseas - Niikawa has been hearing that Japanese players prefer portable mode, while western players prefer TV mode - Niikawa talks to Kondo often when he wants to consult things - when Niikawa became the president
of NIS America, he would help Falcom in the latter's overseas expansion - when NIS asked Falcom if the latter can bring one
of their
games to Switch, they give them Ys VIII - Falcom is not a very large company and 80 %
of their staff are developers - they prefer to find a partner and let them
handle overseas expansion plans - Kondo says newcomers to the series should be able to jump in with Ys VIII: Lacrimosa
of DANA without problem - its an important fact to know are that the protagonist (Adol Christin) in Ys never changes - the story in Ys
games always starts with a new encounter and
ends with a farewell
I bought my deluxe WiiU brand new from a local retail store and it was really expensive (I had to save for almost 2), I got one
of those awful gamepads that stop working just at the
end of the year (I played 2 times a week for 3 or 5 hours at much and I
handled it with extreme care for that piece
of junk, bought electrical protection and all) I don't have the money or resources to replace it so instead I bought the other less expensive controller, I bought the MarioMaker because it stated it could be played with other controllers but once started it I found out that the gamepad is required and the software closes, I asked for assistance and they replied to me that the
game needed the gamepad for building but not for playing.
Fans wondering how Mass Effect: Andromeda would
handle the
end of the last
game can rest easy.
- the team has been adding weapons one by one because they want the same amount
of attention for each weapon - the team learned that when they added two new weapons at once, one would
end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order
of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is
handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 %
of the overall player base are in A or less - about 90 %
of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner
of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way
of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one
of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front
of Grizzco Industries had an atmosphere that feels like some smell can radiate from the
game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the
game uses an arrange shift that shows the personality
of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel
of the story's real culprit with this music - the probability
of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form
of this - when Salmons are fighting to the death, they can feel the same sense
of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride
of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot
of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner
of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath
of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out
of the over 300 devs to work on specific sections
of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team
handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care
of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level
of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas
of interest — 100
of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style
of weapon has a unique set
of animations and feel different — No invincible weapons in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the
ending without seeing everything from the story — A certain element was added in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things in the world
For DmC: Devil May Cry it took me until the
end of the
game to feel like I had mastered the
game's combat mechanics, that I could
handle anything the
game threw at me with confidence.
Sadly I didn't
end up getting too many
games for it as I couldn't
handle the noise
of UMD's, despite it having the last Burnout
game that was any good, and as a result it became an emulation machine mainly for SNES and PS1
games, which I adore it for even now.
A somewhat underrated platformer gem coming in at the tail -
end of the PS3 era, Sly Cooper: Thieves in time perfected all
of the gameplay and story elements developed in the previous three
games, even though it was
handled by a different studio.
When using the scope, the
game handles the details well, and everything is loaded in at the
end of your sights.
The
game is great for both Tekken and Street Fighter fans, and being a critic
of the former, I am much more interested to see how Namco
handles their
end of the bargain now.
The first time I had my room scale set up, I started the
game and found myself down the
end of a room, at the far
end was a door with a
handle I needed to pull to enter the arena... I stretched out my virtual hand and walked as far as my room scale would let me but it was just out
of reach.
The guys are here to discuss how to
handle your vita, a new metal gear
game possibly, how the Plus users on the EU store are getting the better
end of the deal, and much much more
It's definitely the best pitch in the
game to see how the FIFA engine
handles 5/6 A Side properly, which makes it a shame that it's tucked away at the
end of World Tour.
Nintendo
ended up giving away millions
of copies
of the
game via a mail order campaign, and while it's often discussed how players fell in love with the genre thanks to this promotion, we don't often hear about how Nintendo
handled the logistics
of giving away
game paks to so many people.
Regardless
of what you throw at it — be it high -
end video
games or advanced photo - editing software — the HTC One can
handle it with ease.
The typical every day experience such as swiping and scrolling through menus, web browsing and jumping in and out
of apps are also quite smooth and the Snapdragon 835 does a great job
of handling more intense tasks such as playing high
end games with very smooth frame rates.
The Qualcomm Snapdragon 617 and the 2 GB
of RAM drives smooth performance for managing multiple apps and PCmag.com points out that it's perfectly capable
of handling higher
end games comfortably.
As for
games, the A8
handled every title with aplomb, though it did get a little hot after long periods
of play (we tested titles like Ridge Racer Slipstream, Modern Combat 5 and N.O.V.A 3, all
of which are high -
end games.)
It can
handle plenty
of multitasking as well as high -
end games like Injustice 2 and GTA: San Andreas.
Though, the Redmi 2 has a same processor and it can
handle games in a better way, there are compromises here and there, and you might have to jot down a list
of what you expect from the device, and
end up choosing one between Honor 4X and Redmi 2.