Sentences with phrase «handle on a lot of things»

Not exact matches

There's a lot of things that happen beyond our control, beyond what I can do, what you can do and what I can control this week is how I play and I'm just really excited to be here... I'm just going to let them (the powers that be) handle it and let them do their thing and I'm just going to focus on me doing my thing
But I also know if someone gave me the opportunity to calm down on my own terms in my own space in my own way and then calmly sat down with me, let me know they understood how upset I was, and then helped me think of some things I could do to better handle the situation in the future, and then they let me know they would help me implement those changes, I'd be a hell of a lot more receptive to what they were saying than if they were to yell at me, tell me how disappointing I was, compare me to other people who appear to be more capable of doing things the right way, and then dole out a massive punishment.
For sure I was trying to get my body's blood sugar handling back on track (among a whole lot of other things!)
«A lot of dating is decision making and managing relationships and emotions, and once you can get a handle on that side of things, it makes it a much better process.
Mature ladies can be quite complicated; so you should handle them with care, and keep in mind lots of things even if you are merely dating them on the web.
One thing we also saw a lot of feedback on was the handling and tire modelling in the original Project CARS.
I have a lot of institutional memory about things I handle and want to pass on
The Silverado rides and handles very well, and I think it's the quietest truck on the market right now, thanks to such things as aerodynamic styling (despite its flat - face appearance, there are a lot of wind - cheating tricks designed into it), considerable sound - deadening material, and doors that are now inset rather than wrapped into the roof.
Naturally the interior receives a lot of clear carbon fiber too, the entire central console, the door handles, parts on the custom made steering wheel and the dashboard pod among other things... also note the typical «start» button hidden by a red flap isn't located on the central console anymore.
That's a good thing, as the CH - R ticks a lot of boxes: fantastic side creases on the doors; wiry, modern - looking two - tone wheels; super-aggressive head - and taillight lenses; and a neat - o kicked - up side window line that ends in a somewhat - hidden door handle for an almost coupe - like image — after all «C - HR» stands for «Coupe High - Rider.»
I consider big publishing the ultimate for writers who don't want to handle the business side of things, spend a lot more time on their product, and want to maximize readership and building a personal brand.
It sounds like you're on the right track with your boy — I would definitely continue to get him out and about in different places, making sure to use lots of rewards and keep things at a level that he can handle.
If you go on a day trip like we did, you might miss out on a lot of things if you don't handle your timing.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
One thing I will say is the game handles a lot going on with ease and I never experienced slowdown even at the most hectic moments of the gameSound: The game features the three male and three female voice characters from the previous game.
a b c d e f g h i j k l m n o p q r s t u v w x y z